I want to clarify this right away: I’m not an achievement or trophy junkie. I don’t care how many I have, and I don’t get an adrenaline rush from the distinctive sounds the play when they unlock. Given those facts, it may seem strange that I sometimes go to absurd lengths to hit 100 percent in certain games by unlocking every trophy or achievement. Here’s the reason I do it: I’m always looking for fresh goals and objectives that will give me an excuse to spend more time with games I love. Getting a platinum trophy or racking up 1000 achievement points is mainly of symbolic importance; it means I’ve seen the parts of the experience that the developer thought were important. I don’t do this with every game I play (that would be a chore), so the members of my 100% Club are the standouts that inspired such obsessive loyalty from me that I was compelled to explore their every nook and cranny. This list runs down all the games I’ve gotten 100 percent in (according to trophies and achievements), with updates when a new title is added to the club.

Persona 5 (Update 4/14/17)
Sometimes trophies are good for prompting players to dig deeper into games that don’t otherwise demand much investment. Persona 5 is not one of those games; after spending 100 hours playing the game for review, I still couldn’t get enough of this fantastic RPG, and decided to prolong my time with it by shooting for the platinum. Instead of a bunch of busywork trophies, most of the harder tasks in Persona 5 are things I really wanted to do. Max out all confidants? Beat the secret superboss (which I did with help from this persona)? Finish every Mementos quest? I was excited to tackle all of those challenges. The only one that made me a bit anxious was “Passionate Listener,” which involves hearing 250 lines of navigation dialogue. A similar trophy in Persona 4 Golden sounded like an absolute nightmare and scared me off of the platinum in that game, but it’s not so bad here (I got it near the end of the sixth palace). Other than that, delving into new game+ for a handful of leftover trophies was a great excuse to spend a little more time in this stylish, captivating world.

Mass Effect: Andromeda (Update 4/4/17)
If you look through my whole 100 Percent Club, you’ll see that completing Mass Effect games is a bit of a tradition (obsession?) for me. Though I fully acknowledge its problems, I think Andromeda is a fun game, and I enjoyed the extended time I spent with it. This time around, I was surprised to find that getting the trophy for the Insanity playthrough wasn’t the hardest part; thanks to new game+ and better encounter design, the extra layer of difficulty only presented problems for me during the final fight. The bigger hassles are the trophies that steer you toward specific techniques in combat, like killing enemies while hovering, or having your constructs defeat a certain number of foes. I understand the desire to drive players toward powers and methods that they might not otherwise use, but the number of kills required for these trophies is a bit high, and completing them felt less like experimenting and more like being forced into gameplay styles I wasn’t interested in. After finishing one, I would always just switch back to the Adept profile I know and love. The trophy requiring the completion of three different romances was also a bit weird for me, but that’s mainly because I didn’t find one of the romances compelling, much less three of them. However, I enjoyed striving for full viability on all of the planets, completing companion missions, and racking up kills with biotic combos – and even with the platinum trophy, I still think I have plenty of Mass Effect multiplayer in my future.

Final Fantasy XV (Update 1/5/17)
I’ve been looking forward to this game for a long time, so when I finally got the opportunity to play it, I really settled in for the long haul. I knew that I was going to go for the platinum trophy from the start, so I took my time, methodically finishing sidequests and optimizing my experience points. I have an obsessive streak, so this wasn’t really a problem – but it did leave me over-leveled for most of the game. As a result, none of the trophies presented much difficulty; even the Adamantoise (which is apparently supposed to be a grueling endurance fight) went down without incident. For me, the most annoying one to get involved raising Noctis’ fishing skill to 10. The other characters’ skills (photography, cooking, and survival) level up naturally through the course of the game, but you need to actively choose to do a fishing minigame to raise Noctis’ skill. It’s not too hard, and you can grind through it, but it still means spending time doing something that isn’t much fun. My other complaint is the lack of trophies for later feats, like doing Randolph’s weapon quests, killing the Menaces, and finishing the Pitioss Ruins. These are among the most difficult accomplishments in the game, and not having a badge of honor for them seems strange – though fun and challenging end-game content is a reward by itself.

Odin Sphere Leifthrasir (Update 6/30/16)
I played (and reviewed) Odin Sphere when it originally released on PS2, but I always told myself that I’d go back and revisit it someday. I never did, which is why Leifthrasir is a perfect opportunity; this remaster has all of the stuff I loved about the original Odin Sphere, but fixes practically everything that bothered me. Because I was reviewing this game before it officially came out, I couldn’t connect to the servers and check out the trophies early. When they were finally available, I saw I had already obtained a lot of them through the course of my normal playthrough (since many of them are story and exploration-based). With most of the hard work already done, I decided to dive back in for a few hours for some trophy clean-up. The biggest pain is making sure you eat all of the recipes in the traveling restaurant – don’t even try for that one until you beat the game and are able to share items among all the characters. Plus, the recipes you have eaten aren’t tracked well, which also complicates getting the trophy. Another tricky feat is getting the best ending, which requires you to play through the final encounters multiple times using multiple characters; since no trophies are difficulty-dependent, I just dialed it down to easy for this portion of the game. I did the same thing to get the trophy for beating the lengthy boss gauntlet area that opens up after you finish the game. I always enjoy when a good game provides you with reasons to keep playing, and Leifthrasir’s selection of compelling (but not overwhelming) post-game tasks felt like a perfect fit.