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Power Member - Level 10
Nowadays, we live in a world where game endings have either an inconclusive end or an unsatisfactory conclusion, of course it's not always the case with every game out there but you could always reflect on the situation and ask yourself, in what way could I change the "unchangeable"?
That's where we come in.
My version of a story is bound to be different, but as the main author of my experience, my desired ending is just as relevant as the developer's ending.
Even better, my version is far more important and should be the definitive one.
Because my ending is my canon.
-Ah, the story of John Marston. One that I'll never ever forget *sniff*
DO NOT PROCEED!
This post contains BIG SPOILERS from:
Red Dead Redemption, Portal, Alan Wake and Fallout 3
Ah yes. Red Dead Redemption. My Most favorite and esteemed videogame on this planet. One of gaming's most valorated stories and also, most controversial endings.
Red Dead Redemption feels like it has multiple conclusions, three to be exact, but only after the third one the credits of the game officially roll. That's when you've reached the ending of John Marston's story, but your story can continue as long as you want it to.
It has always been interesting to me to hear the player's complaints rejecting Red Dead's raw and cruel ending given to John Marston. My initial reaction upon seeing John Marston's demise in the game was completely unexpected. And it is something I haven't forgotten to this day and age.
But, I started wondering, what if I constructed my own ending?
After I finished "The Last Enemy That Shall Be Destroyed", I instantly reloaded my game's previous save and kept it there apart, ignoring the game's final mission of John. Everytime I entered that save I could do whatever I wanted, I could hunt, play some cards, explore the world, and go home to my family.
That would be my ending.
But as I continued to play, something felt wrong. I knew I was just simply delaying the inevitable, so I eventually relented and let John Marston face his end.
-While I agree that the original ending gave the story a more intense and memorable ending, if someone didn't like it they can change it however they like and please, A little bit of imagination is only needed.
And as I said before, there's a constant disconnection between the developer's desired ending and the player's desired ending.
Fallout 3 is a perfect example for this. The game was released with a fixed ending that forced people to stop playing. There was a furious backlash against this sudden conclusion to the player's story, and eventually the ending was changed through DLC to let us keep playing beyond the developer's intended ending.
My version of the story is bound to be different, and it's just as relevant as the developer's version.
More than one year ago, one of my friends and I were talking about Red Dead Redemption's ending, and something that my friend said has been stuck in my head forever since we finished that conversation:
"The ending of Red Dead Redemption was a complete shock, I never expected the game to end in such a...cruel way. Seeing John get gunned down in his own ranch was something I just couldn't accept. And after helplessly exploring other alternatives, I realized I had no other choice. I kept my save right before the final mission. I kept John alive through my save, I would just explore the whole world with him. Finally, when I had finished all of the tasks with him, I did the wisest thing:"
"I left him with his family together back in his ranch. I turned off the game."
"And I walked away."
Truly the wisest words.
By turning off the game when he did, he forced the story to end on his terms. We've accepted that game stories are not set in stone, that we, the players, are just as much the authors of our own adventures as the developers, and that if a story isn't proceeding how we think it should be, then we have the right and choice to change it.
For some players, their time in the Capital Wasteland ended the moment that they stepped into the purifier chamber, not because they are against buying DLC, but because maybe there are other games they want to play, and they can't see themselves going back to Fallout 3 anytime soon.
So their character will never get to defend Alaska, he'll never see The Pitt, he'll never see the swamps of Point Lookout, he'll never be abducted, and he'll never live past the credits.
The story of their Lone Wanderer ended inside a grave.
And when did Red Dead Redemption ended for me?
It never ended.
As the main author of my experience and imagination, John Marston is still alive, supporting his family day and night and endlessly exploring the hiding sunset behind the mountains.
He never died by gunshot and never will.
Because that's my story and I'm sticking to it.
Because I'll always have the final word,
And because it ends, how I end.