<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en-US"><title type="html">blaze6106 Blog</title><subtitle type="html">blaze6106 Blog</subtitle><id>http://www.gameinformer.com/blogs/members/b/blaze6106_blog/atom.aspx</id><link rel="alternate" type="text/html" href="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/default.aspx" /><link rel="self" type="application/atom+xml" href="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/atom.aspx" /><generator uri="http://telligent.com" version="5.5.134.12297">Community Server</generator><updated>2012-06-23T00:25:00Z</updated><entry><title>GIO Fanfiction Group: Revival and Recap</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2013/03/06/gio-fanfiction-group-revival-and-recap.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2013/03/06/gio-fanfiction-group-revival-and-recap.aspx</id><published>2013-03-06T23:50:00Z</published><updated>2013-03-06T23:50:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://whatsupinmontreal.files.wordpress.com/2013/01/fanfiction11.png?w=400&amp;amp;h=140&amp;amp;crop=1" style="max-width:610px;" border="0" height="135" width="386" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Fanfiction
is something that has a lot of meaning to me. It&amp;#39;s how I got started in writing
period. I don&amp;#39;t think I would be here without my Fanfiction.net account and the
support I got there in my writing. Here&amp;#39;s a link to my &lt;a href="http://www.fanfiction.net/u/1620574/"&gt;Fanfiction&lt;/a&gt; account if
you wanna check that out.&amp;nbsp; I&amp;#39;ve written several things on that
site, and many of them are game related in some way. I share the account with a
GIO user named Jvexen, but he hasn&amp;#39;t been around much. After I stopped getting
responses on there, I decided to create a group on the site for Fanfiction.
This is the GIO Fanfiction Group.&lt;/p&gt;
&lt;p&gt;At
first I promoted the group heavily. I posted about it, and then later updated
that post. I promoted it on Skype, in both the Bronies and the GIO group.
iDreamRunner and a couple others were heavily involved. I checked it over and
over again, everyday posting and making sure that everything worked and making
sure that I stayed active in posting and reading. &lt;/p&gt;
&lt;p&gt;But
then I left... I know I kinda dropped off the face of the universe. A lot of you newer members may not even know this exists. i hope to alleviate that problem and get it more well known! But I&amp;#39;m
back, and hopefully I&amp;#39;m bringing the revival of the Fanfiction group with me.
So what I want to do is recap the total of 5 stories that have been started on
the group. And I want to encourage anyone who is interested to visit the group
and join up. Read some stuff and maybe even write something. (If you are
interested in writing, go visit the forums in the group and see how. Basically
all you have to do is inform me and I&amp;#39;ll make you an owner so that you post.
Then make a new thread in the forums so that people can comment on it, since
group blogs can&amp;#39;t do comments for whatever reason...)&lt;/p&gt;
&lt;p&gt;*links
to group, forums, etc are at the bottom*&lt;/p&gt;
&lt;p&gt;So
to begin the recap!&lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/archive/2012/06/19/fighting-fate-itself-star-wars.aspx"&gt;&lt;b&gt;Fighting
Fate Itself&lt;/b&gt; &lt;/a&gt;by blaze6106&lt;/p&gt;
&lt;p&gt;The
first story that was posted in the group was one that I wrote myself, inspired
and greatly contributed to by deadmanwalking. It is set in the Star Wars
universe, during the clone wars era and is focused on a mandalorion
character.&amp;nbsp; This mandalorion character is
also a Jedi Palawan. It&amp;#39;s only 1 chapter in, but it&amp;#39;s focus is on this Jedi and
his quest to be something more than just a run of the mill Jedi. The main focus
is on the evolution of this character and how he progresses over time. The
journey will take many twist and turns, involving the Sith and their ongoing
plot to control the Republic. Hopefully I&amp;#39;ll resume it soon. &lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/archive/2012/07/22/the-hunger-games-revenge.aspx%20"&gt;&lt;b&gt;The
Hunger Games: Revenge &lt;/b&gt;&lt;/a&gt;by blaze6106&lt;/p&gt;
&lt;p&gt;This
is the only non game based Fanfiction in the group. Based on the vastly popular
Hunger Games series, I take a look at a sequel. I don&amp;#39;t really love the
writing, but I&amp;#39;ll probably consider writing it again. I liked the idea a lot,
and I liked the basis I had for the children of Katniss and Peeta. The idea is
a bit overused, but I&amp;#39;m doing my best to change up the cliched sequel format of
Fanfiction. It begins with an assassination and a hint of rebellion, but on the
reverse side of things. So I hope to maybe breathe new life into the hunger
games Fanfiction. &lt;/p&gt;
&lt;p&gt;&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/archive/2012/07/23/sonic-x-pokemon-speed-blue-version.aspx"&gt;&lt;b&gt;Sonic
X Pokemon: Speed Blue Version &lt;/b&gt;&lt;/a&gt;by Gaming
Warthog&lt;/p&gt;
&lt;p&gt;Other
than a little bit of a formatting issue, Gaming Warthog posts a really unique
and successful story to the group. I was concerned when I read the title, I
mean Pokemon and sonic? But in the end the story was really interesting and I
wouldn&amp;#39;t mind seeing him revive it. The way he characterized sonic made him
feel real and like he was actually sonic, but also Pokemon like. Plus the
supporting characters are really pretty cool. Miri and Hazo seems to be your
archetypal Pokemon characters, but throw sonic into the mix and it makes things
slightly more interesting. If this story ever develops further, I&amp;#39;d love to see
how the other sonic characters play a part in the Pokemon universe.&lt;b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/archive/2012/10/01/mass-effect-atlas-station.aspx"&gt;Mass
Effect: Atlas Station&lt;/a&gt; &lt;/b&gt;&amp;nbsp;by stormfront&lt;/p&gt;
&lt;p&gt;No
disrespect meant to any authors in this group, but this was my personal
favorite of every story in the group, including my own. The way stormfront
makes a simple Cerberus employee feel so real that I cared for him in this
quick little one shot is astonishing. The character is nothing more than a
working am, no family, nothing really other than his life, yet you feel like he
is the real hero of this story, while Commander Shepard is the total anarchist
who is on a murdering spree. I don&amp;#39;t want to reveal all the little intricate
details that make this so compelling, so I&amp;#39;ll just tell you to visit the group
and read it. It&amp;#39;s fantastic and probably the first time I have ever felt like
Shepard was the villain, or could be seen in a villainous light. An amazing
work. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/archive/2013/02/20/conquest.aspx"&gt;Conquest&lt;/a&gt;
&lt;/b&gt;by Drym Shyuan&lt;/p&gt;
&lt;p&gt;The
final work comes from Drym Shyuan, and it is a grand addition to the group.
Conquest is based on Tribal Wars, a free to play browser game, and it involves
Lord Drym Shyuan creating the village of Balkor and dealing with the necessary
evils of the development of the village. The character relationships are really
compelling to me, Melinda and Drym seem to be developing a father/daughter
relationship, and maybe this is a sign of things to come. The story seems to be
developing into something great, and the latest chapter leaves you with a
cliffhanger that makes you want to see what is happening now! Great job Drym,
and I can&amp;#39;t wait to see more.&lt;/p&gt;
&lt;p&gt;Well
that&amp;#39;s all I have for the recap, but lets see what we can look forward to for
the future of the group:&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="https://www.gameinformer.com:443/resized-image.ashx/__size/70x70/__key/CommunityServer-Components-GroupAvatars/00-00-00-19-00/4TM2Q0UN1HA5.png" style="max-width:610px;" border="0" height="113" width="181" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;News:
&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The
GIO Fanfiction group is now a part of the GameInformer Group Alliance, so
thanks to all of those guys there, and let me know if you need me to support
that. &lt;/p&gt;
&lt;p&gt;We
officially have over a 100 post in the forum, which may not seem monumental,
but I&amp;#39;m glad to have a little support on this venture. &lt;/p&gt;
&lt;p&gt;I
don&amp;#39;t have any officially announced projects that I&amp;#39;m working on for the group,
and I don&amp;#39;t know when I&amp;#39;ll be continuing, but Gaming Warthog says he may have a
project soon, as well as sorryjzargo, iDreamRunner, and the continuation of
Drym&amp;#39;s story. There&amp;#39;s a lot to look forward too. &lt;/p&gt;
&lt;p&gt;So,
go &lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/default.aspx"&gt;join the group&lt;/a&gt;, introduce yourself in the &lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/f/28784.aspx"&gt;forums&lt;/a&gt;, read some&lt;a href="https://www.gameinformer.com:443/membergroups/platform/classic/gio_fanfiction/b/weblog/default.aspx"&gt; stories&lt;/a&gt;, and
make your voice heard in the GIO Fanfiction Group. Any questions, please ask away. Thank you for reading.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2637418" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="star wars" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/star+wars/default.aspx" /><category term="Mass Effect" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Mass+Effect/default.aspx" /><category term="GIO" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/GIO/default.aspx" /><category term="Revenge" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Revenge/default.aspx" /><category term="stories" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/stories/default.aspx" /><category term="Pokemon" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Pokemon/default.aspx" /><category term="Atlas Station" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Atlas+Station/default.aspx" /><category term="Fighting Fate Itself" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Fighting+Fate+Itself/default.aspx" /><category term="Speed Blue" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Speed+Blue/default.aspx" /><category term="Famfiction" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Famfiction/default.aspx" /><category term="Awesomness!" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Awesomness_2100_/default.aspx" /><category term="groups" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/groups/default.aspx" /><category term="Conquest" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Conquest/default.aspx" /><category term="Hunger Games" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Hunger+Games/default.aspx" /><category term="Sonic" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Sonic/default.aspx" /></entry><entry><title>Staying Wary: Playstation 4 </title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2013/02/25/staying-wary-playstation-4.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2013/02/25/staying-wary-playstation-4.aspx</id><published>2013-02-26T02:08:00Z</published><updated>2013-02-26T02:08:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/ps4pad.jpg" style="max-width:610px;" border="0" width="327" height="210" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Wednesday night Sony came onto the stage, in a
location that I do not know, to announce its foray into the next-gen of video
games. Playstation 4 was officially revealed to the world, well sort of, since
the console wasn&amp;#39;t actually shown. Still, Sony gave a universally well received
presentation. Regardless of this, I am still wary of the Playstation 4. &lt;/p&gt;
&lt;p&gt;&lt;i&gt;Disclaimer 1: &lt;/i&gt;&amp;nbsp;&lt;i&gt;I
did not watch the conference myself, I was busy emailing my girlfriend,
watching avatar, and working on a paper while it was on. So alas, I has no time
to view it, but I have kept up avidly with the newest updates as well as plenty
of the videos and news coming out of the conference. &lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;Disclaimer 2: I liked this show, I really did. I
liked the news that came out of it and I really think it&amp;#39;s the best showing
Sony&amp;#39;s given us in a while. I do not own a PS3, nor do I really want one. I
really liked what the PS4 had to show, but I do have some issues. These very
issues are keeping me from jumping on the PS4 bandwagon. &lt;/i&gt;&lt;b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;No hardware shown&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;This isn&amp;#39;t a big one. I recognize that, but still it
is something I would love to address. Sony managed to show off a lot of great
stuff,but never once showed the system. I just want to know what going next to
my sleek matte finished Wii U. Is it black, white, circular, boxed, or any
other variant of those things. How big is? Is it incredible bulky? But the big
reason is more about how sturdy the system is. The PS2 wasn&amp;#39;t exactly known for
sturdiness. I&amp;#39;m not sure about the PS3, but regardless I would like to know if
the Ps4 is gonna fall and then snap on two. I know all in all it&amp;#39;s pretty
trivial, but I still would like to know what I&amp;#39;m putting on my shelf. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Data doesn&amp;#39;t transfer/Not backwards compatible&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;This one doesn&amp;#39;t effect me A LOT, but it does affect
me to a degree. There are a lot of great Ps3 games out there that I missed
because I can&amp;#39;t afford a PS3. So if I were to get a Ps4 I would have loved to
play some of those old games for cheap. Buy them used and play the, on my brand
new Ps4. If Microsoft has backwards compatibility, you can almost be certain
I&amp;#39;m going to go with that one. That way all of my old Xbox games aren&amp;#39;t
completely wasted. The data transfer thing doesn&amp;#39;t affect me, but I can&amp;#39;t
imagine that that is that hard to do. It just seems like that really sucks for
everyone who has a lot of games and things saved on their PS4. It&amp;#39;s not a deal
breaker by any means, but when looking at the Wii U that is almost pushing
backwards compatibility, it seems like Sony is lacking behind.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://cdn.dualshockers.com/wp-content/uploads/2013/02/Killzone_Shadowfall_04.jpg" style="max-width:610px;" border="0" width="293" height="164" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;No super compelling games&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Killzone and infamous don&amp;#39;t exactly thrill me, as I&amp;#39;m
sure they won&amp;#39;t thrill others. I do believe that they are solid games. I&amp;#39;ve
never personally played them, but I am not doubting their quality. What I do
believe is that they won&amp;#39;t move systems like a Halo would. I&amp;#39;m not saying that
they don&amp;#39;t exist; most likely they are going to&amp;nbsp;
announce some killer games at E3. At this point though Killzone and
Infamous aren&amp;#39;t moving the system off the shelf. Knack looks interesting, but
that seems like a cult hit. I can&amp;#39;t imagine Knack being a huge system seller.
Everything else appears to be multi platform, so I&amp;#39;ll just take the new
Microsoft system for those, since that&amp;#39;s what I&amp;#39;m used to know.&lt;b&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;No launch line up confirmed&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;Even more than no amazing games, it&amp;#39;s the lack of a
launch lineup that&amp;#39;s really holding me off. If Microsoft can show me a lineup
with some great games that are definite launch titles then I&amp;#39;m gonna go that
route. I know there is still a lot of time to announce this, and of course it
will be announced, but who knows if games like killzone or infamous will even
be at launch. Look at the 3DS and Wii U, which were both supposed to have Mario
games and pikmin and all kinds of fantastic games that weren&amp;#39;t ready on time.
Who knows if all or ANY of these games will really actually be out at launch. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://www.sagennext.com/wp-content/uploads/2009/10/make-money.jpg" style="max-width:610px;" border="0" width="286" height="258" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;No price point yet&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;And of course the biggest is PRICE POINT. I know you
saw that coming right? But it is a big deal. I don&amp;#39;t have money to just buy
everything that comes out. Most likely I&amp;#39;ll get one or the other, PS4 or the
new Xbox. Which is cheaper will probably be the way I decide which to get. I
know it&amp;#39;s going to be high, but can it be reasonable? The PS3 was 500 to 600
dollars at launch, which in my opinion is far to much. It&amp;#39;s simply unrealistic
to charge that much and expect it to sell incredibly well, as evidenced by the
Xbox 360 and Wii sales being so much greater. I think that the cost will
probably have to be in the 400 to 600 range, but if it&amp;#39;s more than that or even
on the upper end of that then I&amp;#39;m not going to be so inclined to buy it. &lt;/p&gt;
&lt;p&gt;In conclusion, I really like what&amp;#39;s been revealed
about the PS4, and it may very well be the next system I pick up. Still I think
that jumping on the PS4 bandwagon may be a little early for me. I&amp;#39;m certainly
going to sit back and watch the Big 3 battle it out for system dominance, but
know that at this point I&amp;#39;m wary about the PS4.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;


&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2612912" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Sony" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Sony/default.aspx" /><category term="Infamous" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Infamous/default.aspx" /><category term="Second Son" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Second+Son/default.aspx" /><category term="Shadowfall" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Shadowfall/default.aspx" /><category term="Killzone" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Killzone/default.aspx" /><category term="Playstation 4" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Playstation+4/default.aspx" /></entry><entry><title>(Re)Living Retro: Yoshi's Island</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2013/02/15/re-living-retro-yoshi-39-s-island.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2013/02/15/re-living-retro-yoshi-39-s-island.aspx</id><published>2013-02-16T05:39:00Z</published><updated>2013-02-16T05:39:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/thumb/6/6e/Yisland_box.jpg/250px-Yisland_box.jpg" style="max-width:610px;" border="0" height="206" width="290" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Hello,
all of the GI community, I have returned again (as you can tell by yesterday&amp;#39;s
post, but I don&amp;#39;t really count that because I wrote it a few weeks ago and did
a little editing to make it work. This post however was finished today, as well
as the final edit, and then posted. So this is my official return!)...
Hopefully to stay a little longer, but I won&amp;#39;t promise that I&amp;#39;ll be here all
the time. I still lurk though, leave the occasional comment, and have a couple
blogs in the works. This series was inspired by the game featured today. I hope
that I can continue it throughout my time back. Basically, this is my idea for
the series:&lt;/p&gt;
&lt;p&gt;&lt;i&gt;After
the recent announcement of Yoshi for
WiiU, I decided to finally experience Yoshi&amp;#39;s Island. So I turned on my 3DS,
pulled up the copy I got from the ambassador program, and began to play. The
goal with this series, inspired by that event, is to either experience for the
first time a classic retro title, or relive one of my favorite experiences of
the past. Once I do so, I&amp;#39;ll write down the experience and share it with the
GIO community. I hope you enjoy.&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;I
believe I should begin with what I expected picking this game up again. I&amp;#39;ve
played it before; when I first got it on the 3DS. I played a little ways in,
made it to the second world, and just all around enjoyed it. But still, my
expectations weren&amp;#39;t sky high. I expected a decent game, one that had enjoyable
platforming, but mostly relied on charm to get by. What I got though was a
totally different experience; one that, while abounding in charm, had amazing
platforming, great level design and mechanics that should be brought back to
light. &lt;/p&gt;
&lt;p&gt;This
game&amp;#39;s art style is both unique and simply striking. The vibrant colors and
beautiful environments really pop. It&amp;#39;s hard to truly describe how good these
visuals are. Character sprites are really detailed as well. Some of the most
striking visual moments are when the game shifts into this disoriented view of
the world. The disorienting effect and the way the world moves really brings
out some of the technical power of the SNES and consequentially the GBA. The
variety of environments really show off the great visuals, such as detailed
caves and sweeping backdrops. Things actually fly &amp;quot;out&amp;quot; of the
screen. This makes a visual phenomenon on the GBA that I really enjoyed. &lt;/p&gt;
&lt;p&gt;Also,
it wouldn&amp;#39;t be a Mario game without a stellar soundtrack. The music is very
light and bouncy, fitting the tone of the game. The final stage has some pretty
dark music, but it fits with the final boss well. The sound effects, at least
in the GBA version make it 20 times more annoying, with annoying sounds coming
from both Yoshi and Mario periodically throughout the game. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/en/a/a0/Yoshi&amp;#39;s_Island_-_Gameplay.png" style="max-width:610px;" border="0" height="262" width="290" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Really
though, the gameplay is where the game shines. Yoshi&amp;#39;s Island is a typical
Mario platformer. Or so it appears at first. The only difference is the fact
that you now play as Yoshi and carry baby Mario. This simple fact makes for a
world of gameplay difference though.&lt;/p&gt;
&lt;p&gt;First
off , Yoshi has an ability Mario never had, the ability to glide after a jump.
It&amp;#39;s makes hard to reach platforms much easier to access, and has saved me from
otherwise deadly falls. It&amp;#39;s also just really satisfying to KNOW that you have
a little leeway if need be. &lt;/p&gt;
&lt;p&gt;Secondly,
Mario is your responsibility, your like a green Dino babysitter. This means
that whenever you get hit Mario will float around the screen in a bubble
crying. It&amp;#39;s your job to save him, and most cases you have a timer of 10
seconds to do it. This makes things very edgy, since not only do you have to
worry about Yoshi dying, but also Mario dying. &lt;/p&gt;
&lt;p&gt;Yoshi&amp;#39;s
island is also probably the Mario game that focuses most heavily on collection.
How well you score on a level is based on how many of the five flowers you
collect, how many of the 30 stars, and how many of the 20 red Coins. This is a
completionist&amp;#39;s nightmare, but adds a lot of replay ability if you are someone
who really wants to collect everything. This is where the difficulty is really
a factor. This game is hard in the later levels, but really isn&amp;#39;t as hard as
most Mario games. If you want to collect everything and 100% it however, you
will find that there is quite a bit of challenge.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://mario.neoseeker.com/w/i/mario/9/9c/Baby_Bowser_boss_in_Yoshi&amp;#39;s_Island.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;If
I&amp;#39;m not mistaken, Yoshi&amp;#39;s Island is the first game to feature baby bowser.
Since everyone is a baby it only makes sense for bowser to be a baby, and this
is not bowser jr. either, it&amp;#39;s regular bowser, just really small. This makes
for one of the highlights of the game. The final boss starts off simple enough,
but in true Mario fashion, you fight him again, but in a bigger badder form.
This fight is fun, intense, and hard, but so rewarding when you finally finish
it.&lt;/p&gt;
&lt;p&gt;The
game is not completely free of problems, sometimes level design is bland and
really simple. Some of the sound effects are infuriating. And the platforming,
since you are playing as Yoshi and have a glide ability, can feel extremely
floaty. This is especially a problem when fighting bosses that require great
platforming skill, like baby bowser in the end. But even with a couple minor
issues, this is one of the strongest games in the entire Mario series. It&amp;#39;s
fun, quirky, challenging, but most importantly, unique. This is an experience
that no other Mario game really delivers. Yoshi&amp;#39;s Island is a game that I would
easily recommend playing if you&amp;#39;ve never done so. &lt;/p&gt;
&lt;p&gt;&lt;i&gt;Next
time on (Re)Living Retro... &lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;I
will attempt to tackle a black sheep in a legendary series. This is often
considered one of the hardest games in that series, as well as one of the
weirdest. Still, I&amp;#39;ve heard good things and will finally attempt this game. I
certainly won&amp;#39;t promise that I&amp;#39;ll beat it though. Well see you next time!&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;


&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2587051" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="3DS" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/3DS/default.aspx" /><category term="Mario" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Mario/default.aspx" /><category term="Yoshi" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Yoshi/default.aspx" /><category term="SNES" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/SNES/default.aspx" /><category term="Yoshi&amp;#39;s Island" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Yoshi_26002300_39_3B00_s+Island/default.aspx" /><category term="Game Boy Advance" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Game+Boy+Advance/default.aspx" /><category term="Colorful" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Colorful/default.aspx" /><category term="Platformer" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Platformer/default.aspx" /><category term="Bowser" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Bowser/default.aspx" /><category term="Baby" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Baby/default.aspx" /><category term="Super Mario World" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Super+Mario+World/default.aspx" /></entry><entry><title>The Future of Nintendo</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2013/02/14/the-future-of-nintendo.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2013/02/14/the-future-of-nintendo.aspx</id><published>2013-02-14T21:55:00Z</published><updated>2013-02-14T21:55:00Z</updated><content type="html">&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="http://www.rawstory.com/rs/wp-content/uploads/2011/06/nintendologomario.jpg" style="max-width:610px;" border="0" height="284" width="379" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Once
again Nintendo gave us an early morning treat. This morning Nintendo had
another Nintendo Direct, one focusing mostly on, oddly enough, Luigi. They
announced a new DLC for New Super Mario Bros. U focusing on Luigi. They also
revealed a new game called Mario and Luigi: Dream Team, a new entry in the RPG
series. &lt;/p&gt;
&lt;p&gt;Last
show they gave us even more to be excited for. Zelda, Smash Bros tease, Mario
tease, a new monolith soft RPG, and even Shin Megami x Fire Emblem. That&amp;#39;s a
lot of awesome announcements, no doubt, but there are still things that I would
love to see Nintendo do at E3, or just in the near future that would make me a
very happy customer. &lt;/p&gt;
&lt;p&gt;This
is in No particular order, just a list of things I would like to see, also not
necessarily what I expect. If half of these things happen though, you can
consider me impressed with Nintendo. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;1.)
&lt;/b&gt;Firmware Updates for Wii U&lt;/p&gt;
&lt;p&gt;Nintendo
promised some Firmware stuff, and I do want to see what those do, but
regardless I would still like them to announce, or at the very least detail the
summer update, assuming it hasn&amp;#39;t released yet. The inclusion of folders would
be nice, and polishing some things, like Eshop, layouts of some menus, and more
miiverse features would be welcome. I&amp;#39;m not really sure what features I would
like, but voice chats in game and other general features should most definitely
be included soon. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;2.)
&lt;/b&gt;Return to 2D&lt;/p&gt;
&lt;p&gt;We
all remember the great games on the NES and SNES. This doesn&amp;#39;t mean that 3D
games have been bad, quite opposite really. Mario, Zelda, even Metroid to a
degree has benefitted from the jump to 3D. But at the same time, I would love
to see are turn to the 2D. Mario has benefitted from 2D gaming with the New
Super Mario Bros. series, as well as games like Donkey Kong and Kirby. But what
about Metroid? How about Zelda? Games such as Link to the Past and Super
Metroid are often called the greatest ever, the Wii U or 3DS can easily play
host to a revival of this classic side scrolling genre.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;3.)
&lt;/b&gt;Expound upon announced games&lt;/p&gt;
&lt;p&gt;This
one is kind of a given, I know, but games like Mario 3D just have to be
elaborated upon. It&amp;#39;s necessary. The most important one for me though is the
Smash Bros. game. A game developed by Namco Bandai that has always been a game
reserved for Hal makes me a little weary. But I have faith in the Smash Bros.
series, and I know it always pulls through. I really wanna see a character
roster as well, that would be awesome. Or at least the beginnings of one. And
not to mention fire emblem x shin Megami Tensei, the Zelda HD, and Yoshi Land.
Come on!&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/starfox419.jpg" style="max-width:610px;" border="0" height="259" width="430" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;4.)
&lt;/b&gt;Revive the Lost Series&lt;/p&gt;
&lt;p&gt;Where
is Star Fox? Yeah, it was remade recently, but an original great Star Fox game.
What about F-Zero? I wouldn&amp;#39;t mind seeing a new Metroid, maybe a new DK game.
And bring Kid Icarus to the Wii U. I know Metroid and DK aren&amp;#39;t exactly
&amp;quot;lost&amp;quot; but they just don&amp;#39;t release these games like they do zelda,
Mario, Kirby, and their ridiculous party games. Fans are dying for this stuff.
Also a new Earthbound in some capacity would be amazing. Maybe even port Mother
3 to America on 3DS or something like that. Sounds awesome no?&lt;/p&gt;
&lt;p&gt;&lt;b&gt;5.)
&lt;/b&gt;Reveal Retro&amp;#39;s new game (as well as other second
party devs and partners)&lt;/p&gt;
&lt;p&gt;We
have been waiting on this forever... Seriously, what could they be doing? The
rumors are Metroid, but could it be star fox or f-zero? Or maybe an all new IP?
Whatever it is, get us out the dark Nintendo, seriously. Plus, Nintendo needs
to get their second party developers into the mix more. Camelot hasn&amp;#39;t been
seen with a Golden Sun game in a while, Pokemon stadium may be a good choice as
well. Things like that can really change the game for people who may still be
bordering. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;6.)
&lt;/b&gt;Third party support&lt;/p&gt;
&lt;p&gt;Nintendo
has a lot of 3rd party support on 3DS and one of the strongest handheld lineups
in a while. This needs to translate over to the Wii U. Companies like Bioware,
Bethesda, Activision, and plenty more can finally make their games for Nintendo
console an not scale everything down . Ubisoft is already showing that they
support the Wii U, but what about the rest of the game world. Nintendo needs to
make it worth their wild so that we can see great series continue to grace
Nintendo consoles. I&amp;#39;d also love more exclusive games from third parties. Take
advantage of the gamepad and miiverse features and make games that aren&amp;#39;t only
Nintendo first party. Nintendo really needs to show these games as well. Don&amp;#39;t
just tease them, but SHOW them. That&amp;#39;ll help big time. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;7.)
&lt;/b&gt;New IP&amp;#39;s&lt;/p&gt;
&lt;p&gt;Nintendo
has one of the most dedicated exclusive libraries ever. But that doesn&amp;#39;t mean
they are in the clear. They need to mix things up. I love that Mario, Zelda,
and all of my favorite franchises are coming, and I hope more will, but
Nintendo needs a new trump card. Maybe a new platformer, or action game, but
I&amp;#39;d love to see them dabble in shooter mechanics. Nintendo has never been a
player in the shooter market, I know, but using the creativity and art
department I believe that Nintendo can craft a masterpiece. A more cartoony,
zani style shooter, that isn&amp;#39;t super violent or throws f bombs, but presents
real characters and an interesting plot set in a gorgeous Nintendo world with
interesting new gameplay mechanics that can really set it apart from something
halo and kill zone and COD would be glorious in the rise of the Wii U.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p align="center"&gt;&lt;img src="https://images-na.ssl-images-amazon.com/images/G/01/videogames/detail-page/vg.hh.01.lg.jpg" style="max-width:610px;" border="0" height="286" width="384" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;8.)
&lt;/b&gt;Don&amp;#39;t forget the 3DS&lt;/p&gt;
&lt;p&gt;Nintendo
has one of the strongest handheld divisions the world has ever seen. The 3DS
continues this trend, even after a rather mediocre launch. So Nintendo would be
foolish not to expand on Pokemon x/y, and a slew of their 3rd party games. Also
this is not the time to go full force on Wii U, since the 3DS install base is
much larger at the moment; Nintendo needs to support it&amp;#39;s fan base. Announcing
a big Zelda title (majora&amp;#39;s mask remake or otherwise) would send fans going
crazy. Maybe a follow up on star fox, or pikmin, or Metroid. Something to
assure fans that the 3DS is still going strong. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;9.)
&lt;/b&gt;Online Support Continued/Improved&lt;/p&gt;
&lt;p&gt;Wii
U online is the best it gets for Nintendo. Miiverse and apps are really cool. A
web browser is great, especially when combined with the gamepad. But there are
some things that I want. Great online play is essential, especially in shooters
and things. So making great servers would help. And it would be vastly better
than each company doing a separate server. DLC in this day and age is almost
essential. Providing quality DLC information, or even releasing some free DLC
the day of E3 can be a really compelling reason to pop in a Nintendo Wii U
game, even with all the hype of E3 going on. And if you can convince me to put
in a game and take my eyes off of E3 coverage, that in itself is impressive. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;10.)
&lt;/b&gt;RPG (Pokemon, Mario, FF, Xeno, anything)&lt;/p&gt;
&lt;p&gt;Nintendo
has been a go to RPG publisher since the NES or SNES. Some times they slacked
off a little, but the go to handhelds for RPG&amp;#39;s... DS and 3DS. The first final
fantasies... NES and SNES. More and more of nintendo&amp;#39;s systems play host to
RPG&amp;#39;s. I&amp;#39;d love to see more announced at E3. &lt;/p&gt;
&lt;p&gt;Pokemon
and Mario RPG are both seriously successful Nintendo franchises that have RPG
mechanics in place. I wouldn&amp;#39;t mind seeing Nintendo try something along this
line with other series, or create brand new experiences. Monolith Soft working
on a new &amp;quot;Xeno&amp;quot; game looks fascinating, but where is my final fantasy and Dragons
quest?&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;These
are the things that I really want to see from E3. It doesn&amp;#39;t matter if I get
them all, but I really would like to see these things announced in some
capacity. Nintendo is still one of my favorite developers, and these Nintendo
Directs are signs of hope for the future of Nintendo. &amp;nbsp;I cant wait to see what the future of the 3DS
and the Wii U holds. What do you think?&lt;/p&gt;
&lt;p&gt;


&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2583227" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Xenoblade" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Xenoblade/default.aspx" /><category term="Nintendo" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Nintendo/default.aspx" /><category term="3DS" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/3DS/default.aspx" /><category term="Wii U" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Wii+U/default.aspx" /><category term="Future" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Future/default.aspx" /><category term="Mario" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Mario/default.aspx" /><category term="Star Fox" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Star+Fox/default.aspx" /><category term="Yoshi" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Yoshi/default.aspx" /></entry><entry><title>Villains and How They Saved Halo </title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/12/14/villains-and-how-they-saved-halo.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/12/14/villains-and-how-they-saved-halo.aspx</id><published>2012-12-14T21:45:00Z</published><updated>2012-12-14T21:45:00Z</updated><content type="html">&lt;p&gt;*edit: Pictures now included*&lt;/p&gt;
&lt;p&gt;Halo 4 is a remarkable experience, one that I&amp;#39;ve loved every second of. Upon acquiring Halo 4, I figured that I would be drawn into the Multiplayer, and experience the Campaign later. In fact, quite the opposite happened. I&amp;#39;ve played, and enjoyed the new Infinity Multiplayer, but the Campaign and story have sucked me into Halo more than any other shooter before, including all of the Halo games. Never has a story and a mission compelled me so much. I find myself playing 2 or 3 missions at a time, staying up way later than I should just to play another mission. So what&amp;#39;s so different about this Halo Campaign? It&amp;#39;s not the Gameplay, there is nothing drastically different about it, it&amp;#39;s not the return of Chief, Halo Reach was my favorite until Halo 4, so what is it...?&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Simple, The Prometheans.&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://images1.wikia.nocookie.net/__cb20121115065716/halo/images/d/da/Prometheans-pic-300x215.png" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;I know what your thinking... How can any new enemy be your favorite? How can any enemy be better than the Flood or the Covenant? The Flood are parasitic enemies that pose a threat to all of life itself. They are the very pinnacle of parasitic creatures. The Covenant are even grander. They are a religious group, united under prophets, only to praise and serve the Forerunners. Their military, their religion, their government, and everything about them is just interesting and compelling.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;Yet I like the Prometheans even more, story and gameplay wise. Halo 4 does something I never felt in the other games. This may just be because I didn&amp;#39;t quite understand the mythos, but Halo 4 makes me feel liked I have a central enemy. That enemy...&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;The Didact&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://4.bp.blogspot.com/-_w1ejAb14f0/UJrC3V0tCBI/AAAAAAAALwA/SmVtq9nO3Hk/s640/diadact-halo.jpg" style="max-width:610px;" border="0" height="269" width="396" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;*Potential Minor Spoilers for Halo 4*&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;The Didact is an interesting and compelling villain, but moreso for me, he is a central villain, the one villain that you want to hate. Everything from his look, to his voice, to his actions make him the central villain of this campaign. The Didact is an ancient forerunner exiled to Requim. I won&amp;#39;t spoil the Campaign, but he leads the Prometheans and is after an ancient forerunner device known as the Composer. I won&amp;#39;t reveal what this does or how it affects the story, but basically the way in which he uses this and acts throughout the Campaign makes him an a**hole.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;It&amp;#39;s hard to explain why I like the Prometheans without spoiling the story, so I&amp;#39;ll leave it to you to find out, from a story perspective. They are really interesting though, and even though they aren&amp;#39;t intellectual beings like the Covenant, they are very interesting. They have a pretty deep history as being warriors for the Forerunners and being led by the Didact, but the new Prometheans, the ones you fight in Halo 4, those are the ones that make me enjoy their existence.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://gamestatics.com/wp-content/uploads/2012/06/Halo-4-Promethean.jpg" style="max-width:610px;" border="0" height="209" width="370" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The greatest thing about the Prometheans is that they change combat, and literally bring it to a different level. 343 kept the Covenant around, but made the Prometheans the clear central enemy. This provides for new gameplay experiences all around. First off, the Prometheans come in a lot of variety, moreso than any other enemy.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;What&amp;#39;s so different? Well you have several different types of enemies. And they are all different than what you fight when fighting the Covenant. The knights are large formidable foes, similar to elites, but they can also teleport around the stage as well as summon watchers. Watchers can attack, but are primarily centered on support. Whenever a knight goes down, they can resurrect them. This makes fighting a squad of Prometheans a puzzle. Eliminate the watcher, and the knight can die. But the crawlers, enemies that move quickly and sporadically while firing, can decimate your shields. This variety in enemy combat makes it infinitely more interesting.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://hardcoregamer.eu/wp-content/uploads/2012/11/promethean-weapons.jpeg" style="max-width:610px;" border="0" height="341" width="425" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The new weapons also add a lot to the gameplay. I was a little disappointed that the weapons are &amp;nbsp;essentially the exact same as the human weapons, just differently colored. There is a sniper rifle, an assault rifle (suppressor), a shotgun (scattershot), and more. It&amp;#39;s a bit repetitive to always find the same weapon, just a different color, but they have slight variety to the original human weapons. The scattershot&amp;#39;s bullets disperse upon firing. The suppressor fires faster than the standard assault rifle. This little bit of variety makes the gameplay that much more diverse and enjoyable.&lt;/p&gt;
&lt;p&gt;In the end, Halo 4 presents a lot of new stuff in the campaign. It presents a deeper relationship for Chief and Cortana, one that is very compelling and makes you care about an AI just as much as the Human characters in the game, and even more. It also presents a lot of exciting gameplay opportunities, but most importantly, it shows off the importance of a good villain/group of villains and how they can change the gameplay and the story of a game, just with their inclusion. Good day, hope you enjoyed.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2449191" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author></entry><entry><title>Expanding My Game of the Year Nominations</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/12/10/expanding-my-game-of-the-year-nominations.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/12/10/expanding-my-game-of-the-year-nominations.aspx</id><published>2012-12-11T01:11:00Z</published><updated>2012-12-11T01:11:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://www.geekexchange.com/wp-content/uploads/2012/11/the-best-games-of-2012.png" style="max-width:610px;" border="0" height="237" width="360" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Hello fellow gamers. I know its been a while since I&amp;#39;ve written anything, I&amp;#39;m sorry about that. Life, my girlfriend, and school kept me a bit distracted. Most of you probably don&amp;#39;t care that I was missing to begin with, but if you missed my writing, I have returned! Maybe not permanently, but I&amp;#39;m here now, and with that, I will start my first blog in four months.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Recently I received three titles that are potential Game of the Year winners in my book and in many people&amp;#39;s opinion. In fact, one of these games has already won GOTY. These three games would be Borderlands 2, Assassin&amp;#39;s Creed 3, and Halo 4. All of these games are wonderful, and picking a favorite is near impossible. I&amp;#39;m only borrowing Halo 4 and Borderlands 2, but I plan on purchasing them as soon as possible. I&amp;#39;ll now give you all my first impressions (as in not a review) of these games...&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://i.i.com.com/cnwk.1d/i/tim/2012/06/04/halo4screen_610x369.jpg" style="max-width:610px;" border="0" height="228" width="377" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Halo 4&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I&amp;#39;m a bit of a Halo fan, most people would concur with that statement. I&amp;#39;ll be the first to admit i was a bit skeptical of 343 Industries and their ability to produce a Halo game with the same quality that Bungie did. I was proven wrong. Halo 4 is above all of my expectations. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The story revives Master Chief, a move I was wary of from the beginning. He is an icon, and I was concerned with the way his story would go. Chief is waken by Cortana as the Forward unto Dawn is being swarmed by Covenant and heading on a crash course with a Forerunner planet known as Reqium. This is where the story starts, and in remarkable fashion. The first mission alone is gripping and takes some really interesting liberties, such as an Uncharted-esque climbing sequence and a low gravity firefight in space. It is also very cinematic and explosive, always keeping you on the edge of your seat. The audio is jaw dropping, I&amp;#39;ve never been so impressed by gun sounds... ever. And the music and other sound effects are just as brilliant.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The campaign, or at least the four missions I&amp;#39;ve played thus far, has not let up either. Every mission is fun and unique, as well as quite innovative in its approach. The set piece moments are spectacular, one in particular being an escape mission while riding a Ghost. The prometheans and their weaponry also make for a great addition to Halo. The variety of enemies and their variety of attack patterns really liven the gameplay up. Enemies that can throw grenades back and other enemies that can teleport and do tons of melee damage really mix it up. The scattershot is also one of my favorite Halo weapons now.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Of course Halo is all about the competitive multiplayer though, and this is where my opinion wavers a bit. I like the multiplayer a lot, it does a lot of things very closely to Reach and Halo 3, but some things bother me. i&amp;#39;ve always enjoyed Halo over other games for its originality.It&amp;#39;s never used load outs, ordinance or Spartan points (or anything of the sort). The field of play was usually fair for anyone, no matter how new to the game they were. This feels slightly changed with the inclusion of load outs. The more you play, the quicker you level up, and the better guns you can start with. I&amp;#39;ve never liked that idea. At least you can still pick up the dropped weapons of your enemies and ordinance is based on your in-match performance, so these things help to balance the field again. The multiplayer still feels like Halo, which is very good. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Spartan Ops also brings a little bit variety to the table. For those that don&amp;#39;t know what Spartan ops is, it is a episodic &amp;quot;campaign of sorts&amp;quot; that releases every week. Its five missions and they can be played solo or with friends/strangers online. These missions are very similar to campaign missions, but have a primary objective, such as rout the enemy. It also sets up a new, separate story than that of the campaign. This story has direct relevance to the campaign though. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;In conclusion, Halo is one of the best games I&amp;#39;ve played this year, and easily gets my shooter of the year. Yes, even after playing Borderlands 2. This game easily exceeded all expectations. The story, gameplay, multiplayer, and even the graphics and audio have left me floored. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://2.images.gametrailers.com/image_root/games/B/borderlands_2/gallery/borderlands2_review_massive_gamepage.jpg?width=640&amp;amp;height=360&amp;amp;crop=true&amp;amp;quality=.91" style="max-width:610px;" border="0" height="208" width="370" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Borderlands 2&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Speaking of Borderlands 2, what an incredible game. (Just a forewarning, I&amp;#39;ve played this one the least I think, or progressed the least, but I&amp;#39;ve played enough to give a valid opinion i think.) I was one of those people who never really heard of the original Borderlands, but got it from a friend&amp;#39;s recommendation, and I loved every second of it. Granted, the story never kept me interested enough to finish, but I loved it. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;That&amp;#39;s one of the best things about Borderlands 2, the fact that the story is vastly improved upon, and I&amp;#39;ve only played a little bit of it. First off, there is a clear villain. Handsome Jack, who wants to rule Pandora with his vast supply of Eridium, is clearly your villain. And there is also a faction called the Crimson Raiders, who are clearly your allies. This game gives you more of a clear direction as to what your working towards. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;As part of the story, the old vault hunters make a return, but never as playable characters. so far, Roland the Soldier, is the only main character I&amp;#39;ve met, that is super relevant. But the fact that those characters have returned gives the story and world a bit of familiarity. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;As with the original Borderlands, the art style is cel-shaded, and it looks beautiful. Probably the most original looking game in a while, the characters and guns feel like they belong in this world. Everyone i just as colorful in personality as the game is. Borderlands 2 has a variety of landscapes, like tundra, and city structures. This is an improvement over the predominately original desert environment. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The game once again introduces 4 classes, but they are now different and have 3 separate skill trees. I have the most experience with Salvador, the Gunzerker. He is like an upgraded form of Brick, the Berzerker from the first game. His ability is also a variation of Brick&amp;#39;s. Brick became a melee death machine, who punched everyone, but Salvador puts something in his hands, and that is 2 guns. he can dual wield whatever it is he is carrying, be it shotguns or rocket launchers. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Borderlands was advertised as the game with a million guns, but Borderlands increases this number. The awesome thing is that the guns don&amp;#39;t feel as re-used as in the first game. I have a gun that literally blows up when you reload, its not the greatest, but it sure is an original idea. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;To conclude, Borderlands 2 may not be my favorite shooter ever, but it certainly blends lots of game types together to create an awesome experience. Whether you like RPG&amp;#39;s, Shooters, or Loot Fest, this game has something for everyone. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://oyster.ignimgs.com/mediawiki/apis.ign.com/assassins-creed-3/thumb/f/fc/Assassins-Creed-3-logo.jpeg/468px-Assassins-Creed-3-logo.jpeg" style="max-width:610px;" border="0" height="230" width="378" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Assassin&amp;#39;s Creed III&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;One had to wonder where Assassin&amp;#39;s Creed was going after Revelations. The conclusion of the Altair and Ezio story left many fans yearning for more. So Ubisoft answered with a game that topples the last 4 Assassin&amp;#39;s Creed games. Everything that you loved about the last games is once again prevalent, but now in the American Colonies.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The beginning of the game left me a bit surprised, since i began by playing as a character named Haytham. The game started, and it started with a bang. Haytham takes a trip on a boat to the New World, and this sequence shows off a lot of the power in this game. The stormy weather and things of that nature make the sequence riveting. You have to run around fixing the sails, rescuing crew members and things like that. This entire gameplay sequence culminates in an awesome bird&amp;#39;s nest view of the Americas. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Fast forward a bit after some awesome story telling and interesting plot twist, and you begin to play as Connor. This is where the game opens up. You are now let loose into the frontier, the vast wilderness world so highly praised. It&amp;#39;s praised for a good reason to. It is incredibly fun to travel in the trees and hunt animals. The hunting element is not forced, but its very highly encouraged. And i&amp;#39;ve had a lot of fun just hunting a few things.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The side quest are many, and the main quest seems like it will be very gripping. I&amp;#39;m not that far in, but just the story-telling thus far makes me really excited. It certainly seems a lot better than the last games. That transfers to the gameplay elements I&amp;#39;ve seen thus far. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Speaking of gameplay, combat is much more fluid than ever before. I&amp;#39;m not sure i really love it yet, but now you only need a few buttons to do a lot of tings. Counter is set to &amp;quot;b&amp;quot; and breaking guard is set to &amp;quot;a&amp;quot; and thats all you really need. You can also pick up weapons, shoot them and stab people with the guns bayonet. So its really fast moving, especially once you get to Connor with the tomahawk. Its incredibly fast and fluid. This also goes for the free-running mechanics. They are fast and fluid. You can now vault over fences and crates, as well as easily move through forests. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Multiplayer is still very similar, but now with an American revolution twist. I haven&amp;#39;t really played it much, but its still a very thrilling experience. The game of cat and mouse that you play with the other assassins is really unique from most games, and it is only improved in this game. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Closing&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;So, in the end, do any of these games get Game of the Year for me? No, Mass Effect 3 takes that, but these games are the closest that any game got to beating it. They are all possibly the best game in their series, making many improvements and interesting story developments. Thank you for reading, and go pick up all these games, its worth it. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2439623" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Awesome Games" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Awesome+Games/default.aspx" /><category term="GOTY" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/GOTY/default.aspx" /><category term="Connor" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Connor/default.aspx" /><category term="2012" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/2012/default.aspx" /><category term="Borderlands 2" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Borderlands+2/default.aspx" /><category term="Master Chief" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Master+Chief/default.aspx" /><category term="Halo 4" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Halo+4/default.aspx" /><category term="Assassin&amp;#39;s Creed III" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Assassin_26002300_39_3B00_s+Creed+III/default.aspx" /></entry><entry><title>Why must you Drop me Again? </title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/08/02/why-must-you-drop-me-again.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/08/02/why-must-you-drop-me-again.aspx</id><published>2012-08-02T05:02:00Z</published><updated>2012-08-02T05:02:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://2.bp.blogspot.com/-peybZYTFASI/TvDgHMeXlHI/AAAAAAAAEGQ/lRlUQ1UYEgE/s1600/3190us_KH3D_B_rgb.jpg" style="max-width:610px;" height="266" border="0" width="379" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;As many of you know Kingdom Hearts 3D: Dream Drop Distance released this past Tuesday. If you know how much of a KH fan I am, then you can probably assume I&amp;#39;ve been playing it a lot these past two days. You would be correct. I am loving it so far. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I think it does most of what it does well, some things are not as strong (story-telling being the big one) but its a mostly solid experience. The gameplay is awesome, reminiscent of KH II, but without the button mashing to win. The command deck from Birth By Sleep returns, but in a more perfected form. The production values are very high, as always, and the new elements like flowmotion and dream eaters are handled well. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Something that hasn&amp;#39;t been as great... the drop system. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Let me rephrase that. From a story standpoint, and even to some extent a gameplay feature, the system is really cool. i love how you are playing to different stories in two different worlds, but they are the same. That made no sense, I know, but that is whats going on. I think that it is done really well, and the gameplay between Sora and Riku is similar enough that it feels natural, but different enough that you feel like you are two different characters and playing different story lines. The stories unfold in very unique ways. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;So what do I dislike? &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The frequency and inopportune moments in which the game makes you drop. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/kingdomhearts3d.jpg" style="max-width:610px;" height="212" border="0" width="322" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Instead of having certain spots that you have to drop (which I hear are still there) you have a meter that drains slowly. there is little you can do about this meter. there are bonuses before you get brought into the gameplay and items that will extend your bar, but mostly its out of your control. Once this bar goes down all the way, you are &amp;quot;dropped&amp;quot; into the other character. This bar really doesn&amp;#39;t last that long. Its annoying to be thrown out of the game whenever your in mid battle. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Whenever your really into one part of the game, it may very well throw you out of that and send you into the other characters story. You can choose to manually drop back into that person, but you have to cycle through menus and things to get there. It&amp;#39;s a little tedious. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;That&amp;#39;s not my big problem though, the big problem is when you have to switch in a bad situation. Early in the game I was fighting a boss as Riku. At about half life, my drop bar went out and I was thrown into Sora&amp;#39;s story. I assumed that when I returned to Riku, we would be at the same position as when we left, me kicking this boss&amp;#39; a**. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Nope, it freaking restarted the battle. Like from the beginning. There was nothing I could&amp;#39;ve done to keep the battle going, unless the item is in my command deck. i didn&amp;#39;t have room for an item I would only use every so often. i needed that for something that I would actually use. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;That wasn&amp;#39;t the worse part either. As i fought the boss on The Grid (which I won&amp;#39;t spoil) my drop bar started to glow. The boss had 1 life bar, so I figured I had time. I kept fighting, and when I entered my last 30 seconds, he had only a little life left. I kept up my onslaught, but whenever I had 2 seconds left and he had 1 hit left I used a sliding attack. He dodged it... and I dropped into Riku. I would&amp;#39;ve yelled a lot of obscenities if I weren&amp;#39;t around family. That still doesn&amp;#39;t make sense to me. Why restart the entire boss? &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I would love for the drop system to return in some form in the future. I think it needs some improvements, like giving you other ways from prolonging drops, and not resetting boss battles, but I like it. Still, in KH 3D it bugs the ever living hell out of me whenever I have to restart a boss because of dropping. Why must you drop me again? &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Well, that was short and a little weak, but I had to get that out there. it bugged me so much. Grr. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2100423" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author></entry><entry><title>My First Community Event: Fragfest</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/29/my-first-community-event-fragfest.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/29/my-first-community-event-fragfest.aspx</id><published>2012-07-29T06:07:00Z</published><updated>2012-07-29T06:07:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Blogs-Components-WeblogFiles/00-00-00-27-00/7271.7026.3007.7140.fragfest_5F00_5F00_5F00_sig.png_2D00_610x0.png_2D00_610x0.png" style="max-width:610px;" border="0" height="135" width="442" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;First order of business: &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Thanks to everyone who came to Fragfest today. I know I had no idea what to expect. And, I&amp;#39;m not sure about Stranger, but I don&amp;#39;t think he knew what to expect either. But the awesome Gameinformer community came together to make today&amp;#39;s Fragfest awesome. We had a steady party of 10-12 at all times. So Thanks again to all of you for making the reincarnation of Fragfest a huge success. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Now, as I stated, today was my first actual community event. Back whenever Fragfest was still run by Eyros I never had the games. Once Fragfest died, there really wasn&amp;#39;t much to do in the community. I wanted to do something, and other than playing a little bit of Halo with Le Hannibal, I had never really gotten to play with the community. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Whenever Stranger approached me with the idea of reviving Fragfest, I was all in. I figured this would be a great way to get the community together and playing again. Whenever Stranger asked if I would like to host Fragfest, I was... nervous, I guess. I had never played with the community, much less hosted an event. I did it though, and here&amp;#39;s how it went. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/halo-reach-review-top.jpg" style="max-width:610px;" border="0" height="240" width="382" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;At about 2:30 CST I got on Halo and got ready. After a quick match of Infection to get back into the swing of things, I began setting up for the actual Fragfest event.. 15 minutes prior to event time, Chris MrVicka joined my party and we started talking about what we were gonna play... and about his dog. Soon more people showed up and we had a steady party of about eight people. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Then the party died. People got kicked out of the Xbox Live Party, and problems started occuring. This this worried me. At this point I was still a little nervous about actually hosting the event, and running into hiccups this early didn&amp;#39;t look good. I know it was nothing major, but it still startled me a bit. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;We moved over to game chat which thankfully, worked. We started with a game of infection, with around 9 of us. It was a great gametype to get back into Halo again, but then we moved onto Garbage Man, which didn&amp;#39;t go so well. The maps we played on were all broken, sadly, since Garbage Man done right is a blast. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;We also did a little Duck Hunt, which was actually really neat, but people kept killing the sniper, therefore killing the gametype. But still, it was fun. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;By this point, I had finally eased into hosting a bit. We were all having a good time. All I had to do was get a feel for what people wanted to play, and usually Stranger was making suggestions behind the scenes, so it wasn&amp;#39;t all that hard. We finally got to the highlight of the afternoon: Speed Halo. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://img.youtube.com/vi/S_3Ul9NaZqM/0.jpg" style="max-width:610px;" border="0" height="264" width="311" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Speed Halo is quite simple. Get in a warthog and drive down a really steep ramp. At the end there are zombies waiting to kill you with a hammer or a sword, and then you just warp back to the top and fly back down. This simple concept was a blast. We probably played Speed Halo in total for over an hour. It was loved by everyone I&amp;#39;m pretty sure. Dark Lord Kaan was like my mortal enemy. I swear he killed me at least 7 times. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;We played a little bit of a gametype called Tetris, which was enjoyable. And then we played some classic slayer. I had a little trouble finding a map to play on, until someone decided that we should just cycle through them all. So we played a good five rounds of Slayer with various team combination. That was a lot of fun as well, even if i did suck at it. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Then we ended with Speed Halo... again. It was just so much fun. We played a little Tetris after that, but Speed Halo was the last thing we played with almost everyone there.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;So in the end, Fragfest was a huge success. i think everyone had fun, and playing with the GIO community for the first time was awesome. I was a little nervous about actually having to host it, but I had CheeseballPwn backing me up in case I needed it. I think I handled it rather well though, and am pleased with how Fragfest came out. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;So once again, Thanks to everyone who came out, and I hope you had fun.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2092012" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author></entry><entry><title>The Great People of GIO! </title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/26/the-great-people-of-gio.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/26/the-great-people-of-gio.aspx</id><published>2012-07-26T05:19:00Z</published><updated>2012-07-26T05:19:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://static.tumblr.com/nrqibvn/Xillr17a3/people.jpg" style="max-width:610px;" border="0" height="256" width="410" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;GIO is like my home away from home. This is one of those unique corners of the internet not consumed with trolls and people of that sort. Sure we have problems, but nothing is perfect. Recently I&amp;#39;ve been reading a lot of blogs, such as Saint&amp;#39;s, &lt;a href="http://www.gameinformer.com/blogs/members/b/subsaint_blog/archive/2012/07/20/getting-to-know-the-game-informer-community-even-more.aspx"&gt;Getting to Know The Game Informer Community (Even More) &lt;/a&gt;and Mray&amp;#39;s One Year Later post in the Brony group. Today I read a &lt;a href="http://www.gameinformer.com/blogs/members/b/a_dark_knight_blog/archive/2012/07/25/defying-the-odds-a-community-of-gamers-bloggers-and-friends.aspx"&gt;blog &lt;/a&gt;by The Midnight Mayor that listed a lot of the awesome people on this site, and what makes them awesome. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I figured I should do the same. So in no particular order, this is why GIO is one of the best places on the internet: &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Anticitizen-One&lt;/b&gt;: Anti, while not around all the time, has some of the greatest blogs this site has ever seen. They are always well thought out, and masterfully written. They are long, but well worth it in the end. Any one of his post, whether it be about Batman, Mass Effect, or Skyrim, are worth reading. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;benderstrike64: &lt;/b&gt;benderstike was a faithful reader of my 31/31, and I couldn&amp;#39;t thank him enough for that. On almost every post he had something nice to say. Now he is doing a 31/31 of his own, and you should certainly check it out. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;BlackHeartedWolf: &lt;/b&gt;BHW created the 30/30 challenge, a challenge to blog once a day for an entire month. We have seen that challenge grow and change, but it is still his creation. He got me to do it, and changed the way I write for ever. He helped me along the way and increased my writing ability ten-fold. I don&amp;#39;t know where I would be on this site without him. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;TheClassyOne: &lt;/b&gt;See, not alphabetical order! TheClassyOne did a blog series called goal check a long time ago, and it was one of the first I read on the site. It inspired me to blog, and I am hoping to bring that series back soon. He was a key person in bringing me into writing on GIO, and my first recorded friend on the site,&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Mray901: &lt;/b&gt;This guy got me into one of the greatest groups the internet has ever seen, The Brony Group. I am not super active in the group, but it is an incredible place. He introduced me to the show, MLP:FiM, which i love now, and is just an all around great guy. I&amp;#39;ve talked to him often and followed his podcast (bring it back!) faithfully. Mray is also a featured blogger, and he definitely deserves it, as he is one of the best members this site has ever seen.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Saint: &lt;/b&gt;This man is a legend. Member Herding, Blog Herding, Guess that Gamer, the list goes on and on. Not to mention he is one of the most consistent, in both quality and quantity, bloggers on this site. Everything he writes is gold, and he is always there to interact with the community. His blog pretty much inspired this one. He inspires a lot of people, and for good reason. He is definitely one of the most prolific members on this site. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Drym Shyuan: &lt;/b&gt;Drym really isn&amp;#39;t around anymore, but I still consider him one of my greatest friends on the site. We started around the same time, and have talked on both GIO and Skype quite a bit. He read and followed my 31/31 faithfully, and has followed all of my blogs. He is also a great writer, and though he said he wasn&amp;#39;t really interested in it much anymore, he is still going to be one of those people I look to for inspiration. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Chris MrVicka: &lt;/b&gt;Chris is great. He has been banned twice, at least, but always finds his way back into the site. And I&amp;#39;m thankful for that. He is easily one of the greatest writers and audience members on the site. Every time he leaves a comment, it will be constructive and detailed. He will help you improve your writing. Currently doing a 31/31, and it is incredible. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://www.gameinformer.com/resized-image.ashx/__size/610x0/__key/CommunityServer-Components-UserFiles/00-00-45-41-14-Attached+Files/1411.JULY-LOGO.JPG" style="max-width:610px;" border="0" height="154" width="307" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Derreck: &lt;/b&gt;The creator of the Reader Recap, something I have been a part of for a while. Even when I ma not blogging, which is not all that often, I try to stay involved. The Reader Recap was one way to do that. Looking at the magazines and sharing my thoughts on it is awesome. It is great to have been a part of the reader recap. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Stranger: &lt;/b&gt;I always seem to be getting caught up in this guys crazy plans. I&amp;#39;m hosting the fragfest event this weekend, thanks to him. I helped him with the community corner (a little bit). And you know what... I love it. Stranger is an incredible blogger, active community member, and just a really nice guy. I have talked to him on Skype more than anyone from the site. I became a GIO Skype chat mod because of him, and we talked ever since. I love helping him with his projects, and he is a huge motivator in keeping me blogging and active. Stranger inspires a lot of my blogs, and without him, I probably wouldn&amp;#39;t be doing this right now. He is one of my favorite members of the site, hands down. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;God Of Irony: &lt;/b&gt;This guy is the real reason why I started watching MLP. Mray wrote the blog, but this guy pushed me to do it. His drawblogs are awesome, and he is very active in the Brony Skype chat. Not to mention he is hilarious. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Mojomonkey12: &lt;/b&gt;Mojo is the greatest audience members on Gameinformer. He is always there to greet new members, comment on blogs from everyone, and is one of the leaders in the Team GIO effort for Extra Life. He also co-host a great podcast, The Indie and Mojo show. I&amp;#39;ve talked with him on Skype and twitter, and he is just a great person to talk to. I always look forward to seeing Mojo comment on my blog, because I know he always will.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Oni No Tenshi: &lt;/b&gt;One of the few female members I know of, and one of the best bloggers I&amp;#39;ve ever seen. She always has great topics and an interesting take on them. She isn&amp;#39;t around so much anymore, not really sure what happened, but I really hope she can come back to blogging again. Her blogs were always fun to read. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Sora3Ben: &lt;/b&gt;A fellow Kingdom hearts fan. He created a skype chat just to talk about Kingdom hearts. Not to mention he is a great guy to talk to . I also plan on writing a co-review with him for the KH 3D demo. He doesn&amp;#39;t blog very often, but he is usually around to comment and gives great support.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;DeadManWalking&lt;/b&gt;: A huge Star Wars (Boba Fett) fan. I was around whenever Deadman started, and I&amp;#39;ve talked to him ever since. I had him proofread my Star Wars fanfiction, and he practically helped create the character. We recently did a co-blog together, which was a lot of fun. Talking with Deadman is always a good time. He is funny, and just really entertaining. Not to mention that when he blogs, they are always great post that I enjoy reading immensely. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Le Hannibal: &lt;/b&gt;Le Hannibal is one of the newer members of the site, but he has already made a name for himself. His ongoing rivalry with Jolt is great, and he is a huge Batman fanboy. He is also one of the only people I&amp;#39;ve actually played games with on GIO. We played a mission or two on Halo Anniversary (Oh the Lag). It was a really good time though. He his currently co-blogging a 31/31, but all of his blogs are great. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;There are so many of you that I could talk about. Apozem, DJH, Ali Rapp, silvershine8, Hut, and so many more, but this blog is getting long and I am getting tired. These guys are just some of the reason that I&amp;#39;ve stayed on GIO. They are the heart and soul of the community. You guys are all awesome. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Even if you didn&amp;#39;t make the list, that doesn&amp;#39;t mean you aren&amp;#39;t awesome. All of you guys are awesome. I just don&amp;#39;t have enough room to fit in everyone. Please, if you don&amp;#39;t know these guys, make an effort to get to know them. They are all incredible people, and they are willing to help you out in everything you do on the site. Good luck, hope you enjoyed. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2084669" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author></entry><entry><title>Co-Blog Week Recap</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/23/co-blog-week-recap.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/23/co-blog-week-recap.aspx</id><published>2012-07-23T22:05:00Z</published><updated>2012-07-23T22:05:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/0/0e/Stipula_fountain_pen.jpg/800px-Stipula_fountain_pen.jpg" style="max-width:610px;" border="0" height="273" width="410" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Co-Blog Recap&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;As I had my internet shut off for over a week, I hardly have the time to catch up on all the coblogs and write the recap. Therefore, I&amp;#39;m passing on the torch to Blaze for this, my co-conspirator on the challenge. I would like to thank you all for participating, it was really great to see all that camaraderie taking place in the blogging section, as people stepped out of their comfort zone and worked together to create some fantastic blogs. So, I&amp;#39;m going to let you all go ahead and let Blaze start the recap. Thank you all again, and hopefully you have fun with even more challenges I have planned. ~Stranger&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Thanks Stranger for giving me the opportunity to do this. A lot of people co-blogged for this week, more than I think me and Stranger expected, and all of them were awesome. This blog is to highlight all of the great Co-blogs, and give my thoughts on them. So here we go.&lt;/p&gt;
&lt;p style="text-align:left;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/raizan_blog/archive/2012/07/14/yusuke-and-elgato-39-s-co-blog-a-look-at-gaming-explanations.aspx"&gt;&lt;b&gt;Yusuke&amp;#39;s and ElGato&amp;#39;s Co-blog: A look at gaming explanations&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;i&gt;by Yusuke Urameshi and ElGato&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Yusuke and ElGato look at the various explanations for things in gaming, and why developers feel they have to explain every little thing. The blog was quite funny. I laughed a few times. They touch base on a lot of popular trends. Zombies, Space, even the iconic Pheonix down from the Final Fantasy Series. They also talk about video game inventories. Its a&amp;nbsp; really interesting blog, and I suggest everyone read it now. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/johnwrek_blog/archive/2012/07/10/the-evolution-of-spider-man-in-video-games-co-blogging.aspx"&gt;&lt;b&gt;The Evolution of Spide&lt;/b&gt;&lt;/a&gt;&lt;/span&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/johnwrek_blog/archive/2012/07/10/the-evolution-of-spider-man-in-video-games-co-blogging.aspx"&gt;r-Man in Video Games [Co-Blogging]&lt;/a&gt;&lt;/span&gt; &lt;/b&gt;&lt;i&gt;by John Wrek and JayWrighterJames&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;This blog was really interesting. John Wrek and his friend JayWrighterJames took a detailed look at all of Spider-man&amp;#39;s past adventures. It really paints a good picture of the up and down rollercoaster that is Spider Man games. They go all the way back to the old days of Spider man, all the way up to the most recent Spidey Game, The Amazing Spider-Man. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/2012/07/10/co-blog-week-star-wars-the-saga-so-far-ft-deadmanwalking.aspx"&gt;Co-blog Week: Star Wars: The Saga So Far ft. DeadManWalking&lt;/a&gt;&lt;/span&gt;&lt;/b&gt;&lt;i&gt;&lt;b&gt; &lt;/b&gt;by blaze6106 and DeadManWalking&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Oh this blog... can we just look over this one, the only redeemable thing about it is Deadman&amp;#39;s superb writing. Okay, Actually I think this blog came out really well. Writing with Deadman was a blast. In the blog we talk about all thing Star Wars Games. From KOTOR to Batlefront, Star Wars: 13 13. We try to cover a lot of the past, present and future expectations for the Star Wars game universe. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;span style="font-size:medium;"&gt;&lt;b&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/subsaint_blog/archive/2012/07/14/the-handheld-tank-amp-saint-talk-playdead-studios-and-project-2.aspx"&gt;The Handheld Tank and Saint Talk Playdead Studios and Project 2&lt;/a&gt;... &lt;/b&gt;&lt;/span&gt;&lt;i&gt;by Saint and the Handheld Tank&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I had never heard of Project 2 prior to this blog, but the way Saint and The Handheld Tank talked about it and what they are hoping and expecting, then I&amp;#39;m really excited for this game. Playdead is the studio that created the Indie Hit, Limbo. Saint and The Handheld Tank talk about how Project 2 can still retain the creepy atmosphere and things of Limbo, while it being its own game. A really good blog, and these two play off each other really well. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/gamebeast23456_blog/archive/2012/07/11/ouya-a-co-blog-feat-darkeonwarlord.aspx"&gt;&lt;b&gt;Ouya! (A Co-Blog Feat. DarkeonWarlord)&lt;/b&gt;&lt;/a&gt;&lt;/span&gt; &lt;i&gt;by Light Gamebeast23456 and DarkeonWarlord&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;If I&amp;#39;m not mistaken (correct me if I am wrong guys) Gamebeast and DarkeonWarlord didn&amp;#39;t even know each other before this blog. But both of these guys are extremly good at writing, and thry play off each other well. They address the new $99 dollar console that was started over Kickstarter. This thing set the gaming world on fire, and Gamebeast and Darkeon talk about what it could mean for the current and future generations of gaming.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/sorryjzargo_blog/archive/2012/07/14/dawson-and-sorryjzargo-talk-favorites-games.aspx%20"&gt;&lt;b&gt;&lt;span style="font-size:medium;"&gt;Dawson and sorryjzargo Talk Favorites: Games&lt;/span&gt; &lt;/b&gt;&lt;/a&gt;&lt;i&gt;by sorryjzargo and Dawson Wyckoff&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Dawson and sorryjzargo go a much more traditional route with their blog. A Top 10 list o their favorite games. That doesn&amp;#39;t make the blog any less good though. These two guys have awesome taste in games. The Elder Scrolls, Call of Duty, Star Wars, Pokemon, Zelda, and more. See how your games compare. &lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;span style="font-size:medium;"&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/rschuman_blog/archive/2012/07/12/casting-call-ocarina-of-time-silvershine-amp-idreamrunner.aspx"&gt;&lt;b&gt;Casting Call: Ocarina of Time (SilverShine and iDreamRunner)&lt;/b&gt;&lt;/a&gt; &lt;/span&gt;&lt;i&gt;by iDreamRunner and Silvershine&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;I did a Zedla movie blog a while back, but this blog was super fun to read. These two pick a cast for the entirety of Ocarina of Time. The choices are great and I literally found myself laughing at Shigeru Miyamoto and Will Ferrell. Will Ferrell? Shigeru Miyamoto? What do they play, you may be asking yourself. Go read and find out, you won&amp;#39;t be disappointed. I really wish this would happen now. &lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/bartandbucky_blog/archive/2012/07/15/action-based-shooters-and-story-based-shooter-plus-a-discussion-cheeseballpwn-and-bartandbucky-co-blog.aspx"&gt;&lt;b&gt;Action-Based
Shooters and Story-Based Shooter, plus a Discussion (CheeseballPwn and
Bartandbucky co-blog)&lt;/b&gt;&lt;/a&gt; &lt;i&gt;by bartandbucky and CheeseballPwn&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;These
two look at a very popular genre, but in two different lights. Bart takes the
more storied shooters and analyzes them, while Chesseball takes the more action
oriented shooters and talks about them. It is a really good look at the
differences between them, and their pros and cons. Not to mention they put what
I assume is a Skype discussion about Shooters at the bottom. Did you know
Cheeseball was only 12? I wish all kids his age were as mature as him. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;a href="http://www.gameinformer.com/blogs/members/b/glasses_blog/archive/2012/07/14/the-big-5-gone-mobile-a-strategic-comparison.aspx"&gt;&lt;span style="font-size:medium;"&gt;The Big 5 Gone Mobile: A Strategic Comparison&lt;/span&gt;&lt;/a&gt; &lt;/b&gt;&lt;i&gt;by Glasses and Sami Elahmadie&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;Sorry i left this one off. I didn&amp;#39;t even realize it was a Co-Blog. I guess that&amp;#39;s because Smi is not a member of GIO as far as I can tell. Sorry about that Glasses. This blog was really good though. Glasses and Sami look at the major companies and their mobile strategies. They dissect how the mobile phone gaming is encroaching on the dedicated hanheld gaming space. A good read for sure.&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;So
there you have it. The recap for a week of Co-blogging. Me and Stranger are
both really happy that this many blog were done, and we hope that the
participation continues. This week, Stranger has challenged everyone to a
co-review. Find a different partner and review something. You can find the
details &lt;a href="http://www.gameinformer.com/blogs/members/b/the_stranger_in_us_all_blog/archive/2012/07/21/gio-community-corner-7-21-2012.aspx"&gt;here&lt;/a&gt;.Well that&amp;#39;s all, see you next time.If I
missed someone, let me know, and i&amp;#39;ll add you immediately.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2079350" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author></entry><entry><title>Co-Blog Week: Star Wars: The Saga So Far ft. DeadmanWalking</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/10/co-blog-week-star-wars-the-saga-so-far-ft-deadmanwalking.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/10/co-blog-week-star-wars-the-saga-so-far-ft-deadmanwalking.aspx</id><published>2012-07-11T02:02:00Z</published><updated>2012-07-11T02:02:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://upload.wikimedia.org/wikipedia/commons/thumb/6/6c/Star_Wars_Logo.svg/300px-Star_Wars_Logo.svg.png" style="max-width:610px;" border="0" height="193" width="320" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Star Wars. One of the most acclaimed series of all time. Many forms of media have been based off of this series, and Video Games is the form of media with the most mixed opinions. Me and DeadmanWalking dissect the past, present, and future of Star Wars video gaming.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Deadman= &lt;span style="color:#008000;"&gt;Green&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;blaze6106= &lt;span style="color:#993300;"&gt;Red&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;The Phantom Past&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;Star Wars... It is no huge secret, I
am an enormous Star Wars fanatic. I&amp;#39;ve read many books in the Extended
Universe, I&amp;#39;ve played a lot of the games, and I religiously watch the movies. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I have had many fond memories with
the Star Wars games of ages past(ages being 5-10 years ago and beyond), and
regretfully, I have missed out on some of them. That&amp;#39;s a long story... But
growing up I can remember playing games like Star Wars: Episode 1 Racer, Rogue
Squadron, and Battlefront 1 &amp;amp; 2 extensively. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;However, I have missed out on
arguably better titles like Republic Commando, Knights of the Old Republic, and
Bounty Hunter. Those titles came out on the XBOX, and we only had an N64 and a
PS2. I have Republic Commando on Steam, and I plan on getting KOTOR also to do
my duty, pay my respects, and experience the honor of what once was.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Like Deadman here, I&amp;#39;m a huge
Star wars fan. I adore the old republic universe, played many games, and have
seen all the movies multiple times.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;And as such, i&amp;#39;ve played many of
the great Star Wars games. Games like Battlefront II fill me with Nostalgia.
Rogue Squdron, Jedi Academy, and more are all great games, that have been
embedded in my memory forever. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Kotor will forever be the Star
Wars game I remember most fondly. The gameplay, the story, the characters, the
visuals, it was all so good. I can go on and on about the famous twist ending
of the game, as well as the awesome fights that occur at the end, and the
diverging paths of Jedi and Sith. This game is quite possibly the best Star
Wars game ever made.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;*sigh* I feel disappointed in
myself that I haven&amp;#39;t really played KOTOR. The way you describe it... It&amp;#39;s
empowering. I&amp;#39;ll definitely give it a chance on the PC.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://www.lucasarts.com/games/kinectstarwars/images/stormsite/kinect-starwars-logo.png" style="max-width:610px;" border="0" height="213" width="359" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Attack of the Shovelware&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;For every great game that exist,
you can find some bad ones. While some games give you a great experience,
others leave you wanting more. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;For example, Kinect: Star Wars.
I was excited for this game. I really was, it looked great. I was set on
getting it, until I played the demo. It was disappointing, and at times just
plain broken. I couldn&amp;#39;t get the game to respond correctly to many of my
movements. The best part of the game was outside of the main game, and that
wasn&amp;#39;t much better.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Another game that comes to mind
is the Star Wars: Episode III game. Licensed titles generally suck, and this
game wasn&amp;#39;t an exception. The visuals were bad, the voice work wasn&amp;#39;t amazing,
and the gameplay just wasn&amp;#39;t that fun. It had some good bossfights, but even
that is hard to say it qualifies to be a good game.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I have to say, I was not very
hopeful or excited for Kinect Star Wars... I had a very bad feeling about it. I
can&amp;#39;t really say much about it since I don&amp;#39;t have a Kinect, or much desire to
get one, but I don&amp;#39;t really think that the Kinect offers meaningful additions
to gaming, save a title or two. Needless to say, it turned out to be a massive
pile of crap, in my opinion. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I actually played through Star Wars:
Episode III... I personally thought it was okay. Granted, you are right, it was
a bad licensed title, and it had bad gameplay. That game is one of the worse
decisions my brothers and I made during our childhood.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Revenge of the RPG&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;The Old Republic. I don&amp;#39;t have a PC
that can run this game... I wish I did. I may have a GPU that will be able to
run it soon... All in all, I am very much looking forward to getting into this
game. It probably will take a long time to get used to, since I&amp;#39;ve never played
an MMO in my life. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I suppose the main reason I&amp;#39;m
excited is that it&amp;#39;s kinda a spiritual successor to KOTOR. Part of the
storyline was written by Drew Karpyshyn himself(the famous legend who worked on
the stories for KOTOR, Jade Empire, Baldur&amp;#39;s Gate, and Mass Effect), and that
had me hooked. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I&amp;#39;ve heard various opinions with
differing conclusions about this game, but I look forward to making my own
opinion of it.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;I will probably never play this
game. I want to, so much, but I don&amp;#39;t have a PC that will run it, or the money
to pay for it. I like the idea though. I love it really. A large MMO world that
is all about Star Wars, especially the old republic. That is great. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;The story being written by Drew
Karpyshyn alkso makes me want to play it. I love how they are getting him to
write part of it. (Sadly he has retired from Bioware) &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Still,
the conept of them going back to the roots of KOTOR makes me happy. I think
that is still my favorite Star Wars game, and seeing the successor is awesome.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://blogs-images.forbes.com/davidthier/files/2012/06/Star-Wars-1313.jpg" style="max-width:610px;" border="0" height="260" width="409" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;&lt;span style="color:#000000;"&gt;A New Hope&lt;/span&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Star Wars 1313. The only
announced Star Wars game I even know of. If there&amp;#39;s others, they must being
flying really under the radar. I am excited for this game, most certainly.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;First, I know it was running on
a high end PC at E3, but did you see those graphics. That was incredible. If
that can be even half as good on 360, I&amp;#39;m sold.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;The gameplay looks wonderful. It
seems to borrow elelemts from Uncharted, a game I&amp;#39;ve never played, but looks
incredible. The platforming, the Gunplay, the environments. It all looks
similar, but in a Star Wars way. The darker tone of the game is a great take on
Star Wars, and I&amp;#39;m sure Deamer, with his love of Bounty Hunters will appreciate
that angle a lot.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;BOBA FETT!!! In all seriousness, I
don&amp;#39;t think it seeming like a Star Wars version of Uncharted is all that bad.
It isn&amp;#39;t really a style of game that Star Wars has tried out, and I am keeping
my eyes on this one.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;When 1313 was mentioned, I was
REALLY excited(because apparently Boba Fett&amp;#39;s designation was CT-1313). I
thought it would be about Boba Fett... To my disappointment, it wasn&amp;#39;t, but
it&amp;#39;s still bringing me hope to the Star Wars game-iverse. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;As a Star Wars fan, I feel that the
universe is being drowned down with a lot of hollow garbage. I realize that
Star Wars is almost a 40 year old franchise, and that we&amp;#39;ve had Star Wars games
for around 20 years, but there is more than enough room for LucasArts and other
developers to expand in video games. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;1313 is my &amp;quot;New Hope&amp;quot; for
Star Wars games. I hope it&amp;#39;ll point the video games, and the direction of TV
shows(Clone Wars... *shudders*) into a better direction.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;The Lame Sequels Strike Back&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I played the first Force Unleashed
soon after it came out... Even though it was on Wii(don&amp;#39;t judge me, we didn&amp;#39;t
have a 360 at the time), it was still an enjoyable experience. The cutscenes
were horrible, but I still feel like it portrayed enough emotion to pull the
story along. I realize that the continuity of the Wii and the 360/PS3 versions
don&amp;#39;t line up exactly, but that&amp;#39;s potato patato. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;So, you would think that The Force
Unleashed II would be an even better experience, since now, I had a 360. Better
graphics, better gameplay, better... Everything! Nope. Nopenopenope. It had
very good graphics, don&amp;#39;t get me wrong, but I think that the ending of TFU made
it really hard for a sequel to be appealing to fans... I won&amp;#39;t spoil it for
anyone even though it&amp;#39;s an old game. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;The Force Unleashed II was a huge
disappointment for me. I can&amp;#39;t exactly remember, but I think you only traveled
to three or four different planets, compared to the first game&amp;#39;s 6 or 7[note:
feel free to correct this Blaze]. It had a depressingly short storyline, with
shallow character development. Starkiller&amp;#39;s spiritual growth in the Force
wasn&amp;#39;t very apparent, and although there was a struggle within himself, it
wasn&amp;#39;t anything emotionally moving.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Like Deadman I played The Force
Unleashed on Wii, and like it a lot for a Wii game. So whenever I heard of TFU
II, I downloaded the demo. And it looked and played pretty great. I never did
buy the full game. I heard of the horrible story that the game had, and as
such, did not buy it.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;While we are talking about
disappointing sequels though, KOTOR II was a big disappointment for me. I loved
the gameplay, it was refined into RPG excellence. And I even liked the
characters for the most part. None were quite as compelling as the relationship
between Bastila and the main character though. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;What
got me was the story. I didn&amp;#39;t like it at all. The triumvirate was a great
idea, but I felt it fell short in the end. They weren&amp;#39;t compelling enough.
*Spoiler= Kreia as the head of it didn&amp;#39;t match up to the twist in the first
one* And I found that overall the story was just weak.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://images.wikia.com/starwars/images/a/ae/RevanMalak-TEA.jpg" style="max-width:610px;" border="0" height="249" width="375" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;b&gt;Return of What Was Good&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;What does the future hold for
this franchise? No one knows, but there are things that I would like to see in
the future. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;Personally I think the franchise
should return to its Single Player RPG ways. I know we may never get a true
KOTOR sequel, but I would love one. Maybe centered around Darth Bane (favorite
Sith ever.) Maybe even setting in the post-movie, new Republic era, centered on
the Solo kids or something. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;I&amp;#39;m still a sucker for anything
related to the Jedi/Sith and constant force battle. I like the new direction of
1313, but would not be disappointed in an original Jedi Sith thing. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;And as stated above, I really
think Story needs to be a big factor in the future. Part of RPG&amp;#39;s is a great
story, and I think Star Wars has potential there. They just need to tap into
it.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I also agree that LucasArts should turn back
to publishing single player RPGs. A couple new shooters wouldn&amp;#39;t hurt. Anything
fresh, new, nostalgic, I don&amp;#39;t have any preference. As long as it offers a
meaningful Star Wars experience, I&amp;#39;m game for it. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I don&amp;#39;t think LucasArts truly
realizes how well-recieved a new series, or even a sequel to classic games
would be. Either that, or they simply don&amp;#39;t care. Heck, they could even reboot
Rogue Squadron and games of that caliber. So many fans, regardless of how
little they like Star Wars, hope highly for a return of what once was.&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;&lt;b&gt;&lt;span style="color:#000000;"&gt;Final Comments&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#008000;"&gt;I want to thank Blaze here for getting me to do a co-blog. It isn&amp;#39;t something I am used to, writing with another person, but I think we managed to pull something together. I really enjoyed writing with you, dude, always a pleasure talking with another Star Wars fan. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;span style="color:#993300;"&gt;It was super awesome to write with Deadman. As a fellow Star Wars fan he really talked about some great points. I think I also encouraged him to play KOTOR, which is always good. I love co-blogs, and Deadman was an awesome partner to have. I also want to thank Stranger for putting this on. Its awesome to get the community involved like this. &lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;&lt;span style="color:#000000;"&gt;blaze6106, DeadmanWalking&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;i&gt;&lt;span style="color:#000000;"&gt;&lt;img src="http://media.comicvine.com/uploads/3/38780/807857-boba_fett_5_super.jpg" style="max-width:610px;" border="0" height="278" width="347" alt="" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2049681" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="star wars" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/star+wars/default.aspx" /><category term="blaze6106" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/blaze6106/default.aspx" /><category term="KOTOR" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/KOTOR/default.aspx" /><category term="Games" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Games/default.aspx" /><category term="DeadmanWalking" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/DeadmanWalking/default.aspx" /><category term="The Force Unleashed" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/The+Force+Unleashed/default.aspx" /><category term="1313" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/1313/default.aspx" /><category term="Kinect Star Wars" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Kinect+Star+Wars/default.aspx" /><category term="Deamer" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Deamer/default.aspx" /></entry><entry><title>A Year of My Little Pony: Friendship is Magic </title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/08/a-year-of-my-little-pony-friendship-is-magic.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/08/a-year-of-my-little-pony-friendship-is-magic.aspx</id><published>2012-07-08T17:50:00Z</published><updated>2012-07-08T17:50:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://images.wikia.com/callofduty/images/3/38/Resistance_is_futile.jpg" style="max-width:610px;" border="0" height="270" width="365" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Bronies.&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Most people on this website are quit familiar with that term. A lot of you who are going to read this are Bronies yourselves. Those of you who are new, and maybe never heard of the term, let me help you out. A Brony, by the Wikipedia definition is: &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;quot; It [My Little Pony: Friendship is Magic] also found an unlikely audience from a large group of Internet users
 in late 2010 and early 2011. These older fans, typically males from 18 
to 35, were drawn to the show&amp;#39;s characters, stories, animation style, 
and influence of the show&amp;#39;s propagation as an Internet meme.&amp;quot; &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;You read that, My Little Pony: Friendship is Magic. I couldn&amp;#39;t believe it either. How could a show for little girls have such a large fanbase of older male followers? Little did I know I would soon become a part of that fanbase.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;June 30, 2011, Mray901 posted a blog title &lt;a href="http://www.gameinformer.com/blogs/members/b/mray901_blog/archive/2011/06/30/how-i-became-a-brony.aspx?PageIndex=2"&gt;&amp;quot;How I became a Brony.&amp;quot;&lt;/a&gt; After reading the blog and seeing what he had to say, I left him a comment stating something along the lines of, I&amp;#39;m more into anime, and I don&amp;#39;t see me liking this. And I figured it was done. He could like what he wanted, and I had no problem with that. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Enter one of my favorite GIO users- &lt;a href="http://www.gameinformer.com/members/god-of-irony/default.aspx"&gt;God of Irony.&lt;/a&gt; He leaves a comment on my wall saying this &amp;quot;&lt;br /&gt;resistance is futile. you will join the herd.&amp;quot; Well me not knowing what that was, I ask. He then proceeds to link me to this &lt;a href="http://www.gameinformer.com/membergroups/platform/classic/gio_bronies/f/14492/t/77573.aspx"&gt;page. &lt;/a&gt;The GIO Bronies page. The page Mray set up for all the sites Bronies. After looking at it a little, I decided to at least give it a shot. One episode and, I was sure to not like it, so that would be all. Of course, that&amp;#39;s not what happened at all. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I really enjoyed the first episode, the whole time telling myself I shouldn&amp;#39;t be liking this. I proceeded to watch the second, since it was a two part episode. And I loved it. Especially this scene. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;So I watched more and more of it. Finally finishing Season 1, and loved it. I posted this on my status update soon after finishing the first few episodes. &amp;quot;Mray finally got to me. Why does this show have to be so darn cute and funny. Arrgh.&amp;quot; Mray responds with &amp;quot;Boom goes the dynamite.&amp;quot; &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;And in a way it did. I began to really enjoy the show. It has some great animation, and a remarkable cast of voice actors. Tara Strong, Ashleigh Ball, Tabitha St. Germain, and even John De Lancie, who is Qu from Star Trek. I began to just enjoy watching the animations, which were remarkably done. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Not to mention the show is funny. And not stupid funny, but actually funny. There are moments that will make you laugh. Part of that is the throwback to old cartoons. They have lots of slap stick comedy, a lot of references that the actual target audience will never get, and is just genuinely well written. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Mray posted this in his blog, and it really shows off a lot of the great moments from the series. If you enjoy this, you really need to give the show a chance. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;To close this off, I want to talk a little bit about the characters. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://ladygeekgirl.files.wordpress.com/2012/06/4b25af0dfca84736b55d2abee43a8d71.jpg" style="max-width:610px;" border="0" height="198" width="372" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;They are actual characters. They have a deep level of characterization. Most people would assume they would be cardboard cut-outs that are all bland an unexciting, but that is far from the case. Each character is different and has certain flaws and strengths. Twilight Sparkle (Purple Unicorn) is very smart and rational thinking, but this sometimes gets in the way of her being friendly and she often over analyzes things. Fluttershy (Pink Haired Pegasus at the bottom) is very quiet and reserved, often not knowing how to stand up for her herself, but she is kind and caring towards all her friends. Every character is deep and has their own personality, and it really makes the show stand out. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;If you were even remotely interested in this after reading this, my advice is to check it out. It is a little girly and frilly, but there is so much quality in it as well. The writing, the characters, the humor, the references, they are all great. Give it a fair shot and watch 5 or 6 episodes and see if you enjoy it. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;If you do find yourself liking it, join the&lt;a href="http://www.gameinformer.com/membergroups/platform/classic/gio_bronies/default.aspx"&gt; Brony Group &lt;/a&gt;that Mray set up. It&amp;#39;s a great place to meet new people. Also make sure to check out the Skype chat. Just ask me, or SuperKingC77, or Hut, or someone else in the chat to add you. There is constant conversation there, about the show and other randomness. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Well, I hope you enjoyed this, and I hope if you never saw the show, you give it a shot and enjoy it as well. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I&amp;#39;ll leave you with this cool piece of fanwork.&lt;/p&gt;
&lt;p style="text-align:center;"&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&lt;i&gt;blaze6106&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2043595" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Mray901" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Mray901/default.aspx" /><category term="Friendship is Magic" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Friendship+is+Magic/default.aspx" /><category term="MLP" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/MLP/default.aspx" /><category term="God of Irony" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/God+of+Irony/default.aspx" /><category term="Brony" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Brony/default.aspx" /></entry><entry><title>GaMe #10: Stranger: Escape</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/07/04/game-10-stranger-escape.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/07/04/game-10-stranger-escape.aspx</id><published>2012-07-05T03:40:00Z</published><updated>2012-07-05T03:40:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://1.bp.blogspot.com/-ysLctRJMScM/TmpRqSmTfLI/AAAAAAAAATY/HfFQVtQu9U0/s1600/Bastionevacuationwallpaper2.jpg" style="max-width:610px;" border="0" height="225" width="399" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;Escape&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:left;"&gt;&lt;b&gt;*Spoilers*&lt;br /&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;We did it. We escaped the Calamity. The secret power of the
Bastion let us escape all of Caeldonia. It was gone. We had no idea where we
going, or if there would be other people there, or anything. The Bastion just
went. We all began to feel a little drowsy, so we slowly faded into the
welcoming abyss that is sleep. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;When we awoke, The Kid was sitting at the edge of the
Bastion, just looking out across the endless plains. I strolled over to him,
and my breath stopped as I saw what he was eyeing so strongly. The mountains
rose above the Bastion. They stretched out endlessly. Snowy peaks, grassy
hilltops, and small rivers dotted the mountain side. Villages appeared, with
ant sized people milling about. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Zulf and Zia joined us, as we started to hum a familiar
tune. We continued to sing as we gazed upon this new land. It signaled a new
beginning, a new hope. We kept flying, soaring above the mountaintops, laughing
as people pointed and ran. It was a joyous occasion.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;As we flew, we came
upon a large metropolis. People bustled about their daily lives, no one even
noticing the large floating landmass. Small huts and larger wooden buildings
rose into the sky. They seemed to be slightly less advanced than that of Caeldonia,
only having a few arsenals lying about and only very small brick buildings. Then
we saw it. The Kid spotted it first, pointing and almost falling off the Bastion
trying to get a closer look. It was a large stone building, appearing to be a
library of some sorts. Outside were guards, though they were hard to see, they
looked quite intimidating.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Who knows the wonders that could be inside? I couldn&amp;#39;t wait
to explore. This was going to be our new home. It was as if the Bastion had
heard me, as if I was steering it with my mind. It began to descend, easing its
way towards the edges of the city. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Then the fire came. It was sudden, fierce, and it engulfed
an entire house instantly. The flames rose up, lighting the sky, even searing
the bottom of the bastion. I felt the heat as it crashed onto the Bastion. No,
this couldn&amp;#39;t be happening. The Kid panicked, as well as Zulf and Zia. They rushed
to my side, trying to drag me to the center of The Bastion. Trying to turn the
machine around, leave this place. I wished that I wasn&amp;#39;t here, that I wouldn&amp;#39;t
have to go through this again. I tried my best, but the Bastion just kept
moving, even more rapidly now. As I willed more to leave, the Bastion increased
its speed. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The fires grew more intense. They burned away at houses,
caught people on fire, turning them to ash. It was horrible, watching as these
people ran, rushed to the sparse arsenals, hurrying home, probably to find
family. Many rushed to the central building. It seemed to serve as their
Bastion, a place that you could run to in a time of need. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The Bastion set down, just outside the city. The Kid raised
him Hammer, the only weapon he brought with him. The rest were in the arsenal,
but it didn&amp;#39;t seem like he would have time. Fires started appearing near the
bastion, encroaching on our once safe haven.&amp;nbsp;
But suddenly they stopped. All was quiet, and people began to come back
outside. Then the Earth started to shake. Buildings collapsed, people began
screaming again. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Then all of sudden, out of the ground shadows appeared. They
took on the shape of some unknown creature. The scurried around, began
attacking people. These creatures turned people to dust, draining all life from
them instantly. It was horrid. The Kid began pounding away at them. Nothing helped
though, they just kept coming. Soon more began to form, these were able to fly.
They began swarming down on people. Just ripping apart an entire city and
everyone was helpless. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Still the central building was fine. The shadows couldn&amp;#39;t
breach there. They struggled, but all their efforts were in vain. I watched as
Zulf and Zia managed to fight a few away, and soon rushed to their aid. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;quot;We need to get to that building!&amp;quot; I told them. We continued
fighting, pushing our way through piles of dust and countless creatures. The
Kid hammered away, holding them off. I did my best to keep them away from Zia
and Zulf. There were so many. Where had they come from? What were they? This
was nothing like The Calamity. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I watched as The Kid fought, brutally, but to no avail. Soon
there was one large shadow creature standing before us. They seemed to form
into one massive being, almost as if it were from a legend. It had massive
horns, and stood on two legs. It held a large axe in its hand, and a sword in
the other. The Kid began to attack it, but it did nothing. The beast swatted
his attacks away. Zulf stood and watched, mystified by this creature. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;It seemed as if Zulf could stop it. I can&amp;#39;t say why I had
that feeling, but the look in his eye showed that he could defeat this beast.
But he hesitated. He didn&amp;#39;t want to do it. Whatever IT was. I turned to see how
The Kid was doing, and what I saw terrified me. &amp;nbsp;The Hammer had been batted away, and The Kid
was defenseless. The creature raised his axe, and prepared for the final blow. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://media.giantbomb.com/uploads/0/5353/1846205-zulf_super.jpg" style="max-width:610px;" border="0" height="209" width="186" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;It seemed as if time stopped. The next thing I knew Zulf was
standing in front of The Kid, smiling at him. &amp;quot;It&amp;#39;s time to return the favor,&amp;quot;
Zulf told him. I watched as the axe severed through Zulf, disintegrating his
body, leaving only a pile of dust in his wake. A tear left Zia&amp;#39;s eye, and I
felt one begin to form in my own. He was part of my family, the only family I
had left. The beast melted away as well, leaving nothing behind. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;quot;How did he know?&amp;quot; Zia asked as she choked back tears. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;quot;He paid attention. The shadows are only out for one person.
I don&amp;#39;t know why, but every time one would kill a man, they would disappear as
well. We just couldn&amp;#39;t see it.&amp;quot; I responded, in a somber tone. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;We saw the creatures attack the building, overcoming it
finally. They had invaded their final stronghold. It was over, hope was lost. &amp;nbsp;I slowly felt my body grow weak, and then blacked
out, to the sight of both Zia and The Kid collapsing. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;I awoke with no idea how long I had been asleep. Around me
was ruin, nothing but dust and shattered buildings. I was a Stranger again; in
a new land, devastated, by a force that I knew nothing of. I saw a shadow
approaching me from the distance. I knew it could only be one person. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;I guess there is no Escaping Fate. &lt;/b&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2036573" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="bastion" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/bastion/default.aspx" /><category term="Stranger" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Stranger/default.aspx" /><category term="Zia" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Zia/default.aspx" /><category term="The Kid" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/The+Kid/default.aspx" /><category term="Evacuate" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Evacuate/default.aspx" /><category term="Zulf" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Zulf/default.aspx" /><category term="GaMe #10" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/GaMe+_2300_10/default.aspx" /><category term="Escape" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Escape/default.aspx" /></entry><entry><title>Consoles: The Next Generation feat. Stranger</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/06/25/consoles-the-next-generation-feat-stranger.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/06/25/consoles-the-next-generation-feat-stranger.aspx</id><published>2012-06-25T17:01:00Z</published><updated>2012-06-25T17:01:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="https://lh5.googleusercontent.com/-6nHSRgZfMbo/TqXssBVnMTI/AAAAAAAAAZI/S5uvfAo9_NQ/next_gen_consoles.png" style="max-width:610px;" border="0" height="174" width="271" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;This console generation has been a great
 one. From Nintendo&amp;#39;s innovative Wii, to Sony&amp;#39;s Powerhouse, PS3. All 
three consoles have had incredible games. From Halo, to Mario, to 
Uncharted, and everything in between, this generation had something for 
everyone. But this generation is finally coming to a close. Nintendo has
 announced a new console, and the rumors for new consoles are constantly
 flooding game sites. When will the new consoles release? What trends 
will die, which will live on, what new trends will we see born? What 
games will be popular Next Gen? Me and Stranger are here to address all 
of these topics below: &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;blaze6106= &lt;span style="color:#339966;"&gt;Green&lt;/span&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Stranger= &lt;span style="color:#ff0000;"&gt;Red&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;&lt;i&gt;Timeframe Of Next Generation:&lt;/i&gt;&lt;/b&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;The Wii U is already scheduled for this 
year. The rumor is that it is coming out in December, but I really think
 it will be early November. I think it will release around the time of 
Assassin&amp;#39;s Creed III, so that the biggest 3rd party title doesn&amp;#39;t get 
overshadowed by the other console versions. It will also give Nintendo 
enough time to put out a few quality games before the Christmas season.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;Both Sony and Microsoft will most 
probably release their consoles late next year. They don&amp;#39;t want to give 
Nintendo to much of a head start on the new generation of consoles. The 
longer they choose to wait, the more people that buy a Wii U. I think 
both companies will push their next gen system at E3 next year, and then
 release around November or December of 2013.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#333399;"&gt;&lt;span style="color:#ff0000;"&gt;Nintendo is
 already obvious, the Wii U will be releasing this year. As for PS4 and 
NeXtBox, I would guess late 2013 or early 2014. I don&amp;#39;t think either 
Sony or Microsoft will get an early head start before the other, they&amp;#39;ll
 be neck and neck for the next generation since both companies saw how 
the PS3 was never able to get a leg up on Xbox&amp;#39;s second place dominance 
of sales. People are excited for next generation, neither of the 
companies are stupid enough to let the other sate the demand for The 
Next Big Thing and reap the benefit an install base that snowballs due 
to there being no current competition. I expect the next generation to 
be usurped around 2020 if traditional types of consoles continue to be 
used.&lt;/span&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Contenders:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;Of course the big three will remain 
constant. It seems very unlikely that any of those will drop. As far as 
developers I don&amp;#39;t see any major dropouts there either. the big names 
are going to be around this next time around. Square, Epic, and some 
others have already even shown us what Next Gen can do.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;I think the idea of Apple becoming a 
major console developer is quite possible. They have a huge install base
 in phones and tablets. It is quite likely they may carry that over to 
console one day. They have Epic Games that has already developed some of
 the best games on the devices they produce. It isn&amp;#39;t much of a stretch 
to bring that to a big budget console. The iConsole? Definitely not a 
definitive name, but certainly an interesting possibility.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;For new contenders, between the heavy 
rumors of a Valve console and Apple&amp;#39;s almost monolithic presence amongst
 the electronics business, I think these two are going to partner up to 
create a new console. Apple would benefit from Valve&amp;#39;s stellar IPs and 
fond presence amongst gamers hearts whilst Valve would benefit from the 
almost limitless funding Apple has at its disposal. Another telltale 
sign is that even with the iOS devices at Apple&amp;#39;s disposal they&amp;#39;ve never
 really commanded gaming dollars and I would hazard a guess that they&amp;#39;d 
be looking at Microsoft&amp;#39;s niche hungrily.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;As for dropouts, I&amp;#39;m going to throw 
myself to the wolves here and say I don&amp;#39;t see Nintendo&amp;#39;s home consoles 
surviving this generation. Although I&amp;#39;m not a big fan of the Wii, I do 
get that it carved a viable market amongst casual gamers. But...in that 
vein of thinking, I don&amp;#39;t think the casual market will support the Wii U
 the same way that it did the Wii. The whole allure to everyone and 
their mother was the simplicity with which you could pick up something 
such as Wii Sports. Now...you have the Wii U with a tablet controller 
containing a hyperbolic amount of fifty buttons as well as a touch 
screen. That right there will turn off the casual market. And games such
 as Pikmin aren&amp;#39;t going to be the draw to hardcore gamers that Nintendo 
thinks. AND, on top of that, after the promises of strong third parties 
no one other than Ubisoft really seems to have any vested interest in 
the Wii U. Plus, with all the Wii attachments and add-ons they&amp;#39;re 
focusing on on top of the Wii U it&amp;#39;s looking a lot like Saturn era Sega 
right before their console division went down the toilet. I think 
they&amp;#39;ll keep the portable systems they&amp;#39;re so ubiquitous for and become a
 third party developer for home consoles.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img class="cboxElement" style="max-width:610px;" src="http://th01.deviantart.net/fs71/PRE/f/2012/101/5/f/5f1a2a52301a6bba278f9b071fa4e73c-d4vsmzv.jpg" border="0" height="322" width="303" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Continuing Trends:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;As much as I hate to say it, I fear that
 Motion Controls will live on. I&amp;#39;m not totally opposed to them, but as 
of yet, nothing has really impressed me. Even games like Skyward Sword, 
that is so good, still bug me. Motion Controls are not the perfect way 
of playing. They are fun, and I enjoy some games, but it feels to tacked
 on now-a-days.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;I feel that Nintendo will actually get 
away from Motion Controls, and the new Motion Control powerhouse will be
 Microsoft. Microsoft will not abandon their Kinect. It is not possible.
 They spent too much money and time building this thing up, marketing 
it, and releasing games. Even if it isn&amp;#39;t my favorite way to play games,
 it is Microsoft&amp;#39;s baby. They are going to keep it going.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;I also see bigger handhelds being a 
continuing thing. With the release of the Vita, which is large by 
standard handhelds, and now the 3DS XL, which appears even bigger, 
people seem to want that more. They want a console experience on the go,
 so they get bigger screens.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;As much as I hate to say it, episodic 
formats and downloadable content are here to stay. People can gripe all 
they want, but the cash companies can earn from these practices are just
 too lucrative to ignore. And, in that vein, the internet in general 
will continue playing a large role in gaming as a whole, stuff like Halo
 multiplayer and downloadable games are great innovations that people 
love to have at least the choice to do. Consoles will forevermore be 
intertwined with connectivity even at the behest of people who either 
can&amp;#39;t afford or are unable to obtain internet.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img class="cboxElement" style="max-width:610px;" src="http://fc02.deviantart.net/fs71/f/2012/103/b/1/next_xbox_by_ivul-d4vnwkj.png" border="0" height="209" width="371" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;New Trends:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;Touch Screen. The DS did it, the 3DS 
does it, and now the Wii U is doing it. Microsoft is pushing it with the
 smart glass. I know that technically its not a new thing, but for 
consoles, it is. Touch-screen on consoles started with the Wii-U, a next
 gen console. I believe Sony and Microsoft will adopt it in some way for
 their next gen systems. Microsoft already has.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;I think with next generation we&amp;#39;ll see 
independent developers replace many of the triple A creators. Not that 
triple A development will die out per se, more the fact that their role 
will be diminished as more and more people turn to experiences like 
Bastion, Limbo, Sworcery, and Braid over the next iterations of popular 
gaming series. These are easier on the wallet and leave a more marked 
impression on the people who play through them. Who knows, maybe triple A
 developers will break up their programmers and visionaries into a large
 amount of small teams each working on their own projects since there&amp;#39;s 
lower risk on each individual project and if they get a hit on the level
 of Minecraft they&amp;#39;ll have made large reward for little investment. I 
also think that game streaming and Netflix Instant type services will 
rise to dominance as these options become more viable to consumers. 
People like choice, and I doubt companies will pass over this 
possibility to at the very least offer some games that aren&amp;#39;t big 
sellers anymore to squeeze more money out of people.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Dying Trends:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;3D seems like it is reaching the end 
point. Recently Nintendo hasn&amp;#39;t even been shoving 3D down our throats. 
The PS3 never seemed to gain much traction in the land of 3D. Movies are
 still being made in 3D, but are not nearly as hyped up as they once 
were. It seems like the great 3D phase may be coming to a close. Next 
gen may do some 3D things, but it seems like it will be an afterthought.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;Indie Games, in the Xbox 360 sense. How 
many of those games do you buy? How many are actually good? Not many. No
 other company has really done anything like it, and for good reason. 
The games just aren&amp;#39;t that great. Indie Games themselves won&amp;#39;t die, but 
the ones created on Xbox, I see no real future for.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#ff0000;"&gt;I would say 3D, but that appears to have
 mostly died off even with THIS generation. I&amp;#39;m going with motion 
controls, at least as we know them. I think motion will be integrated 
into controllers subtly to enhance experiences instead of making them 
the main focus like so many failed attempts in the past. Move, Kinect, 
the Wii Remote, these don&amp;#39;t really seem to strike a chord with people 
and start gathering dust in dark corners after the initial interest 
wanes and people realize that they aren&amp;#39;t really bringing that much to 
the table. I think things such as gyroscopes and accelerometers will 
become commonplace and make gaming a smoother experience instead of 
being forced upon gamers.&lt;/span&gt;
&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img class="cboxElement" style="max-width:610px;" src="http://www.gameinformer.com/resized-image.ashx/__size/400x0/__key/CommunityServer-Components-UserFiles/00-00-76-80-45-Attached+Files/6138.wiiu.png" border="0" height="300" width="315" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:center;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Games:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;RPG&amp;#39;s. Let&amp;#39;s face it, some of the best 
games of this gen are RPG&amp;#39;s. Mass Effect, Dragon Age, Xenoblade, and 
others that are often brought up this generation. People are looking for
 new experiences, deeper experiences, with stories and great characters.
 Companies like Bioware, Square Enix, Bethesda, and more will shine in 
the next gen. They are going to deliver it. How many times can a person 
play the same shooter. They are getting stale, and so are many other 
games. The RPG is the future.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;I also think Licensed games will be a 
big deal next generation. Batman: Arkham City is already being ported to
 the Wii U, and it looks better than ever. Spiderman is also getting a 
new game, that looks very good indeed. Developers seem to care more 
about these franchises, and publishers are getting better at getting 
good developers.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;The biggest games of the next gen are 
going to be Arcade Titles. Look at one of Stranger&amp;#39;s favorite games. 
Bastion. This game is exactly what an arcade title should be. Unique, 
fun, and a great experience. The arcade lets developers get more 
creative. Games like Bastion, From Dust, Trails, Splosion Man, and 
Shadow Complex are often considered to be better than console titles. 
This will continue into the next generation for sure.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#000080;"&gt;&lt;span style="color:#ff0000;"&gt;Basically 
the staples of any gamer&amp;#39;s diet. RPGs, action adventure games, 
platformers, things of that nature. The next generation of games might 
not even be firmly divided between genre lines as gamings borrow from 
the tropes of several different genres for widespead appeal amongst a 
large audience, we&amp;#39;ll be seeing shooter/rpg/platformer/adventure/stealth
 hybrids and it&amp;#39;ll feel like a natural extension of what gaming IS. &amp;nbsp;I 
DO think shooters are going to be in decline though, the market is 
glutted by them right now and interest seems to be waning. COD, Halo, 
Gears, and Battlefield can only last for so long before new IPs replace 
these series, and the new IPs might not carry on the shooter tradition.&lt;/span&gt;
&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;b&gt;Overview Of Next Generation:&lt;/b&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;This gen had a lot of good things. Mass 
Effect, new Zeldas, Marios, great Batman Titles, awesome Elder Scrolls 
entries, and so much more. It will be hard to beat this great 
generation, but so far, the quality of the hardware seems to surpass all
 known qualities. Just look at the tech demo Square showed. All in real 
time, and looks like a movie.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#339966;"&gt;The big shots are going to bring their A
 game next generation, and I&amp;#39;m honestly really excited to see what 
everyone can bring to the table.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#000080;"&gt;&lt;span style="color:#ff0000;"&gt;Overall, I 
don&amp;#39;t see the gaming market going anywhere but up, as more and more 
people get drawn into the hobby. Consoles will be released, new 
innovations will wow gamers, fads will come and pass, and inevitably 
another generation will come to replace the one we&amp;#39;re looking forward 
to. The constant will remain though, games that continue to captivate 
people and push the bounds of what is possible. People will live, love, 
laugh, and play all in the digital spaces, and bring just that extra 
spark of joy into their lives as they lose themselves in the virtual 
world.&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;&lt;span style="color:#000080;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;No matter what&lt;/span&gt; &lt;span style="color:#000000;"&gt;happens
 next generation it is sure to be a great generation for gaming, just as
 the last one. People continue to be enthralled with gaming, and the 
hobby seems like it will only grow from here. Game companies will 
continue to deliver as they always have. Big AAA titles, small indie 
titles, and everything in between. The game industry certainly is not 
slowing down &lt;/span&gt;&lt;span style="color:#000000;"&gt;anytime soon.&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;
&lt;span style="color:#000080;"&gt;&lt;span style="color:#ff0000;"&gt;&lt;span style="color:#000000;"&gt;&lt;i&gt;blaze6106, Stranger&lt;/i&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2017634" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Stranger" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Stranger/default.aspx" /><category term="Nintendo" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Nintendo/default.aspx" /><category term="Next gen" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Next+gen/default.aspx" /><category term="Sony" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Sony/default.aspx" /><category term="Wii U" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Wii+U/default.aspx" /><category term="Durango" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Durango/default.aspx" /><category term="PS4" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/PS4/default.aspx" /><category term="Xbox 720" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Xbox+720/default.aspx" /><category term="Games" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Games/default.aspx" /><category term="Microsoft" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Microsoft/default.aspx" /><category term="Consoles" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Consoles/default.aspx" /></entry><entry><title>Re-Kindling The Fire</title><link rel="alternate" type="text/html" href="/blogs/members/b/blaze6106_blog/archive/2012/06/23/re-kindling-the-fire.aspx" /><id>/blogs/members/b/blaze6106_blog/archive/2012/06/23/re-kindling-the-fire.aspx</id><published>2012-06-23T05:25:00Z</published><updated>2012-06-23T05:25:00Z</updated><content type="html">&lt;p style="text-align:center;"&gt;&lt;img src="http://thegamefanatics.com/wp-content/uploads/2012/04/KH3D-Site-Launch-600x314.jpg" style="max-width:610px;" border="0" height="177" width="339" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Anyone that knows me on the site probably knows I&amp;#39;m a big Kingdom Hearts fan. My second to last 31/31 post was Kingdom Hearts. Its my favorite Game series of all Time. I&amp;#39;ve mentioned it in several blogs, talked about its stellar game play and story. I&amp;#39;ve talked about how well the two worlds are fused, Disney and Square Enix, in my Member Herding. The point being, I think this game is possibly one of the best ever. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Recently though, it has been hard to stay fan of the game. Fans of the series will know the last major entry was Kingdom Hearts 2, that was in 2005. since then several offshoots have come out, but none that has really captured my interest. Chain of Memories was remade, but I wasn&amp;#39;t a huge fan. I preferred it on Gameboy Advance. Birth by Sleep was good, but it was different and didn&amp;#39;t have the memorable characters of the original games. I didn&amp;#39;t even play Re:Coded. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;That all changed with the announcement of the next spin-off. Kingdom Hearts: Dream Drop Distance. The difference with this one is that it leads right into the Kingdom Hearts II. This one has all the favorite characters, Sora, Riku, probably Kairi, and all the old Final Fantasy guys. It also adds Neku. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://1.bp.blogspot.com/_xXPEDYu5fcc/TByjRSgx_gI/AAAAAAAABKE/wGzhKCajnK0/s1600/kh-3ds-dimage001.jpg" style="max-width:610px;" border="0" height="240" width="342" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;Then this came out. This demo is the only one I&amp;#39;ve played twice on my 3DS. It only came out yesterday. I plan on playing it a lot more as well. This demo really has me pumped up for this game. I&amp;#39;m going pre-order the collector&amp;#39;s edition soon. This demo only cemented that opinion. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The demo does little story wise, other than Sora waking in Traverse town, which looks like it always has, and Neku showing up. Neku is pretty cool. He has this really laid back attitude. I never played the game he is in, World Ends With You, so this is my first impression of him. He feels really teenager-ish, in a good way. Then we get into some action. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The new Flowmotion system is remarkable. It adds a whole new layer to the great mechanics. Everything is faster paced now. You have to run, dash, jump, and be doing several things all at once. It&amp;#39;s like extreme parkour. You can fling yourself off poles, bounce around walls, and grind rails. This makes the combat more sporadic, and that&amp;#39;s a good thing.It&amp;#39;s really something you have to play to see how it affects the game play.&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;They borrow the Command Deck system from Birth By Sleep, but it feels more improved this time. It is really the same thing, but for some reason it felt easier to use, smoother this time. And the abilities you have in the demo are really cool, and show a lot of potential for the abilities going beyond the simple magic spells. I hope these abilities are further fleshed out in the full game. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;There is also a reality shift mode, which involves the touch screen. It affects how you interact with things in the environment. You can throw barrels, which what they did in the demo, that is really all they showed, but it looks like it can have neat uses.&amp;nbsp;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The 3D effect is nice, but like most games is not game changing. &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;img src="http://storage.siliconera.com/wordpress/wp-content/uploads/2012/01/kh3d_dream_eater_thumb.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;The demo ends in an awesome boss fight with Hockomonkey. And it involves a lot of using abilities as well as often jumping along walls with Flowmotion. I felt that it was a great show case of the Flowmotion and revised combat of this game. It was a whole new kind of exciting. It felt like I was putting in Kingdom Hearts all over again. It was new but classic. &lt;/p&gt;
&lt;p style="text-align:justify;"&gt;This game is the future of Kingdom Hearts...&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;And a lot of new fans will be introduced to the series...&lt;/p&gt;
&lt;p style="text-align:justify;"&gt;But for me... &lt;/p&gt;
&lt;p style="text-align:center;"&gt;&lt;b&gt;This game is just Re-Kindling The Fire.&lt;/b&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2014554" width="1" height="1"&gt;</content><author><name>blaze6106</name><uri>http://www.gameinformer.com/members/blaze6106/default.aspx</uri></author><category term="Flowmotion" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/Flowmotion/default.aspx" /><category term="KH 3D" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/KH+3D/default.aspx" /><category term="3DS" scheme="http://www.gameinformer.com/blogs/members/b/blaze6106_blog/archive/tags/3DS/default.aspx" /></entry></feed>