The lights are on
Subscriber - Level 4
I spent most of my weekend tinkering with the Unreal Engine 3 Development Kit. I have always wanted to design games, but was not able to because of the large amount of typing involved, the kind of typeing that would be impossible to do using recognition software. How would you say "cout<<endl<<rand()% 5 + 1", for example.
Yet, when I started tinkering UDK, I was able to create things, such as 3D models, using only the mouse. As a result, over the weekend, a friend and I created the basic layout for a 3D tower defense game. Whether or not this game has a future, working on it helped me realize one thing: if resources like these continue to be made available to the public, and games continue to be made with interfaces rather than lines of precise code, then perhaps the method of solving the issue of game accessibility is for a group of disabled game enthusists with computer skills to start publishing games that are built from the ground up with accessibility in mind.
As one the designers on my project, I have complete control over the way enemies move, the speed and pacing of the game, and even the control layout. This allows me to make sure that the game is accessible, at least for gamers in my position. If more disabled people invested time in tools, like the UDK, then it might be possible that a style of game would arise that is both completely enjoyable for the entire gamer population, and completely accessible for the disabled.
[For more info on the UDK check out the official website]
I have always wanted to design games, but was not able to because of the large amount of typing involved, the kind of typeing that would be impossible to do using recognition software.
Make up your mind do you want to spell it correctly or not TROLOLOL.