The lights are on
Veteran Member - Level 13
all of the GI community, I have returned again (as you can tell by yesterday's
post, but I don't really count that because I wrote it a few weeks ago and did
a little editing to make it work. This post however was finished today, as well
as the final edit, and then posted. So this is my official return!)...
Hopefully to stay a little longer, but I won't promise that I'll be here all
the time. I still lurk though, leave the occasional comment, and have a couple
blogs in the works. This series was inspired by the game featured today. I hope
that I can continue it throughout my time back. Basically, this is my idea for
the recent announcement of Yoshi for
WiiU, I decided to finally experience Yoshi's Island. So I turned on my 3DS,
pulled up the copy I got from the ambassador program, and began to play. The
goal with this series, inspired by that event, is to either experience for the
first time a classic retro title, or relive one of my favorite experiences of
the past. Once I do so, I'll write down the experience and share it with the
GIO community. I hope you enjoy.
believe I should begin with what I expected picking this game up again. I've
played it before; when I first got it on the 3DS. I played a little ways in,
made it to the second world, and just all around enjoyed it. But still, my
expectations weren't sky high. I expected a decent game, one that had enjoyable
platforming, but mostly relied on charm to get by. What I got though was a
totally different experience; one that, while abounding in charm, had amazing
platforming, great level design and mechanics that should be brought back to
game's art style is both unique and simply striking. The vibrant colors and
beautiful environments really pop. It's hard to truly describe how good these
visuals are. Character sprites are really detailed as well. Some of the most
striking visual moments are when the game shifts into this disoriented view of
the world. The disorienting effect and the way the world moves really brings
out some of the technical power of the SNES and consequentially the GBA. The
variety of environments really show off the great visuals, such as detailed
caves and sweeping backdrops. Things actually fly "out" of the
screen. This makes a visual phenomenon on the GBA that I really enjoyed.
it wouldn't be a Mario game without a stellar soundtrack. The music is very
light and bouncy, fitting the tone of the game. The final stage has some pretty
dark music, but it fits with the final boss well. The sound effects, at least
in the GBA version make it 20 times more annoying, with annoying sounds coming
from both Yoshi and Mario periodically throughout the game.
though, the gameplay is where the game shines. Yoshi's Island is a typical
Mario platformer. Or so it appears at first. The only difference is the fact
that you now play as Yoshi and carry baby Mario. This simple fact makes for a
world of gameplay difference though.
off , Yoshi has an ability Mario never had, the ability to glide after a jump.
It's makes hard to reach platforms much easier to access, and has saved me from
otherwise deadly falls. It's also just really satisfying to KNOW that you have
a little leeway if need be.
Mario is your responsibility, your like a green Dino babysitter. This means
that whenever you get hit Mario will float around the screen in a bubble
crying. It's your job to save him, and most cases you have a timer of 10
seconds to do it. This makes things very edgy, since not only do you have to
worry about Yoshi dying, but also Mario dying.
island is also probably the Mario game that focuses most heavily on collection.
How well you score on a level is based on how many of the five flowers you
collect, how many of the 30 stars, and how many of the 20 red Coins. This is a
completionist's nightmare, but adds a lot of replay ability if you are someone
who really wants to collect everything. This is where the difficulty is really
a factor. This game is hard in the later levels, but really isn't as hard as
most Mario games. If you want to collect everything and 100% it however, you
will find that there is quite a bit of challenge.
I'm not mistaken, Yoshi's Island is the first game to feature baby bowser.
Since everyone is a baby it only makes sense for bowser to be a baby, and this
is not bowser jr. either, it's regular bowser, just really small. This makes
for one of the highlights of the game. The final boss starts off simple enough,
but in true Mario fashion, you fight him again, but in a bigger badder form.
This fight is fun, intense, and hard, but so rewarding when you finally finish
game is not completely free of problems, sometimes level design is bland and
really simple. Some of the sound effects are infuriating. And the platforming,
since you are playing as Yoshi and have a glide ability, can feel extremely
floaty. This is especially a problem when fighting bosses that require great
platforming skill, like baby bowser in the end. But even with a couple minor
issues, this is one of the strongest games in the entire Mario series. It's
fun, quirky, challenging, but most importantly, unique. This is an experience
that no other Mario game really delivers. Yoshi's Island is a game that I would
easily recommend playing if you've never done so.
time on (Re)Living Retro...
will attempt to tackle a black sheep in a legendary series. This is often
considered one of the hardest games in that series, as well as one of the
weirdest. Still, I've heard good things and will finally attempt this game. I
certainly won't promise that I'll beat it though. Well see you next time!