The lights are on
I've been musing lately about the current state of the way games are sold. With all the recent news I have been hearing about what shape the industry has been in, I wonder if the current way of doing business is going to be extinct in the next decade or so.
In what I believe to be an attempt at cutting cost and controlling their products, I foresee a future of gaming in where we no longer own games, but rent them.
Now, some of you might thing I'm insane, but hear me out. First, lets discuss the actual physical copies of games we know and love. If we view the fact that having a physical disk was a necessity in gamings early years, we'll probably realize it is just a blip on the possibly giant video game history to come. We already enjoy a wide array of games and game add-ons, as well as other media, in the form of DLC. With storage becoming much cheaper than it ever was, I can certainly see downloading as a viable option for many forms of media to come. Another move toward this digitization has been the removal of some physical game manuals that accompany games. Some may tout this as "Being Green" but the only green I see is the money they save on printing physical copies and the fact that if you wish to view a manual you would have gotten for free not that many years ago, you must visit their site. Interesting thought, as marketing trends these days often dictate to get the customer where you want him, then try and sell to him or her. They’ll do anything and everything to get you to a site where they can advertise all sorts of products to you. The removal of physical disks also saves money as well. When moving the media to a place to download from, they also dictate where you can download it. They also control where you can play your media and or how many devices you can use your media on. I think the days of installing your copy of the latest PC game on any computer are numbered.
The amount of control one can have over a video game these days is amazing. And with the popularity of online gaming, its amazing what game companies can control as well. The much-aligned DRM software that accompanies some products is touted as being a way to combat piracy. Maybe so, but it would only be a bonus to have access to games that were sold to you, the consumer. Basically, you’re allowed to play the game you paid for, if said game's company can monitor your actions. I don't see it being very long before advertisements or possible pay upgrades or service fees make their way via constantly updated servers. When you own a game, you own it outright, all you need is the computer and you. But when a game you paid for requires a computer, you and the game company's online servers, how can you claim you own it? That's like buying a laptop but it still being tethered to the store you purchased it from, you can use it but not outside the stores control. The basic idea I believe is this: paying once for a game isn't going to cut it any more. It is far too much of a gamble to spend thousands if not millions on development on a game where the majority of people will buy only once, and some might even pirate. If you could have people buy a game, then sell them items or parts of the game afterwards you not only boost your revenue with minimal overhead; you forcibly bring about repeat customers. Loyalty is a hard thing to gain, but if your fans must be loyal if they want what they purchased to work, you have them where you want them.
Now it seems the newest trend is the used game fee to play online. Again, recouping development costs on used games. I have to admit, with amount of online users growing all the time, this was a genius idea, if a bit greedy. They offer no new product to you the consumer, but you have to pay them twice! It doesn't get any easier to make money than that. And a deal between two people selling a used game is now the companies business. The cost may be small, but its effect on used game sale is going to really shape the market I believe. This easily puts game retailers in a perfect position to offer games at reduced prices or possibly sans online fee.
There has been much debate over the cost of DLC and what should or should not be charged. It is a lot easier to make money selling somebody something piece by piece rather than give him the whole thing for a lump sum. That is nothing new, but its implementation into games is only that much better for them because where in books and movies the product is the same for everyone so the experience is the same. Not so with games. The newest map pack may offer vastly different experiences for some and may be worth more to that person (those who have friends who play the game and would like to play on the latest and greatest maps) where the value of said map pack could be anything, and that is the point. Your buying an experience, and that is one hard thing to put a price on.
Ultimately, I see the industry moving in this direction, to the disdain of many gamers. No longer will we own our games. No longer will they be private experiences we enjoy alone or only with our friends. Companies see far too much potential in these areas. While a company has a right to try and earn all it can, it is our jobs as consumers to show them the limit. If you are not comfortable with any business practice going on, let your voice be heard either by not buying something or physically letting them know, because in the end it may be money, but the money still comes from consumers like us.
Well...technically...you don't own the games you buy now. I had this "explained" to me by a Microsoft tech support rep right before I hung up on him.
If you read the EULA, you own a license that allows you to play the game, but you don't own it.
However, I think this is a very interesting blog...a topic that I've mulled over and thought about blogging about myself. I think a subscription based service from a particular publisher could work. Instead of a service like Gamefly, you pay someone like Valve or Ubisoft or Activision a flat monthly fee and you can play any game they have.
Oh well...I'm rambling...but interesting blog.
Technically, seeing as companies like Gamestop don't share their earnings from used games with the companies that created them, you are only paying them once for the online content.
This whole situation could have been avoided years ago had Gamestop come up with a system of having some money made off of their used titles go back to the publishers/developers.
The words hurted my eyes, too big and not enough spaces.
But what I did read sort of made sense. I hate downloading, but I think thats more because NZ has such tight restrictions on how much you can download at high speed.
In America its not a problem, and I would say digital distribution will be the way to get your games once most of the world has stable high speed ISP's.
I would buy online if I had no limit on how much I could download and there was a good service for consoles.
I really dislike the direction the industry is going with this. I was in Iraq when my roomate bought a game that required a constant online connection. He ordered it from a USO computer, and we didn't have connectivity in our trailer. He wasn't warned about it at the site he ordered it from. So essentially he spent $60 on a game for the box art. That was the day I decided to boycott any game that requires that kind of stuff.
If that means I quit gaming eventually... So be it.
I am not constantly connected to the net EVERYWHERE I go. How do I play the game on a road trip? How do I play on an airplane? At a hunting cabin? On deployment? I mean... WTF?
@Saint
Good for you hanging up on that guy.
I think the problem I have with that "you only own the liscense" nonsense, is that I grew up in the cartridge era of gaming. I liked being able to resell my game like I would anything else I own.
If we truly "owned" these liscenses, then why can't we sell them to someone else when we are done with them?
I would much rather have companies raise the standard price of a game, rather than this alternative of subscription cards and DLC prices. With games like WoW, Blizzard had the ability to make the consumer pay for a subscription. Years later it's still around, adding content, and dominating economically. Now were seeing more of a business model where Devs focus on a compelling IP, and have multiple updates which they can charge for; rather than invest in sequels and new IP's that could bomb financially. I for one much rather prefer sequels over add on's, and expansion packs; and when I purchase I game I want to own it and play it. Not enter into some half @$$ed subscription service, where I have to continually pay for content.
I don't see this sort of shift happening for quite some time. Lots of pieces to the puzzle, and distribution of the physical copies is a huge one. Besides that - storage may be getting cheaper to PC users and the minority of console users who install 3rd party HDD... but the rest of the gaming populous, the day-to-day console gamers (the main money making demo) are still seeing 120GB for 99$... and paying for it! At 8GB+ per game (forget about the multi-disc or full to capacity Blu-ray titles), that just won't do. Again, another huge piece of the puzzle.
Publishers might want to see the industry go one way or another, but they don't control the retail world...
Thank you very much for the replies, I am just very glad to hear many have paid attenton to what the people in power are doing in an industry, knowledge turly is power.
@Tactical Rush - I also know a guy who is in Afghanistan who couldn't play the latest Command and Conquer title due to the need for a constant online connection.
@Night - I have heard of the restrictiveness of your limits in NZ and it truly bothers me such restraints exist to such an extent.
@eyros - I'm not sure on the actual numbers, but I do know the limits for consoles are prevalent now, but I wouldn't count on that remaining for long. I also don't believe DLC takes up 8gb per game, but still many clear space for new titles. And with newer announced games focusing more on DLC every day, they effectively require us to have online connections to simply enjoy the game. Also, while the disappearances of disks may be a while away, the fact of them controlling the content on those discs is right upon us.
I would have no problem with something like this if there was any way to guarantee the companies will be around in 10, 15, or 20 years from now. I still have my old SNES, and I can play those games whenever I want. What happens if the next Xbox or Playstation is download-only, and the service disappears? Even with terabytes of space, it would fill up eventually as bigger and more complex games were downloaded. Without a physical backup, if I deleted an old game to make room for a new one, and later wanted to play it again, it would be entirely reliant on the service being active and available to me. Not to mention the hassle of having to then delete a newer game, wait to download it, and then finally get to play it, rather than just throwing in a disc.
That is a problem I am seeing down the road. Especially with DRM, when the servers go down. Is there a plan to make those games playable when they do? Or download only. All these things are ok now because they are current. But I want to be able to enjoy these games in the future.