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How Journey Restored My Faith In Gamers

Over the last few weeks I have found myself slightly embarrassed to be a video game fan, due more or less entirely to the controversy surrounding Mass Effect 3. First, entitled fans began demanding that the ending of Mass Effect 3 be changed. If Roger Ebert had found out about that, (he didn’t, did he?) he would have had a field day at the expense of our favorite medium of storytelling. I can just imagine his blog explaining why demanding the ending be changed for what is considered to be one of gaming’s most interesting narratives, proves that video games are just a consumer product and not a creative means to tell a story. And I would be compelled to agree with him.

Second, was the poll run by Consumerist, where Electronic Arts won the honor of being considered the worst company in America. The gamers mentioned above rallied to deliver a message to the Internet saying that they think a company that makes video games is worse than a debatably corrupt bank.  A company that make those super fun things we’re all obsessed with, is worse than a bank that has the legal right to remove you from your home. Great job guys. You really showed them. We gamers clearly have our priorities in order.

I was feeling disheartened, but then I started playing Journey.

I played through the game in one beautiful sitting, but the thing that restored my faith in gamers, was during the second playthrough that I began immediately after finishing my first.

The following contains Journey spoilers, so tread lightly.


I was re-exploring the tower area that leads into the snowy mountain with another player. I was trying to grab a few of the Trophies I missed on the first run through, one of which was to meditate with another player for 20 seconds. I sat on the ground, they stood next to me for a moment, and then they sat down next to me while we quietly waited for the Trophy to pop. I think they may have known what I was trying to do, and I was appreciative of their silent help.

We continued moving up the tower, activating the magical sand that allows you to swim through the air. We made it all the way to the top, when my mysterious partner started sending out their alert to grab my attention. He waited until I walked up to him, and he jumped into the floating sand. I decided to join him. We dropped for what felt like two or three minutes when they started to head towards a seemingly random section of the tower. I followed, and contained inside was one of the creatures from thatgamecompany’s previous title, Flow. I got the sense that this stranger just wanted show me something cool, which is exactly what they did. There was no benefit for them. There is a Trophy for uncovering the, “mysterious creature,” as it is coined in the game, but they didn’t need me there to get it. And if they knew exactly where it was, I would guess that they already had the Trophy.

The whole experience, in an odd way, restored my faith in fans of video games. I’m still embarrassed by the gamers out there fighting the wrong fight against the psychosomatic tyranny of Electronic Arts and Bioware and their awesome game, but my experience in Journey reminded me that the Mass Effect 3 ending fighters make up a small percentage of the gaming culture, and that the majority of gamers are just awesome people who want to show me cool hidden stuff in games like Journey.

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Comments
  • I still need to beat ME3, so I don't even know if I want to change the ending.
  • I had a similar experience when a far more experienced Journey player basically guided me to a bunch of places in the second open desert. He got me like 3 glyph's and the mirage flower trophy, it was a nice gesture and slightly different than the guys who teabag me on CoD.
  • Journey was beautiful.  I played with the same person throughout the whole thing, and it was one of the best experiences I've ever had.  Amazing game.

  • I find it slightly embarrassing that I continually see journalists group entire clusters of passionate fans as entitled and doing it in such a condescending tone. Especially considering that a good portion of these fans just want a proper send-off to a series that they hold so dear.
  • Someone should tweet Roger Ebert all of the "Gamers Want ME3 Changed" stories. That would be hilarious to see all those fans pissed off by another Video-Games-Are-Not-Art article, especially when he's referencing the controversy.
  • Journey looks awesome. Definitely need to play it.

  • your experience with jurney shows just how awesome that game is
  • That's a great story! I do feel gamers can overreact over some things, but everyone is entitled to their own opinion. Also, I'm glad when people show their good side in games, because it makes the expierence better to play.
  • You gotta take pleasure in the little things.

  • Mod

    I wish these sweet little things could overcome the foul bigger things. No one outside of our social group will be looking at the whole Journey thing. They'll just be looking at how spoiled we appear to be. Great blog though Kyle.

  • Of course Journey restored your faith in gamers, they told you not to stop believin'. I don't think I'll ever run out of Journey jokes.
  • Journey was, is, a game I won't soon forget. The day that preceded, the actual experience I had on my play-through... the sights and sounds, home theater cranked to deliver it as intended. Similarly, I had a smile on my face as I thought about how such a simplistic game mechanic had me and my partner working so closely together.

    I struggle to think of the best words to describe Journey, as a game or otherwise... it really was just a beautiful journey.

  • My girlfriend played through Journey and it was miraculous to witness her interactions with some of the other players. She is not much of a gamer so she was having some trouble with simple platforming actions. I was personally getting a little frustrated just watching her but the people playing the game with her were surprisingly patient. They sat still waiting for her to land a simple jump and often worked hard to demonstrate the actions to her and show her how to play. It was amazing.

  • I steered clear of the bulk of this article for fear of spoilers (thank you for a proper warning, Mr. Hillard), but I'm entirely in agreement with this reporter's assessment of both the ME3 embarrassment and the Worst Companies debacle (the latter of which I'm more concerned about). Have some respect, people, and straighten out your priorities. These two instances disheartened me, too.
  • i stopped the me series after 2, so i am not aware of the whole ending debacle. the GI staff seems to like it though. before we start the billionth flame war about its ending, whos exited for the witcher 2 for 360?
  • I couldn't agree with you more. There are some sorry people on this planet, and we're always gonna have to listen to their crap.
  • downloading now!

  • Totally agree with everything you say, the EA/ME3 thing is just embarrassing as a gamer. Journey left me absolutely breathless, and is so far my top contender for game of the year. I've never played anything like it.
  • Journey is the best game I've played since flower because it doesn't need the over-the-top violence of blockbuster titles to keep me engaged with the story. I'm a bigger thatgamecompany fan now.
  • I personally wouldn't recommend this game. It literally made me fall asleep playing it in a Play Station tent before. The managers had to wake me up and throw me out that day. Just trust me, DON'T waste your money on this crap game!!!!
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