The lights are on
Veteran Member - Level 14
A few years ago, I was stuck in a ridiculously line at TGS. Level-5
was giving away a free DS sampler that included some bizarre soccer
RPG, and I promised to snag one for a co-worker. Unfortunately,
everyone else in Japan seemed to have had the same idea. To get the
sampler you had to play a bunch of games in the booth, and the line was
slow as anything. Level-5’s booth was right next to Marvelous
Entertainment’s, and so I saw this trailer about a million times over
the course of an hour or so.
I watched and loved Twin Peaks back when it first aired, so the
trailer stuck out to me. Again, I saw it about a million times, so
maybe my mind just snapped somewhere along the way. Regardless, the
thought of a game that was clearly modeled after the show sounded
pretty cool. (Twin Peaks’ legal team apparently wasn’t quite as hot on
the idea. Access Games had to change a few characters and some set
pieces to avoid getting sued into oblivion.)Eventually, I
managed to completely forget about the game. That’s what happens when a
name changes—from Rainy Woods to Deadly Premonition—and nobody in the
United States seems vaguely interested in generating any buzz. I only
noticed it when I saw the game’s name on a list of this week’s game
releases and looked it up. Aha!Ignition Entertainment has
brought the game to the U.S. for the shockingly low price of $19.99.
Yeah, I sound like an infomercial, but the thought of a new game
selling at retail for that price on the Xbox 360 and PS3 stuns me. Not
that I’m complaining, mind you. I picked it up this afternoon, figuring
that even if it was completely terrible it wouldn’t be that big of a
financial setback. So… is it completely terrible? The answer is kind of
complicated.I’ll just come right out and say that Deadly
Premonition is better than the sum of its parts. That’s a relief,
because a lot of its components are completely shoddy. It’s ugly.
Combat is not very good. The sound design is broken in a lot of ways.
And yet, I definitely want to see it through to the end.
Email the author Jeff Cork, or follow on Twitter, Google+, Facebook, and Game Informer.