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Violence Shouldn't Be This Easy

Alright, so I recently read an absolutely fantastic blog from GIO newcomer LittleBigDaddy (points for a clever name, by the way). In it, which you can and should read here, he described how one statistic made him stop and rethink violence in video games. An online service kept track of his kills in Halo for a year. The total number ended up somewhere over 16,000.

Over the course of almost a year of Halo, three months of which I lacked an Internet connection, I have killed 16, 291 representations of a living being. I have killed the entire population of high school...seven times and then some. I have personally ended the lives of almost a fifth of my hometown. In other words, I have killed a lot of people in that video game, and there's probably another two thousand unaccounted for. This made me take pause for a moment, reflecting on the industry I love so much in contrast to the thousands of virtual avatars whose lives I have ended so happy.

That's a lot of people. Most gamers don't keep track of how many people they've killed over their time with a controller, but you have to wonder just how high the number climbs. Would it be higher for someone who plays Grand Theft Auto or Call of Duty? What about Battlefield or Uncharted? How many bodies have hit the floor before the credits roll?

Now, let me back up a little. I'm not saying violent video games are bad. Remember, I'm the one who watches Sin City and plays Grand Theft Auto. I'm pretty sure whatever remained of my right to a moral high ground was lost when I dropped a live hand grenade into Liberty City rush hour traffic just for the fun of it. I enjoy violent video games.

One of the reasons I like playing such gory games is because they don't bother me in the slightest. Whether it's a good thing to be that desensitized... well, that's an issue for another day. However, the more I thought about it the more I felt like there was a greater reason why violence in video games and movies didn't bother me. It's not just desensitization (although that's part of it), there's a deeper factor at play.

To understand that deeper factor at play, you have to understand how I play video games. Call me too literal, but I have never been able to truly "lose myself" in a video game. True immersion has always been tantalizingly out of reach for me. Certain games come close (Mass Effect and Red Dead Redemption come to mind), but I have never consciously bought into a game's fiction. In some corner of my mind, there's always that secure knowledge that the game is above all not real.

By logical extension, that means that the people in video games aren't real. Obvious, but you'd be surprised how easily people lose track of that simple fact. Players become attached to certain characters and feel a deep connection to them as if that character was a real person. They're not. No one in a video game is real.

If this thing was real, I wouldn't leave the house. Ever.

That's why I'm so unfazed by the buckets of gore that cover some games. There's always that comforting knowledge in the back of my mind that the people I'm slaughtering are not real. They are simply moving targets, bits of pixels programmed to pull the trigger when they see you.

Reality is completely different. In the real world, killing a person is completely unacceptable. That person has hopes, dreams, fears, personal quirks, a family, and a history. Think about that. To kill a real person is to commit the gravest of crimes because you're not just shooting a target; you're ripping a hole in the lives of everyone connected to them.

After attending more funerals than I'd ever care to, I can personally attest that the people there feel that hole all too painfully. No matter how great the reasons for killing someone sound in theory, they are worth less than nothing when you see the victim's parents standing over their coffin. Killing a real person is completely, totally, and utterly inhuman. I know that's a little dark, but it's true.

I think the best example of the "real-unreal" dichotomy is exemplified by my attitude toward Grand Theft Auto IV and the television show 1000 Ways to Die. GTA needs no introduction; it's a really fun open-world crime epic. It's also an incredibly bloody game that lets you go on killing sprees against random pedestrians and the police. It's violent, offensive, and revels in hilarious deaths. It's a lot of fun.

1000 Ways to Die is a Spike TV show that relates the various gruesome ways in which people have died. And while most (read: all) of the deaths seem exaggerated, they are still meant to be portrayed as darkly humorous or ironic. Basically, people's deaths are packaged for your entertainment.

I have to say, I can't stand 1000 Ways to Die. It's just too morbid and graphic. Coming from the guy who plays Grand Theft Auto for fun, that probably sounds hypocritical. However, I just can't force myself to enjoy a television show about the deaths of real people. Even if that death is patently exaggerated or partially untrue, the fact remains that there's a real person out there who really died. You can bet that their parents don't think their kid's death is funny.

Grand Theft Auto, on the other hand, killed nobody during its development. Thousands of virtual bits of pixels may have been ended under Niko Bellic's bullets, but not a single real person got shot. No real people were hurt, so it's OK to blow up cars with a rocket launcher for fun. It's like shooting dummies.

I guess that's a good thing. Means I'm still sane and can tell the difference between reality and video games, a very important skill. That's why even though I play GTA every day, I still obey all the traffic laws and refrain from starting interstate police chases. I know life isn't a video game. That distinction makes all the difference.

What do you think? Do violent video games bother you at all? Have you felt them affecting your behavior at all? Please tell me you all aren't fans of 1000 Ways to Die either.

Comments
  • I completely agree with you. Violent video games do not bother me simply because it is not real. No real people are actually being harmed. If people were getting harmed then I would be completed against them. Violent video games are meant to be taken as not real.

    Also, I am not a fan of 1000 ways to die.

  • a thousand ways to die is horrible. how is the death of any random person supposed to be funny?

  • Very good blog! This is a distinction people like Fox News fail to understand. These are not people. These are drawings, no matter how detailed, and pretty much any mentally healthy person won't be changed by it. I've been playing M-rated games since I was five, and I'm probably the most peaceful person you'll ever know. At the end of a long day of gaming you'll understand you just controlled drawings attacking other drawings and be none the worse for it. All you did was have fun.

    And I don't think however immersed you are in a video game, you'll ever believe it's real. Certainly, you can lose your sense of the outside world when you're playing, but it's just enjoying a good story at the end of the day, not believing it. I don't know, maybe I'm doing it wrong.

    One last thing, who watches Spike TV?
  • Violent video games don't bother me at all. I feel no remorse for hurting pixels. Even if they're really pretty pixels.

  • MMM, you nailed it. Extreme violence in a game is often just played for humor, not terror. However, 1000 ways to die really nags me

  • I started playing violent games around 13. Between that time I've played everything from Call of Duty, Grand Theft Auto, Fallout, and about anything else you can think of.

    I've killed people in Fallout because they annoyed me, I've shot rockets into traffic in Grand Theft Auto, and many other crazy things. Yet I still feel like an awful person when I accidentally step on my dogs tail.

    Unless somebody has some problems, I don't see how video games can be blamed on violence. When I kill the annoying guy in Fallout, I haven't hurt anybody in anyway. The annoying guy or his friends or family do not exist. The dog whose tail I stepped on does, and feels pain from it. That's the difference.

  • Violent Video games is part of my life style. It comes naturally and easy to me
  • Mod

    First, that blog written by LBD was amazing and if you haven't read it. You should!

    Next, I agree, while I can get pretty wrapped up in games, I am not completely enveloped in them.

    Finally, 1000 ways to die does the same thing to me. I cannot stand that show, it makes my skin crawl.  Should I come to some untimely, embarrasing demise, I would thank the producers kindly to leave me off the show.  I feel similar about shows like Jackass. Clips of people accidentally doing stupid things can be funny, but to watch these guys do them on purpose is silly.

  • I saw a little bit of an episode of a 1000 ways. Seemed stupid and weirdly morbid, only reinforced by the fact my friend Justin was kind of positive to it. Sounds mean, but he let Thane, Tali, and Mordin die in the Suicide Mission in ME2, so you know he must kinda dumb and heartless.
  • I saw a little bit of an episode of a 1000 ways. Seemed stupid and weirdly morbid, only reinforced by the fact my friend Justin was kind of positive to it. Sounds mean, but he let Thane, Tali, and Mordin die in the Suicide Mission in ME2, so you know he must kinda dumb and heartless.
  • I saw a little bit of an episode of a 1000 ways. Seemed stupid and weirdly morbid, only reinforced by the fact my friend Justin was kind of positive to it. Sounds mean, but he let Thane, Tali, and Mordin die in the Suicide Mission in ME2, so you know he must kinda dumb and heartless.
  • I saw a little bit of an episode of a 1000 ways. Seemed stupid and weirdly morbid, only reinforced by the fact my friend Justin was kind of positive to it. Sounds mean, but he let Thane, Tali, and Mordin die in the Suicide Mission in ME2, so you know he must kinda dumb and heartless.
  • Oh f***.

  • Hahaha nice one. I've seen the occasional double post, but never a quintuple post. How'd this happen?
  • Mod

    I actually enjoy watching a thousand ways to die. It turns the most mundane and ordinary scenarios and turns them into Final Destination-esque deathtraps.

    My tolerance for violence depends on the game, really. When I play RDR or ME 2, I feel attached to the game and the role my character plays due to their influence in that simulated reality. The same for when I play free roaming RPG's like Oblivion. The most people I ever intentionally let die, matter of fact, in the Suicide Mission of ME 2 was five people. It was tough, even though I knew they weren't real because the role I played in the narrative felt real; the bonds I'd forged, or broken, in one unfortunate Quarian's case, also felt authentic. When I play COD, with the exception of brief commentary I get from my Mom - served in the Navy for eleven and a half years- whenever I'm in a particular scene, I don't really have a need or concern. They're just fodder, faceless enemies that I don't have to be accountable for.

  • I never truely immerse myself in games, either. I do get somewhat attached to some characters(I got quite pissed at Udina in ME near the end), but I always know that they don't exist, and their untimely demise means little to me. That having been said, there have been a couple of deaths in video games that have left me sad. Oddly enough, these are all animal deaths, like the death of your dog in Fable 2. On a side note, I can't stand '1000 ways to die' either, though for different reasons than you. I just think it's a stupid and poorly made show, along with Mansers and several other Spike shows.
  • Great blog! Most every video game and television show have violence in them, most people can enjoy the violence in video games, movies, and shows because they know its not real and just a form of entertainment. Entertainment should not having anything to do with how you make decisions regarding reality.

  • Wow, this is one of the greatest blogs I've read in a while. You nailed the key reason why I'm able to stomach playing violent video games. Still, however, certain violent acts in games that are created just to shock/disgust the player are unforgivable (the airport scene from MW2 is one famous example). Maybe I'm just overly sensitive, but I do feel that kind of content is beneath the gaming industry. Now excuse me while I go hogtie a nun.

  • Mod
    Very good blog. I suppose I'm an odd one in that I have enjoyed fare that can be violent but I have my limits. Sin City, Kill Bill, 300, Face Off, all are examples of movies that were gratuitous in their depiction of violence. Of course that's subjective, but for me it means, for instance, slo-mo mutilations sometimes done to a moving score, or just close up shots that linger on gore. It's unnecessary. By that same token, I can't think of any game that similarly turned me off, though watching my nephew gleefully plow through scores of pedestrians while playing GTA was a little disconcerting. So in the final analysis perhaps it's just the way it's presented, whether lovingly displayed or gleefully partaken in. Detachment, as you suggest, is a wonderful thing. ; )
  • Lol your just like me, I become really attactched to video games but always in the back of my head I know it isn't real. Although I suppose most people are like that because those who do forget are probably the crazy people who make gamers look so bad.

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