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Is Mass Effect 3 The Future Of Multiplayer?

The thrill of competition isn’t enough to keep me engaged in today’s multiplayer games. This generation’s most successful competitive and cooperative experiences dangle a carrot in front of the player both on and off the battlefield. When I down a foe, I expect experience points in return. When the word “Victory!” or “Defeat” flashes onto screen, my next step is to see if I unlocked anything new.

The gameplay is still the driving force for these games, but I’m finding that their longevity is tied to perks and items unlocked along the way. The Call of Duty series does a fantastic job of rewarding players from the moment they start playing to the point that they have to decide whether or not they want to Prestige. New weapons and skills are earned with most promotions, and fun little bonuses like nameplate graphics give players something to collect.

But even this isn’t enough to keep me hooked. Once I reach max level, the only options offered are to stay put or Prestige, sending me back to level one and repeat the same path. Progression ends, and this just may be me, but a lot of the excitement is sucked out of the experience at this point.

The multiplayer market is primed for a new progression system. Mass Effect 3’s cooperative component may be our first look at a potential future for all multiplayer games. I’m speaking specifically about one idea in particular: The ability to purchase packs of cards. I know this sounds silly, but most people enjoy collecting things. Whether the item of desire ends up being Pokémon or Magic: The Gathering cards, once a collection begins, I usually cannot stop until I get everything. If handled correctly, collecting becomes a rewarding game within a game.

In Mass Effect 3’s case, cards gift players with new weapons, characters, one-time use items, weapon mods, and upgrades. All of the items directly affect gameplay and player progression. Even repeat cards of specific weapons or characters gift players with upgraded levels and bonus experience points.

Just the act of opening a pack is exciting. Will you get the weapon your friend has been bragging about for weeks? Will you unearth a new firearm? Will you finally get the upgrade that gives you the firepower needed to attempt a higher difficulty level?

Mass Effect 3’s card system is a random loot generator. Rather than dropping weapons at the feet of player (à la Diablo and Borderlands), it saves the excitement of getting something new until the end of the match (much like the slot machine system in Lost Planet 2). Most of my discussions post-match are about the loot that is earned.

I’m not saying that this is the only way that unlockables should be delivered. Picture randomized loot inserted into the current setups for Call of Duty and Battlefield. Base weapons are still unlocked at specific levels and for completing skill-based tasks, but currency earned along the way is used to purchase additional random loot that you cannot earn any other way.

For competitive games, the balance of gigantic payloads could be difficult for developers. Even if one person has a weapon that is slightly better than his opponent's, it gives him or her an edge. At the same time, maybe the player on the other end of that powerful pistol has better armor than the other player.

Lootfests rank among my favorite experiences in gaming. Mass Effect 3’s loot delivery system scratches that itch in a new way. I find myself playing the always dangerous game of "just one more match" solely to earn the currency needed to unlock one more pack before calling it quits for the night. I'm addicted to it.

If BioWare plays its hand right, DLC and updates will expand the size of the card set – hopefully offering new weapons and characters. Once I unlock everything, I'm sure my engagement with the game will end. I know this sounds horrible, but if I don't become engrossed with a multiplayer experience to the point of joining a clan and organizing play dates with friends, I usually lose interest in it when I reach the end of player progression.

As always, I'd love to hear your thoughts on this topic. What do you want from your multiplayer experience? What drives you to keep playing? Are you a fan of Mass Effect 3's card system? Leave me a comment and let's get this discussion started.

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Comments
  • @ Reiner,

    You nailed the point home. I feel exactly the same way. I find myself playing a couple of extra matches because I want to buy the 33k Credits Pack.

    I remember grinning with excitement when I saw that I had finally grabbed the M-13 Raptor X. They really have something going here and I hope other developers take notice.

    Sure you could buy MS Points to get more packs, but WHY? You play, you earn.

  • I enjoy it quite a bit. Like you, my friends and I will announce what we got after every match. I've also had more than a few late nights spawned from "one more match."

    Another thing my friends and I do to keep things interesting, is a bit of roleplay. For instance: My Turian Sentinel (Vinny Deez) is extremely racist. Specifically towards humans. A lot of ***-talking is had, and it adds to the fun. Especially when I am the last one alive, and I have to save their human asses! (Like usual, humans always riding on the backs of Turians!)

    Another fun thing, is to have everyone try and talk like Elcor. *Monotone* "Extremely frightened, there is a banshee coming on the left flank"

    However, I would still be hooked even without the loot card system. I'm not giving up until I've finished every map on gold!

  • Multiplayer can't keep me playing for long. I need some substantial story tied to my actions. I've spent more time with ME3's multiplayer than anything other than ACB. What my real problem is that I don't have many good friends to play with. Most of my friends only have a PS3. Ah well.

  • I agree. This feels like something different enough that I'm not just entertained for its newness. The randomness of these packs makes me want to keep coming back until I have everything. Supported with DLC (like the rumored pack posted in a news article on this very site!), this could be a great new model for progression in MP. Get everything in the original version? Buy the Summer Series Today!

    My one concern with it is that I don't know how many games per year I'd be willing to go all in for with this model. But man am I all in with ME3. I guess it helps that the MP also feels new, exciting, and delivers some of the coolest feeling moments (thanks, biotics!) of any MP I've played in years.

  • I enjoyed the multiplayer, and agree the Pokemon card-esque unlocking system is a fun way to mix up getting items. The major elephant in the room, though, is the fact that these packs can be gotten with real money, which devalues the work you put into getting them. I could play for a week straight earning money for packs, and then some spoiled kid with rich parents could just blow fifty bucks on them and get way more stuff than me. I'm sure this system is raking in money for EA, so I doubt it won't return for future games that do something like this. Overall though, I like the way the pack system works.
  • It would definitely be interesting to see games adopt Mass Effect's style of progression. It'd be a little weird on Call of Duty, I think. But then again, if it's an endless stream of loot unlocks, that means the developers wouldn't have to program all the Prestige stuff. you heard it first here, Activision!

  • Like Reiner, I've pretty much become addicted to progression. As much as I enjoy older multiplayer games like Unreal Tournament and F.E.A.R. Combat (a free multiplayer-only version of the original F.E.A.R.), my urge to play them only comes along once in a blue moon because while they are fun, the lack of progression quickly saps my interest.

    Which is why I'm so glad ME3 has not one but several types of progression to keep me hooked. Leveling up my different characters and getting new powers/abilities is always fun, but the sheer excitement I get when I manage to earn enough credits for a new recruitment pack is something that will keep me engrossed long after all my characters reach lvl 20.

    If more games take a page out of Bioware's book when it comes to co-operative multiplayer, the future of gaming will be very bright indeed (at least in my opinion).

  • I don't have quality internet so my experience with ME3 multiplayer consists of playing single player private matches or playing a match or two on the weekends at my cousin's house. The way that they have set up the card pack system is hard for me to get involved in, but even in my limited capacity I love the collection aspect and wish I could play more.

  • This blog is interesting, I think I would like to see the random loot in some other games it would for me atleast increase the time I play the game. I could definitely see this work in games like Call of Duty.

  • I'm hooked.

  • Reiner, if you want a multiplayer game that is competitive like this, look no further than League of Legends. Everything in the game can be earned at no monetary cost, but would involve a ludicrous amount of time. What this creates is an interesting dynamic: which do you value more? Your time spent trying to purchase a champion you want to try, or your money you are saving by just grinding out the in game currency? I have personally spent $40 on League of Legends so far because I got in for free, really enjoyed it, and wanted to support them while getting a couple champions that seemed really fun. I think freemium, done right, is a very, VERY powerful force in this industry right now and it will take save developers to harness that power to make a game that is fun, cheap, and profitable.
  • I guess I'm the minority here. The RNG of the booster packs annoys me. It would have been nice if they provide an alternative such as a high credit price for a specific item, weapon or upgrade. It may scratch an itch but it can also bite you in the ass if you get a few raw deals. Not my favorite type of progression but I can live with it.
  • I like the progression in Mass Effect 3 when it came to upgrades and weapons, but I want to unlock characters normally. That way I can set a goal.

  • On the upside of this I love lots of customization options, and deep progression systems. As a competitionist I feel random loot in competitive games may get me to play MP for far longer then I normally would, but may also screw the unlucky. It just has to be balanced very carefully, either by a different but equal standard, or a steady power curve. Finding the treasure I want in Diablo is great, getting outgunned by a higher level player in a fps is not.

    I fear that EA is testing the waters with this to see if console players have the stomach for micro-transactions. If the a la carte packs mack enough money we can expect to see a lot more of this. I'm sure more gotham city imposters and "free" to play  MMO's are right around the corner. As a thrifty gamer I see my time on the leaderboards may be coming to an end very soon.

  • I really liked Mass Effect's multiplayer.  Not only does it work well in actual gameplay, but the loot setup, character customization, class roles, and integration with single-player make it feel so complete and less of a tacked-on mode like I was afraid.  If this is the future of multiplayer, we have a lot to look forward to.

  • I pretty much love all aspects of the multiplayer. After picking up the game at midnight, it took another 10+ hours for me to stop playing multiplayer, and in a single player focused game, that is saying something. I'm a huge fan of the card pack system. I enjoy the matches themselves, but what I enjoy most is building up a large sum of gold, purchasing a few spectre packs, and anxiously anticipating whether or not I'll get what I've been hoping for. It's clearly a spin off of horde mode, but the card pack system makes Mass Effect's iteration superior in my eyes.

  • "ARE YOU NOT ENTERTAINED?"....sorry I just had to...

    edit: oops wrong thing this was meant for something else....
  • I remember trying the demo and it was great! The card system ,for me, was great epecially, since I unlocked the Krogan early.

  • Dear god I hope not. Its fun but it gets old and its not exactly innovative. Its horde mode with baseball cards lets not over think this, guys.
  • I'm barely starting to get into the MP... i was intimidated at first with the difficulty but as I leveled up it naturally got easier...i love it!!! I haven't really got any new weapons save for a few shotguns but that's what keeps me playing! i want a new rifle already....i think a mixture of this with Blops progression would be nice! all the weapon camos and face paint and the various weapon sights could be unlocked through "packs" along with the ability to purchase the standard weapons....I'd buy that...


    anyways I need people to play with so anyone hit me up on XBL

    SPRTN HERNANDEZ

    send a message saying your from the GI community!!! :)
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