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How Classic RPG Conventions Have Changed Modern Gaming For The Better...

It used to be that if you wanted to blow off steam blowing things up you chose an action game and if you wanted a well-written, character progression heavy experience you chose an RPG...  Over the last two generations of hardware I've seen the line between these genres shrink and shrink to the point that they've nearly intersected.

It hasn't been that long, 20-30 years, since RPGs were still considered very niche when it came to gaming, which itself was still in it's infancy as an industry.  For the most part, fans of leveling up had to roll dice in somebody's moms basement, or put final fantasy away to play double dragon when your friends came over.  Now I hear kids discussing Skyrim at work in the same conversation that includes dates and cars!  So I started wondering...  What games really broke ground in bringing the grind to modern action games?  Before answering that, I had to decide which games I thought brought the grind to the players. 

No game was more successful at bringing new gamers to the RPG genre than Final Fantasy VII.  While there had been several that gained massive sales and critical acclaim, FF7 gave gamers that weren't as interested in maxing out materia something to latch onto as well, the story, graphics, and beautiful (for the time) CGI videos.  I've known several gamers, females in particular, who list FF7 as the first RPG they played and would be willing to bet you all do to.  Many more fans claim it to be among, if not at the top of, their favorites list.

DISCLAIMER!!!:  I'm aware that Diablo wasn't the first PC game to introduce people to the grind.  The PC market has been successfully pushing RPGs onto the market for considerable longer than any of the consoles.  That being said, Diablo did bring many players who were previously interested in sims, puzzles, or 'pure' RPGs into the action fold with its ingenious mix of leveling, looting, and maxing out abilities.

 

Resident Evil 4 did similar things to the Gamecube and Playstation 2 crowd.  Fans of survival horror and action games grew to like cash awards and shops where you could upgrade your weapon.  Maxing out Leon and Claire's health added another level of control to your characters fate that appealed to all gamers.

Now, the great granddaddy of the genre mish-mash was Grand Theft Auto San Andreas.  A full-blown action game, racing game, stat-boosting RPG, and dating sim, GTA San Andreas broke ground in ways that would have seemed impossible on paper to most people outside of Rockstars' offices.  Somehow it all came together to create something grand and the RPG elements stand out the most to me.  They're also the ingredient I felt was missing from 4 and my most anticipated possible addition to 5.

 Whether it's been adding health and weapon upgrades, an evolving attack system, or scads and scads of loot, RPG elements appear to not be leaving soon in regards to modern action games. 

Consider Fallout New Vegas.  It could be dubbed an 'open-world first person shooter with AI squads, iron-sight aiming, and upgradeable weapons' or a 'stat heavy, conversation driven lootfest RPG' with neither being wrong, or completely right.  Bethesda has arguable done the most to bring action elements to our RPGs, or RPG elements to our action games.  It becomes a bit difficult to choose a genre when they're blended as well as done with this and the Elder Scrolls series.

The recently released Dragon's Dogma does similar things on the 3rd person action front.  Its mix of upgradable skills, AI pawns, and loot could woo strict action gamers in as it's so slickly implemented.  Like Borderlands did for FPS's, this will be copied and re-iterated by many companies in the coming years.

 

Some series have gone in the opposite direction with Final Fantasy XIII being the best example.  By bringing a combat system deep enough for a fighting game to their most valuable franchise, SquareEnix added a level of urgency that had been missing from the series for several installments.  While hit or miss in other areas, the battle system was the most enjoyable since 10 and Final Fantasy fans are sweating as they change paradigms and spam the auto-attack button.

The future of the RPG, fighting game, FPS, relationship sim, driving game, choose your own adventure genre is bright...  With games like Borderlands 2, Resident Evil 6, Bioshock Infinite, and more on the radar, gaming fans of all genres will be playing 'RPGs' for the foreseeable future...  For a lifelong nerd who still throws the occasional die that is a dream come true!

With that, I wish you all a happy...

Comments
  • Splendiferous. Good to see you back. I didn't like FFVII too much, but I certainly recognize its impact to not only the genre, but to the gaming community as a whole. You left out Mass Effect. It has subtle rpg elements, while being an action shooter. It's blended nicely, I think.
  • I do agree RPG elements on other genres somewhat make the games pretty good. Just one thing. Leon and Claire? Maxing their health? If this is Resident Evil 4, it's Leon and Ashley... plus Ada, I guess. Leon & Claire was Resident Evil 2, which had nothing of such sorts. Just pointing that out.
  • I feel like I'm the only one that doesn't spam the Auto-Attack button in FF13(1 & 2) and actually choose my attacks from a list. Seriously, battles go by much quicker when you choose the attacks yourself rather than surrendering to the terrible AI choices for the Auto-Attack. Rant aside, as an RPG fan, I would encourage you to take a look into the Tales series. While plenty say it doesn't have the best stories or character dimensions, it does have my favorite battle system in all of RPG-dom.
  • Great post! RPG elements are practically a standard in most fps multiplayers now. The addictive leveling and prestige fuels that "one more game" mentality. My personal interest started with the first Final Fantasy for the NES and continued from there. It's crazy to see how much it has bled over into different genres.
  • I think you forgot to include a really important game that had a part in the change of the industry - WoW (or MMORPGs, in general). With the tens of millions of subscribers for the RPG genre, that's bringing the grind to the masses. And thus, an expectation/desire of MMO elements in all games.
  • I'm all for throwing RPG elements into games, especially open-world games like Infamous, GTA, Red Dead, etc.  Powering up the main character makes one feel like such a bada**.