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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>128Mario Blog - All Comments</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/default.aspx</link><description>128Mario Blog</description><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1092974</link><pubDate>Wed, 27 Jul 2011 02:08:22 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1092974</guid><dc:creator>Robert Hiller</dc:creator><description>&lt;p&gt;to bad i cant download it&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1092974" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/1082083.aspx#1086163</link><pubDate>Sun, 24 Jul 2011 05:04:41 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1086163</guid><dc:creator>Matt</dc:creator><description>&lt;p&gt;Thank you, and good additional input from you as well! =)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1086163" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1083985</link><pubDate>Sat, 23 Jul 2011 03:06:26 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1083985</guid><dc:creator>deschain22</dc:creator><description>A few other examples of the symbolism are: when the boy gets trapped in the cocoon and he manages to break free and escape could symbolize the possibility  that the boy&amp;#39;s inner fears prevented him from moving on. The part in which he rips the spider&amp;#39;s legs symbolize that the boy is trying to move onward from his insecurities. The large Hotel representing where the boy lived later on in his life, the butterfly after the dark escape possibly symbolizing the moment the love of his life and his life being saved from a case of depression by her. Anyhow, good blog &lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1083985" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1083596</link><pubDate>Sat, 23 Jul 2011 00:35:11 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1083596</guid><dc:creator>deschain22</dc:creator><description> Your take on Limbo&amp;#39;s story actually explains a lot of the plot loopholes. For example, in parts of the game there would be points where you saw other people, but when the boy tried to get close( or make friends with them) they would run from him, while at other points the people would try to hurt him or bully him. One encounter in particular, in which the boy must run through several pressure plates in order to kill( or evade) his attackers, symbolize the fact that the boy had to constantly keep himself ahead of his foes in order to survive. It never occurred to me think about the hanged man representing the boy&amp;#39;s thought about suicide. That puzzle, in which you had to cut the body off the rope in order to move onward, symbolized the boy had to remove that thought off his head in order to move onward with his life.  &lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1083596" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1083241</link><pubDate>Fri, 22 Jul 2011 22:37:23 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1083241</guid><dc:creator>John Carboni</dc:creator><description>&lt;p&gt;Wow. I never even noticed the car but now the ending makes so much sense! The whole slow-mo ending hit super hard, I knew it was deep but I couldn&amp;#39;t place why it made me feel so strongly. Now I know and am going to replay the game haha.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1083241" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1083119</link><pubDate>Fri, 22 Jul 2011 21:44:43 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1083119</guid><dc:creator>M3G4W4TT5</dc:creator><description>&lt;p&gt;Very deep explanation. Very plausible as well. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1083119" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1082253</link><pubDate>Fri, 22 Jul 2011 17:23:14 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1082253</guid><dc:creator>aroob2498</dc:creator><description>&lt;p&gt;That&amp;#39;s a great explanation to this game. I love games that have some thought or hidden meaning behind it that you can pick up as the story or the game plays on.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1082253" width="1" height="1"&gt;</description></item><item><title>re: Limbo - My Take</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/07/22/limbo-my-take.aspx#1082194</link><pubDate>Fri, 22 Jul 2011 17:02:41 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:1082194</guid><dc:creator>born4this</dc:creator><description>&lt;p&gt;Wow, that&amp;#39;s an excellent analysis. I&amp;#39;ve always thought myself to be a deep thinker, but I struggled to draw anything from this game. It&amp;#39;s probably one of the more abstract games I&amp;#39;ve played (Braid was pretty abstract too, but they gave you more to draw from.)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=1082194" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#955707</link><pubDate>Tue, 31 May 2011 01:00:17 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:955707</guid><dc:creator>sabrecub15</dc:creator><description>&lt;p&gt;I&amp;#39;m the super strategist. I give the commands, although i&amp;#39;m usually silent. I go by instinct and it always works out for me. Natural instinct i guess. Two guns i always have in team slayer? my scopes:BR/DMR and Sniper. Story of my life. Keep on writing man:)&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=955707" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#954578</link><pubDate>Mon, 30 May 2011 15:31:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:954578</guid><dc:creator>Vurtax</dc:creator><description>&lt;p&gt;I&amp;#39;m probably more brute force then I wish to be but then again it more often than not gives me the results I want.&lt;/p&gt;
&lt;p&gt;Two days ago on Uncaged with SWAT Magnums i had a final result of 28 kills and 11 deaths. Carried my team to a narrow victory. I joined up with some cool guys on the other team aftewards and now they&amp;#39;re on my friends list.&lt;/p&gt;
&lt;p&gt;Team classic, Big Team, SWAT, Team Slayer and Arcade Firefight are all up my avenue. Though I wish Arcade Firefight players stopped chosing rocketfight and start playing the awesomeness that is nadefight (Concussion rifle and grenade launcher)&lt;/p&gt;
&lt;p&gt;I for the most part love Halo Reach. But the poor design of Sword Base and Reflection (which just doesn&amp;#39;t play well in Reach) hold it back from being the best Halo multiplayer. That for me still belongs to Halo 3.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=954578" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#953832</link><pubDate>Mon, 30 May 2011 00:23:23 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:953832</guid><dc:creator>Vox Populi</dc:creator><description>&lt;p&gt;I&amp;#39;m pretty much the guy who runs around the outskirts of the map with a DMR, if I can get my hands on one, and pick off people from the herd and then quickly flee to another position and repeat the cycle. It keeps my ass safe and keeps the old K/D ratio steady.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=953832" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#953318</link><pubDate>Sun, 29 May 2011 19:55:34 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:953318</guid><dc:creator>ShoxHD</dc:creator><description>&lt;p&gt;In capture the flag I&amp;#39;m usually stay back to defend the flag. In big team slayer I go look for the opposing sniper and I keep on going hunting his ass down. I&amp;#39;ll stay by where the sniper weapon spawns and I will pounce on the guy that keeps on going for it. I can&amp;#39;t stand those people that use the sniper for the ENTIRE game. &lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=953318" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/952049.aspx#952925</link><pubDate>Sun, 29 May 2011 16:05:42 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:952925</guid><dc:creator>ZAP</dc:creator><description>&lt;p&gt;I also am a Jack of All Trades player, but I believe I could better my game with more communication.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=952925" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#952838</link><pubDate>Sun, 29 May 2011 13:39:45 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:952838</guid><dc:creator>Feircy Deity</dc:creator><description>&lt;p&gt;I seriously think Halo needs a bot mode. When I&amp;#39;m drunk, nothing but Gauntlet could be more entertaining that local multiplayer with a 16 player game. Just me and my drunk friends and a bunch of bots on easy = super fun.&lt;/p&gt;
&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=952838" width="1" height="1"&gt;</description></item><item><title>re: The Allure of Halo Multiplayer</title><link>http://www.gameinformer.com/blogs/members/b/128mario_blog/archive/2011/05/28/the-allure-of-halo-multiplayer.aspx#952819</link><pubDate>Sun, 29 May 2011 13:12:55 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:952819</guid><dc:creator>blackopsbeast</dc:creator><description>&lt;p&gt;I&amp;#39;m usually the guy who runs in with any sort of gun shooting off as fast as it can.... it doesn&amp;#39;t usually work out for me. Keep this great writing up man.&lt;/p&gt;
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