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When Music Attacks

From Guitar Hero to Space Channel 5, music games are often about the music first. They’re fun because they allow you to interact with established music tied to static, preset gameplay.  Beat Hazard takes the opposite approach; though it’s undeniably a music game, it’s about music interacting with dynamic gameplay rather than vice versa. And it’s freaking awesome.

The obvious but almost prerequisite comparison with Beat Hazard is Geometry Wars. Like that modern classic, you use the regular two-stick shooter control method: left analog stick to move, right analog stick to shoot in any direction you point, and the bumper button sets off bombs. And like Geometry Wars, Beat Hazard features some simple but impressive visuals that will stun you just as much as they’ll occasionally obstruct your view. Some gamers might be annoyed by the colorful mess left behind by blown-up enemies and asteroids, but navigating it is all a part of the challenge.

Where does the music come in? In addition to a small selection of tracks that come with the game, you can pull in any audio track you have on your computer. Along with changing the background visualizer, the music you choose will affect when new enemies spawn in the world and even how powerful your weapons are. At a moment in the song where the music drops out entirely, your powerful beam of destruction might temporarily be replaced with the spaceship equivalent of a pea-shooter. When the noise comes crashing in again, you’ll be fully powered up and able to wreak havoc on your opponents.

As you destroy enemies or pull off impressive feats such as surviving for a set amount of time without dying or not shooting for a stretch, you’ll be able to increase your multiplier and see your score rocket into the millions. Blown-up enemies also drop two different power-ups: Power, which causes your bullets to spread out over a wider range, and Volume, which increases the song volume and, as such, the destructive potency of your weapons. You might be tempted to stick to songs that are consistently loud, and certainly this will make the game easier, but the loud/powerful, quiet/weak dynamic makes it more fun to find songs that leap back and forth between those two extremes, temporarily forcing you to survive by the skin of your teeth while you wait for a boost in power.

You can play songs individually or try to survive a whole album full of tracks with limited lives in Survival mode. Whichever game type you choose, your score is tallied at the end and added to an overarching ranking structure that adds a devious level of addictiveness to Beat Hazard. Each rank-up gives you a new bonus, such as more bombs or lives to start the level, or losing less power and volume when you die. These ranks add longevity and a goal to the game -- you need to hit rank 50 just to unlock the highest difficulty setting, where the game gets even better, and this will take most players at least five hours.

Assuming you’ve got a compelling enough discography on your computer, though, the game should stay fresh for that five hours and well beyond. I still love games like Rock Band and DJ Hero and how they teach me to have appreciation for music in a new way, but Beat Hazard offers up something totally different and unique: the ability to take the music I already love and have it influence a game that I’m having a blast with. It’s going to be hard to go back to pressing buttons on a track.

Though I wholeheartedly recommend Beat Hazard to any music enthusiasts who are also fans of Geometry Wars-style dual-stick shooters -- I'd easily give it a 9 if I were doing a proper review -- there are a couple of caveats. In addition to the downloadable PC version, Beat Hazard is available on Xbox Live Indie Games, but the PC version is recommended simply for ease of accessing your music collection. Likewise, though, if at all possible, you should stick to an Xbox 360 or similar dual analog gamepad rather than the mouse/keyboard setup that’s also available for the PC version. And be warned if your music collection mostly comes from iTunes: Beat Hazard supports several song formats, including MP3s, but the .M4A files you get from iTunes do not work at this time.

Comments
  • What if the song came after the game though...
    http://www.youtube.com/watch?v=UItrdJLixaI

    Ever seen the Animusic series? CG animation in time to music (or vice-vera) I still don't understand which came first, but it's intriguing to watch little robots playing a song.

    Music plays a big part of gaming, audio to accentuate the existing art, often irritating the player with bad choices. I wish more games would let you control the background music that accompanies a level without having to mute the music and switching to the radio.

    I've always loved music, but I can't play a plastic guitar. I'd like to see more games involving music directly affecting the gameplay dynamically, not too many of those. It's like living life with a soundtrack (but in reverse), which we all want to do.
  • cha chow

  • After reading the article, I can't seem to shake the image of playing this with "Staying Alive" being blasted through my speakers. Crazy

  • Fade To Black would be the perfect song for the battle to start off tough and then end with you kicking the crap out of everybody.

  • I saw this blog and went and got this on XBLA. I'm having a blast! Playing it with Tool's "Undertow" and Disturbed's "Indestructible" albums =)

  • I love this game. I've been playing it for a month now and its still great. Try some Gorillaz, or maybe a few choice Phish tracks for some fun.

  • hmm, loving this game! just got it!

    thanks phil

  • Laid To Rest, Bloodrunk, Kill It, Murmaider, Taking Back My Soul, Ride The Lightning, Raining Blood, Kill Your Idols - These are perfect songs for this game! Oh, and Pump Up The Jam.

  • For those of you interested in the songs I just wrote, the bands who made the songs are: Lamb of God, Children Of Bodom, Helloween, Dethklok, Arch Enemy, Metallica, Slayer, Static-X. You should definitely hear those songs.

  • This is one of the coolest concepts involving music in a video game I have ever heard.  I'm not guaranteeing I will get this, but it is very intresting.  Thx for this article Phil :)

  • Really happy to hear that some of you are checking the game out and enjoying it. :) It's honestly been one of my favorite games that I've played all month.

  • My friend and I both grabbed this off the Arcade the day it hit and we're constantly finding new songs that work great with it. Pantera's "Cemetery Gates" has been one of the favorites, as well as Devildriver, The Crystal Method, Darkest Hour, and a bunch of others. Phil is right, this game is a f***ing blast to jam out on...

  • I'm checking this out right after work. I'd like to play this game to Decapitated's 'Winds of creation'!

  • @Phil

    My Question is this. How much is it on live arcade and does it access songs you have stored on your hard drive on the 360?

  • Definitely looking for this when I have the chance!  Judging by the info you gave, some of the songs I think I'll try to play on it are Toxicity, Devil Went Down To Georgia, Tommy The Cat, Money, Schism, and (for grins 'n giggles) She Thinks My Tractor's Sexy.

    For those that don't know the bands/artists, it's System Of A Down, Charlie Daniels Band, Primus, Serj Tankian, Tool and Kenny Chesney, respectively.

    This is going to be teh awsumz.

  • Oh yeah, someone was telling me about this game at a party a few weeks ago. My immediate thought was, "A*Team Theme Song, over and over again." but then I thought, "No, that's cheating." Maybe some Philip Glass or a Percy Jackson audio book? Trout Mask Replica? George Crumb? Wesley Willis?

  • I may check it out.

    @Phil

    How much is it going to cost on XBLA?

  • When you play Skynyrd your spaceship crashes and you lose all but a few lives.

  • Horrible, horrible comment you should be ashamed of yourself.And to think you call yourself a musician,and come up with a very classless joke like that.pity

  • But wait, there's more! Nirvana makes your weapons fire backwards. The Carpenters makes your ship really thin. TLC automatically wrecks your ship. T-Rex does too except no one under 45 really cares.

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