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In Defense of the Imperfect 10
Review
scores almost always generate controversy...or at least mild outrage.
Whether a reviewer heaps hate on your favorite franchise (probably
Sonic), or loves a game you think is unplayable, at some point you have
probably taken issue with a review score. However, there is one number
on our scale that has proven more controversial than all the rest: 10.
The argument goes something like this: No game should
ever score a 10, because that number represents an abstract notion of
video game perfection that no earthly game could ever achieve. No game
is absolutely flawless, and therefore, no game can ever rightfully be
assigned a 10.
That's total B.S.
I agree that no game is
perfect – but perfection isn't the point. No one expects perfection in
any form of entertainment. Does the Academy only give Best Picture to
perfect movies? Is the Hugo award only bestowed upon perfect science
fiction? Of course not...perfection is impossible to assess, especially
when it comes to subjective media like literature, film, art, etc.
Games aren't any different in that respect.
I've
awarded three 10s in my years of reviewing with Game Informer: God of
War, BioShock, and Metal Gear Solid 4. All three of those games – each
adored by critics and consumers alike – had problems. If you look hard
enough, you can always find a reason to say that a game doesn't deserve
a 10. God of War had too many button-press sequences. BioShock's ending
was a letdown. Metal Gear's cutscenes were too long.
But do you
remember how awesome those games were? The first time the Hydra
attacked Kratos? Would you kindly? The return to Shadow Moses? Those
weren't just mechanically assembled pieces of a commercial
product...they were artfully executed moments that defined and changed
the way I thought about video games. At the moment they happened, I
thought "Wow...this is the coolest thing I have ever seen." What more
could you ask for? If you don't think a game full of those moments
deserves a 10, maybe you don't like games as much as you think you do.
As
a reviewer, it is tempting overweigh the flaws, to rationalize yourself
off the edge. A 9.75 is still a fantastic score, and will receive far
less scrutiny and raise fewer eyebrows. But then, who are you really
serving? It's disingenuous to your readers, who are presumably reading
your review because they care (on some small level, at least) what you
truly think. It's not fair to the developer, who should be given proper
credit for creating such an amazing game. Also, it's not fair to
yourself, because you don't want to think back and regret that time you
didn't go with your gut.
Of course, a lot of thought goes
into this process; just because a 10 is under consideration doesn't
mean it should automatically be bestowed. However, to withhold a 10
because of minor flaws (yes, imperfections!) is ridiculous. Sometimes a
game is so mind-blowing, so immersive, and so fun that it simply
deserves the highest possible praise you can give it. That's what a 10
is for, and it wouldn't be a part of the scoring system if it weren't
meant to be used.