The lights are on
You already know about the high-octane announcements that came out of Nintendo's press conference. Out of my twelve pages of notes, however, a few things stand out that you might have missed. I apologize for the punny title (it’s my last name, get it?), but everyone needs a schtick, right?I had to watch Miyamoto to understand the Zelda demo. You always look at the screen during game presentations – watching some dude man a gamepad conveys no useful information. During the Legend of Zelda: Skyward Sword demo, I found myself having to force my attention to Miyamoto’s gestures to understand why I should care about what I was seeing. This seems like a small thing, but I’ve never had to do that before in the thousands of game demos I’ve seen in my career. Hopefully Nintendo’s excuse about wireless interference is legit and the control isn’t as awkward as it looked at times.
The enemies’ screams when whipped are hilarious. I couldn’t suppress my giggles at the squeals coming from Link’s enemies as Miyamoto whipped them in the face. The best part is that you can’t kill anything bigger than bats with the whip itself, so you’re free to continue the torment as long as it maintains your interest. Yeah, it’s sadistic, but don’t tell me you never ran over a pedestrian in GTA just for the hell of it.
The scorpion boss Link faces uses the same blocking mechanic as the plants. Nintendo didn’t show off live gameplay of this, but the trailer reel that played after Miyamoto’s demo clearly showed the scorpion boss using the same vertical/horizontal blocking method that the plants used to protect the weak spots inside its pincers. Between the scorpion, the dudes with swords, and the plants, that’s three enemies already shown that use the same mechanic…
Mario Party Mix includes nationball. You probably called it something different when you were a kid, but this game was easily my playground favorite. You put teams on either end of a tennis court, basketball court, or similarly shaped playing field. Then you try to peg each other with playground balls – but if your throw gets caught, you’re out instead. Unless I miss my guess, that’s exactly what the mystery game in Mario Party Mix is. I couldn’t be more excited unless it was pinguard.
Mickey’s ink effects looks awesome. The Epic Mickey demo was impressive overall, but this one little detail stood out. As Mickey moves, little streamers of ink fly off of him just like in the art from the GI cover last year. It’s an incredible effect that does a great job of selling a sense of motion and contributes a lot to the overall tangible paint aesthetic. Between the cool demo and Warren Spector’s obvious affection for the source material, I’m sold on Epic Mickey.
I’m not interested in “taking Metroid down new emotional corridors.” The Metroid: Other M trailer focused on Samus’s face under her helmet several times, clearly trying to sell the story via her expressions. Then Reggie talked about how Team Ninja is focusing on storytelling, yadda yadda. I’m not feeling it. The beauty of Metroid – and I’m a huge fan; Metroid Prime is my favorite title of the last console generation bar none – is in the way it sells a story with a minimalist musical score and a sense of desolation and desperation imparted by the visuals. If you have to resort to telling the story via a bunch of explicit cutscenes and dialogue, you’re doing it wrong (in Metroid, anyway). Reggie paid lip service to the franchise’s traditions, but I’m not buying it yet. Hopefully the final game proves me wrong.Donkey Kong Country Returns makes awesome use of its backgrounds. I love me some DKC, and I can’t wait to play it (holiday 2010 release, yay!). The thing that struck me the most about the brief trailer at Nintendo’s press conference was its excellent use of its environments to create gameplay. A giant octopus smashing out platforms with its tentacles and a pirate ship firing cannonballs both appeared, and one sequence showed DK and Diddy being fired onto another 2D plane from a barrel. I have nothing else to say about this but hell yes.
Kid Icarus Uprising moves really fast. While everyone else was nerding out over Nintendo resurrecting yet another dead C-list franchise, I was marveling at how fast the game moves. Starting with Halo, unusual control schemes and new technologies have slowed down the action to accommodate the imprecision inherent in changing gameplay paradigms. Kid Icarus moves more like Ninja Gaiden than Zelda. I’m surprised and impressed that Nintendo seems to be aiming at core gamers with its big first-party 3DS launch title.
Come back later for more observations from E3 and beyond that you wouldn't find on anyone's news feed, and try to enjoy all the crazy news coming out of LA this week as much as we are!
Email the author Adam Biessener, or follow on Twitter, and Game Informer.
I have to agree with you there about both DKC and Pit.
I was pretty surprised to see Pitt strafing around shooting enemies then seamlessly going into melee and dashing around the battlefield.
DKC looks fantastic. This shows again that you do not need to get rid of the 2d platformer or old school form of gaming, you just have to refine it with the technology of the current times we live in to develop something truly unique. I cannot wait to get my hands on DKC and just feel the enjoyment of playing a game franchise I grew up with and feeling the ingenuity and tightness of the controls and gameplay.
Yeah, I'm with you on Metroid Prime being, surprisingly, one of my top 5 favorite games last gen. I say "surprisingly" because I would've bet my shirt and favorite A&W Rootbeer mug that Metroid in 3D space couldn't ever work. I'm so glad I was wrong. I'm hoping I'm wrong on this one too.
I completely agree with you on the metroid storytelling.
Haha "another dead C-list franchise" what a perfect description of this game. Awesome note taking!
I'm probably one of the few people who truly did not enjoy Metroid Prime.
I can't wait to see the finished game for Skyward Sword, the demo of it was a little awkward at times. Nice article :)
I've yet to view the Sony press conference, but judging from what I've seen so far, Nintendo "wins" E3 this year. All this reviving of old fan-favorites in cool new ways alone would be enough for me, but the 3DS already has me sold where the DSi and the XL only put me on the fence.
Storytelling aside, I'm still really looking forward to other M. The name "Other M" still sounds ridiculous to me, though.
i agree with u all the way homie, the metroid thing especially but im still hoping its good cuz im a longtime fan fo the metroid series
Good points about Zelda. Also, I didn't notice ink coming from Mickey so I'm glad you pointed that out. Reading this blog got me excited all over again for all the awesomeness Nintendo is bringing in the next year.
Is Metroid gonna fall off?
I thought it was called "dodgeball." Take your pick.
I'm personally excited about Other M, but can otherwise agree on most of your points on the other games. I never played DKC back in the day and never grew up on it, but I was really surprised at how much I dug the the new DKC announcement. It looks awesome and I can't wait to try it out. That and the new Zelda(which looks mind-blowing!)
I can't wait for Skyward Sword!