It seems like light years since we did the magazine redesign, but the truth is the Resistance 3 cover marks the one-year anniversary for our new look.

And what a year it was. I would say it's our best 12-month stretch of covers in Game Informer's history. The Epic Mickey cover sits on the wall just behind my computer monitor, so it is always just a glance away. When we designed that cover, I never thought it could be beat. We were starting from the top, and from there on I thought we could only go down. How wrong I was. I still consider Epic Mickey to be drop-dead gorgeous, but the past year has had some outstanding pieces of video game art (not to mention a who's who of kick-ass games).

Following Epic Mickey, we had the eight classic covers for our 200th issue.

The L.A. Noire and Portal 2 issues used multiple perspectives to such amazing effect.

There were also endless examples of outstanding landscape design, including our Dead Space 2, Halo: Reach, Gears of War 3, Dragon Age 2, and Resistance 3 covers. And who could forget the crisp white covers of Batman: Arkham City?

We worked with Irrational Games to create the Bioshock: Infinite covers in the spirit of the Saturday Evening Post. These take the cake. Breaking the mold and doing something different really worked for these covers, and it just means we have to come up with new ways to push our covers in the future.

That's what this is all about. What can we do next to out-do ourselves? We have some ideas still left up our sleeves.

The developers deserve a lot of credit for our covers, and I thank them for all their efforts to make sure that Game Informer magazine covers stand above the rest.

To see all our covers you can jump over to our Cover Gallery.

Which one was your favorite?