A silent, impending epidemic is looming on the horizon. Call me a reactionary conservative wanting to hold on too tightly to the past if you'd like, but I am noticing at an ever increasing rate of young, video game playing children quitting and moving on from one game to the next because they are stuck. They are stalled at a difficult point in the game and cannot progress any further through it.

I can't exactly blame them as I'd get rather frustrated when I was a little one as well. I have many memories of encountering difficult sequences in games like Donald Duck's Quackshot, Granada, and Sonic the Hedgehog. However, more often than not, I would see it through until I got beyond that seemingly impenetrable barrier to move on to the next level.

But why did I continue on, torturing my young soul with such challenge? The answer is quite simple: I had no other choice! I had to make the best of what little time I was permitted to leave my Sega on before I was required to take care of my responsibilities.

The young game playing audience has now what I don't have: Parents that would buy me games at request. Children have no incentive to finish their games because of the fact that their parents, by and large, do just what mine didn't do.

The side effect of kids having access to more and more games is that they don't bother to see a difficult level 3 through because they have another game waiting for them that they can progress through with little discretion or problem solving. Why bother with games that require a little bit of problem solving when you can get through many games now with blood, boobies, and BLOW IT ALL UP.

Kids with their endless entertainment options have been wounded with poor-attention spans. They don't know and most likely will never know the meaning of struggling all the way through in any case. They'll just move on to something easier.

Alternatively,  how about we unplug their systems for a short while and make them go outside? Let them experience life before they're forced to go to school just so they can get a slot working for The Man under the guise of their parents wanting a "better life" for them.