Update: I've added Dragon Age: Inquisition to the list of games for which I've gotten all 1000 achievement points...except it's a Platinum Trophy this time.

Original Story: I want to clarify this right away: I’m not an achievement junkie. I don’t get an adrenaline rush from the distinctive bloop that accompanies the “achievement unlocked” message, and I don’t care about my gamerscore. Given those facts, it may seem strange that I have gone to absurd lengths to get every achievement in a small handful of games. These elite titles are the members of my 1000 Club. 

Achievements aren’t meaningless for gamers like me. I have been known to obsessively collect knick-knacks, grind levels, and accrue percentage points toward total completion. I may not care about the gamerscore side of the equation, but I’m always looking for fresh goals and objectives that will give me an excuse to spend more time with awesome games. Getting all 1000/1000 points is mainly of symbolic importance; by getting every achievement, you have likely seen almost everything that the game has to offer…or at least the parts of the experience that the developer thought were important.

Doing this with every title I play would just make gaming feel like a chore. The members of my 1000 Club are the standouts that, for various reasons, inspired such obsessive loyalty from me that I was compelled to explore their every nook and cranny. Those things will be different for each gamer, so what makes you decide to induct a game in your 1000 Club?

Dragon Age: Inquisition (Update 3/16/15)

When Inquisition first came out, I couldn't stop playing it. I did a full playthrough for my review, and then another one once it actually released. I was obsessively thorough on that second run, completing every area and performing every companion quest. This led to me getting most of the trophies as a matter of course. However, I didn't play on a high difficulty, so once I had some space, I decide to revisit Game Informers 2014 game of the year while playing on Nightmare, the hardest setting. For me, the most interesting thing about this playthrough was the lopsided way the challenge was balanced. The early fights – from the first Pride demon to the incidental encounters around the Hinterlands – were brutal. Low-level characters don't have a lot of options in combat, and I loved the thrill of surviving every fight by the skin of my teeth. I was even forced to use the tactical view to manage my characters' positions and abilities – something that was never necessary on lower settings. However, the further I got, the easier things became. Once you earn more abilities and invest in some high-quality weapon and armor schematics, battle doesn't have the same lethal edge. Later, once I had my specialization class, even my fights against dragons and the final boss were downright trivial; I actually had to check the menus to make sure the difficulty hadn't dropped somehow. While I enjoyed the punishing nature of those early hours, I wasn't too disappointed when the challenge was less severe. I love this game for many reasons, but the way it pushes my skills as a gamer was never one of them. As a side note, this is actually my first platinum trophy! I hadn't intentionally avoided them up until now, but I tended to play multi-platform titles on 360 last generation. This time, I'm leaning toward PS4, so hopefully this is just the first of several platinum trophies.
(Dragon Age: Inquisition trophies here

Lightning Returns: Final Fantasy XIII (Update: 3/10/14)

After reviewing Lightning Returns, I was excited to get my hands on the retail version and play through it again – which is weird, since the game isn't very good. Here's the thing: Lightning Returns is more enjoyable if you already know exactly what to do, who to talk to, and which quests to focus on. With one playthrough already under my belt, all of the experimentation and head-scratching was gone, leaving me to focus on optimization. Plus, the whole game is essentially one giant quest checklist – something that inexplicably appeals to me (as I've mentioned in this feature before). Even though this game has a lot of content, the achievements are not challenging to get. None of them are difficulty-dependent, so you can blow through on the "easy" setting the whole time. You don't even need to venture far off the beaten path for most of them; the two biggest pains are getting the elixir (which requires farming 100 soul seeds) and upgrading 30 accessories (which can only be done after the first playthrough). Other than that, the achievements come pretty easily with only minor detours, like fighting in the arena multiple times or beating the disappointing "ultimate" monster. I wish some of the achievements rewarded more post-game content (like Final Fantasy XIII-2 did), driving players to complete every quest, experiment more with weapon customization, and play on the higher difficulties. Then again, that would mean I'd need to spend even more time with Lightning Returns, and even though I had fun, right now I'm feeling pretty good about being done with the Final Fantasy XIII saga.
(Lightning Returns achievements here)

Dragon's Dogma (Update: 6/3/13)

I played a lot of Dragon's Dogma over this last holiday season, but stalled out for reasons I don't even remember. When Dark Arisen came out, the hype gave me new jolt of enthusiasm and reminded me how much fun I was having, so I bought Dark Arisen and loaded up my old save. I had been playing with the 1000 points in mind from the start, so I had already meticulously been completing every quest (which is necessary for the time-consuming "The Hero" achievement). I was already practically at the end of the game when I stopped playing the first time, so I beat the dragon and spent a ton of time doing post-game stuff. I plowed through the Everfall, got a bunch of loot, and beat Dark Arisen...even though you don't get achievements for it. Then I did the (crazy!) true ending for the game and started up my new game+. None of the achievements are difficult in Dragon's Dogma; by the time I was on my second playthrough, I only had a couple clean-up ones left. If you're willing to invest the time (and have patience for some tedium), Dragon's Dogma is an easy 1000 points. However, I can't stress this enough: You need to get the Eternal Ferrystone (a reward in Dark Arisen for having an original Dragon's Dogma save), because it drastically cuts down on the annoyance of having to hoof it everywhere all the time.
(Dragon's Dogma achievements here

Devil May Cry (Update: 3/25/13)


To get the full 1000 in DMC, you need to be okay with playing through the whole game six times. There are achievements for playing on Nephilim, Son of Sparda, Dante Must Die, Heaven or Hell, and Hell and Hell difficulty. You have to play each of them because they unlock sequentially; there's no "beat one and the earn the achievements for the lower levels." Plus, there's an achievement for getting all SSS rankings on Nephilim, which means you'll probably have to play through all of those missions again to ace them. During the course of all those playthroughs, you'll almost certainly rack up all the other achievements without a problem. Of course, skill still plays a role, but only a handful of sections pose a challenge. For me, the hardest parts were beating the final boss on Dante Must Die mode and getting SSS on Mission 17. Apart from those roadblocks, persistence generally gets the job done.
(Devil May Cry achievements here)