Hello, everyone, Bart here with a co-blog with myself and Cheesballpwn. Although it is late we put a lot of time and work into it, so sit back and enjoy whatever you manage to read.



     Some might ask, what makes up the typical shooter? Normally the people that ask this are grandparents, parents, and sisters, but I shall refresh your memory. The typical shooter basically consists of a mashed together story with a few set pieces and cinematic moments. Half of the time your objectives are just to follow a person and shoot the enemies. 
     The other half of the time you have vehicle missions that offer a little bit of variety in gameplay. When compared to the story-based shooter, these games are more focused on the action then the story line. They typically have a yearly release, and occasionally garner some sort of controversy. (We're looking at you Modern Warfare.)
     Many gamers criticize this type of shooter for being too unoriginal, or in the case of multiplayer, filled with whining 8-13 year olds. Yet there is still obviously a fan base for this type of game. As the Call of Duty games break records each year and Microsoft creating an entire studio just to work on Halo, the fan base of this type of shooter has been proven over and over again. 
     And the number of players is proven quite often. You can jump onto Modern Warfare, a game that is 5 years old, and play a match of multiplayer. Halo 3? Still has players. Halo 2 might even still have players if Microsoft hadn't shut down the servers. Even the Battlefield series, often looked on as Call of Duty's better-looking, slightly neglected rival, has players using its' older games to get their multiplayer fix. DICE even put Battlefield 2 maps as a map pack for Battlefield 3. I think that alone proves how much people like this type of shooter, even if they deny it.


     In contrast to the shoot-em up get some balls to the wall approach of shooter games are the more story driven games that really focus on the narrative and mainly use gameplay as a vehicle to move the story arc forward. This type of game may often focus on the character's struggle to accomplish the goal to further progress the story. These games are sometimes not quite as high octane crazy as their counterparts, but in ways carry more tension because characters are often more developed and the player cares more about seeing the story continue rather than wait until they can blow up an airplane taking off from the enemy hanger in the midst of a what seems like a 4000 man firefight that is used to make the player feel like they are taking on more than they actually are. 
     The more story based shooters are also usually better receivedby critics and gamer culture as a whole, either by being less criticized because it is at least trying to be different from the COD-esque shooter.  Even if they do not have all that great of a starting concept or story, they are given credit for at least trying to stand out and be different.  The games of this kind that do end up being well recieved often have the most loyal fans behind them, who do all they can to support the game and its creators. Series such as the Uncharted, Mass Effect, Infamous, and Gears of War series often possess the most loyal fans who will stand by their favorite franchises even if the games do not necessarily live up to their expectations.  For example, I know many, many gamers who are incredibly loyal and knowledgeable about their favorite franchises in their upcoming games, DLC, and patches to the last detail. Although all games have these kind of fans I think that the more story based games have a higher ratio of players like this. This leads me into multiplayer. 
     Multiplayer is becoming increasingly popular and is pretty much a "standard" in the gaming industry, and some games have dominated the multiplayer shooter genre, such as the Call of Duty series. COD is undoubtedly one of the most popular online FPSs and has been for years. Because of its huge number of players, the COD series may see a slightly more broad variety of players. This also means it experiences more casual players who merely play the game and wait for the next DLC or installment to be released rather than follow the game's creators and their news.
     Another result of this broader player count is a higher chance of running into people who shouldn't be playing the game at all. By this I mean when you play a match of the M rated COD and you have over 5 people in your match who are well below the age of 13, which is already 4 years too young to really be playing the game, not that we all haven't gone against the ESRB from time to time, but it has gotten to the point where you just want to come home from school or work and sit back to a game, but the second you start up your match you are greeted by 12 year old boys screaming profanities, racial and homophobic slurs, horrible off tone singing, and at their mother to stop intruding on them playing their game, along with background noise equivalent to that of a 747 flying 30 feet overhead with fireworks being shot out of it and overall unpleasantness of their company. This can lead to being stressed out more than when you started the game. Not to say that these individuals aren't in less popular games, but the chances are significantly  lower. 
     In other games, such as Uncharted, most of the games I join either have no chatter happening at all or have a group of friends talking amongst themselves before the match starts in what would seem to be a completely average conversation. Players of these games are often much more seasoned in the game itself in that there are few casual players and more of those who play, and play a lot. Most people I know who play a smaller game like this online play it as their primary multiplayer game and rarely stray from it. This often contributes to a more tightly knit community. 


Cheese: So tell me, Bart, what are some of your favorite shooters?

Bart: My personal favorite shooters are Uncharted 3, inFamous 2 (if you count it as one), and Red Dead Redemption.

Cheese: I do not own a single one of those games, and I've only watched someone play UC3. Some of my favorite shooters are Halo, BF3, Black Ops, Uncharted, and ME2.

Bart: I have only played Halo on rare occasions, I avoid Black Ops at all costs, but I have played it a few times, ME3's ending was ruined for me so I had no incentive to play it and I really was too interested in ME2.

Cheese: I had ME3's ending spoiled for me by my friend. I started ME2 but still haven't finished it, and I play Halo: Reach when certain people are online. Why do you try and avoid Black Ops? It's enjoyable until you play....online.  I, as a 12 year old, am offended by some of the people on there.

Bart: I rented Black Ops and played the story. I can't stand the online because I can't stand the people, the gameplay, and what is IMO terribly broken gameplay.

Cheese: I've mainly been playing Combat Training to get a good online experience WITHOUT the people. The gameplay is only broken because people abuse it like their future wives.

Bart: I actually have no idea what that is, but I almost always just play Uncharted 3's competitive multiplayer. I have also recently been getting into Killzone 3 because its multiplayer was on sale for $10 this past week.

Cheese: ...They sell the multiplayer separately?

Bart: For this game they do, its multiplayer was highly praised and its story isn't exactly that of legend.  Although it is uncommon, some games do end up doing it. 

Cheese: I still find that silly. And I've only played Uncharted 1 and inFamous 1.

Bart: Uncharted 1 is my least favorite of the series, and inFamous 1 was an absolute triumph in my opinion.  inFamous 1 was my first PS3 game and still among my top 5 games of all time.

Cheese: I actually got the first two Uncharted games, inFamous, and Burnout Paradise from a friend for a Lego thing I had. Because he thinks that Legos are more mature than gaming.  And I am the headshot king of Uncharted.  But inFamous...it's fun but I got stuck.

Bart: Uncharted 2 is my all time favorite game, but why is it that you got stuck in infamous?

Cheese: No long range and a bunch of hiding people with assault rifles doesn't help me make progress in the game.

Bart: I see. I played the game on hard my first time through without knowing it even was, I am best at mid range so I was quite happy.

Cheese: It tried to but me on hard but I put it on easy. Did you play good or evil?

Bart: I played through both sides of the karma spectrum, but good is the side I actually had my heart in. Evil was more to see the other ending and get some trophies.

Cheese: I played good because I actually felt morally wrong being evil.

Bart: I also felt bad being evil. I just don't like making decisions that are so against helping others, it just makes me feel bad even if it is just a game. Which I supppose is a good way to say that the game is very good at bringing you into the situation and you are really on the journey with the main character.

Cheese: Yeah. I started to do evil, and the first evil thing I did made me feel bad for days.

Bart: As for inFamous 2, the evil ending made me not want to finish the game at all, not because it was bad, but that it was not what I wanted my character to do at all.

Cheese: Sometimes, endings are like that.

Bart: As for the good ending it made me want to break down and cry. I will not lie: one or two manly tears were shed.

Cheese: Just don't spoil anything. I actually want to play that game.

Bart: I won't.

Cheese: Good. I hate it when people spoil games for me. But then again, if it's a good enough game then it's still enjoyable. Well, it was nice talking to you Bart.

Bart: As it has been you, Cheese. And on that note I will leave you with something your name reminded me of. I like...CHOCOLATE MILK.