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My Favorite (And Least Favorite) Strategy Guides

Strategy guides have an undeservedly bad reputation among hardcore gamers. Some seem to think that guides are just for people too stupid to figure a game out, or for those who want to get all of the reward with none of the effort. I disagree. I believe strategy guides help me get the most out of my games, and these are examples of the guides I’ve owned that accomplish that goal with flying colors…plus one that fails miserably.

Even for those who don’t view strategy guides as cheating, another question comes up when discussing them: Why not just look up all the answers online? As printed books, strategy guides offer an element of design, organization, and easy access that you can’t get on most game help sites. They are complete resources, often written with the direct assistance of a game’s development team. They have maps, lots of pictures identifying key locations, and give you all of the information in one place. If you’re just looking for a boss strategy, I agree that you can get that anywhere. However, the best guides offer more than that; they help you see things you didn’t even know were in a game.

That’s the main reason I’ve been a user of strategy guides for years. It’s resulted in me acquiring a hefty collection of the books, and here are a few of my favorites.

The Elder Scrolls V: Skyrim

Skyrim is a huge game, and this guide from Prima Games does a fantastic job pointing you toward the best content. The full map has all of the locations marked in case you’re looking for something specific, and detailed information on how all of the guilds, side quests, and campaign missions intersect. Skyrim isn’t a challenging game from a difficulty standpoint, but it’s easy to get overwhelmed by the size of the world and amount of content. This guide helps you narrow your focus if you’re just beginning, and gives you all of the finer points and hidden items if you’re looking to add another 100 hours to an already lengthy playthrough.

Metal Gear Solid 4: Gun of the Patriots

The mission walkthroughs in this guide from Piggyback Interactive do their job, but the real strength is how the guide focuses on giving hardcore fans of the series everything else they could want. Kojima Productions is known for putting lots of Easter eggs in its Metal Gear Solid games, and this guide helps players find the cool touches they may have missed. It also has important pointers about how the game changes if you are playing on harder difficulty modes, plus you’ll find well-written story and character summaries (and an interpretation of the ending) for those who may need some help connecting the dots. If you love to do a deep-dive into Metal Gear Solid games, this guide is invaluable.

Radiata Stories

I think Radiata Stories is the most under-appreciated RPGs of the PS2 era, but whatever you think of the game itself, you can’t deny that BradyGames’ strategy guide is an excellent companion. To understand why, you need to know something about the game: one of the major draws is collecting allies. These people have individual daily shedules, and often have specific and bizarre requirements for joining. The whole first part of the guide is devoted to every single ally, where you can find them, and what you need to do to recruit them. It’s a complicated task, but the information is thorough and well-organized…though it just looks like a mess on first glance:

The other aspect of the guide I appreciate is how it explains the consequences of a major choice you make about 75% of the way through the game. The game branches into two different paths at that point, but the guide makes sure you never feel like you did something wrong. I still page through this one occasionally even though I completely cleared the game long ago.

On the next page: 2 SNES classics and the worst strategy guide of all time!

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Comments
  • i rarely ever get them just no use for me
  • One of the worst ones I ever had was a dragonquest 8 strategy guide. It was spoiler free so it didn't tell me any useful information after about 3 quarters of the game, including the final dragon dungeon that was hard as $hit.
  • You know I think it was due to the unhelpfulness of that FFIX strategy guide that I started using the internet for hints more than books.

  • I want the Skyrim one...

  • Worst strategy guide ever: Reiner's strategy guide for The Legend of Zelda. Kablooie! :)

  • Dragon Age II had a really good strategy guide, even though some things were incorrect (like the location of certain crafting resources). It had a full display of maps, walkthroughs for every quest, summaries for each companion so you know their strengths and viewpoints, a bestiary for every enemy in the game, and, my favorite part, a little Dragon Age encyclopedia that gave information about every nation, race, and religon in the DA universe. Also, it gave a useful interpretation of the fumbled ending.

  • This year has seen my first guide purchases since 2006. skyrim and Dark Souls.
  • The most pointless one would be the Modern Warfare 3 strategy guide, who could possibly need help with "shoot that guy, then shoot guy."
  • I miss strategy guides. In the days of modern internet technology, they're almost obsolete, but I agree with you that a lot of times they feature information and details such as concept art that you wouldn't be able to find anywhere else. Back when I used strategy guides regularly, I typically only used them under two circumstances: a.) on my first playthrough, I'd only use them when I found that a particular section was frustrating enough that I didn't want to play anymore, and b.) on my second playthrough I'd follow its instructions step-by-step so that I knew I was getting the most out of the game. One really good example I have is from Final Fantasy X-2. Spoiler alert for anyone who hasn't played it but who intends to: you can save Titus. You can bring him back. And it's really awesome, and I still tear up when I watch the cutscene where you finally are reunited with him. But the thing is, if you didn't read the strategy guide, you might never have any clue that it was possible to do this. The reason for this is that there are three endings to the game: poor, good, and best. The only way to get the best ending is by getting 100% completion of the game (without the guide, I managed to get 95% on my first playthrough). But the difference between the poor and the good endings is entirely dependent on pressing the X button one time during a final cutscene as Yuna is leaving the Farplane Abyss. There is NOTHING in the game to indicate that you should push the X button at this moment. Nowhere in the game are you ever given the indication that something special will happen at this point. It takes place after the final boss fight, as Yuna is leaving the area. You'd think that the player's actions would be over at this point. For all intents and purposes, this part of the game resembles a closing cutscene. But if you press the X button during this one, brief scene, a special event takes place and you are given the choice to reunite with Titus. And even then, you have the option of saying no. And the crazy thing is that, had I not just happened to read through the rest of the guide at this point, secure in the knowledge that I'd beaten the game "legitimately" and so there could be no harm in reading ahead now without fear of spoilers, I never would have known to hit the X button at that moment, and so be given the opportunity to reunite with Titus, who was the catalyst of my journey in the first place. That's why I love strategy guides. Because sometimes there is information in those pages that the game itself never reveals to you and that you, as a player, should not be expected to learn or earn by "legitimate" means. It's not cheating, man. It's research.
  • I buy strategy guides for games that I get super into even if I don't necessarily need them. I eventually thumb through them but the real reason I got it is because I want a collectible thing to go along with the game. One that was surprisingly good was the MW2 one because it gave you good tips and things for multiplayer, it even gave you rundowns of maps to help you learn them. Another one that I really liked was the guide for Uncharted 2. It helped me when I was stuck on that last puzzle(turns out I just needed to flip through the pages in his book a bit to find the solution) and it gave an excellent guide to finding the treasures. But I think the main reason I like it is because after I beat the game I read through the whole guide and I remembered all the awesome moments from that game, inspiring me to play through it again.
  • I think the most useless guide for me was the ES: Oblivion guide book. I think it would have been better if I had gotten the game at launch instead of 2 years afterwards. By that time every single detail had already been put on the UESP (the true and best elder scrolls wiki). They even have a google map of Cyrodiil.

  • I was obsessed with the MGS1 strategy guide and still remember finding all of the easter eggs like the ghost pictures and...other things that aren't ghost pictures (its been a while).

    I never thought about picking up any of the other MGS guides because I always beat them the first day of release and forget how amazing Kojima's easter eggs are.

  • Final Fantasy IX truly is the worst strategy guide of all time.

  • I think Reiner's guide for the original LoZ should be in this somewhere. Under Best or Worst, that's your choice.

  • i agree with joe.  strategy guides help gamers get the most out of their games.  and the guide for ff ix is disappointing.  i love that game.

  • I have the Skyrim study guide, and not only is it extremely helpful but it looks great too.

  • I got the Strategy Guide for the Skyward Sword. I think I will continue buying guides for specific games.

  • "I’m furious about this, even today. I want my $12.99 back."

    Joe, that's what makes it the best strategy guide ever.

  • I use to use guides for the Legend of Zelda games, but now I wait until my second play through of a game to use a guide, unless it is a game like Skyrim where it is nice to know where the really fun stuff is (although it is all really fun).  

  • Kablooie!

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