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<?xml-stylesheet type="text/xsl" href="http://www.gameinformer.com/utility/FeedStylesheets/rss.xsl" media="screen"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:wfw="http://wellformedweb.org/CommentAPI/"><channel><title>Podcasts</title><link>http://www.gameinformer.com/b/podcasts/default.aspx</link><description /><dc:language>en-US</dc:language><generator>Telligent Community 1.5.134.12297 (Build: 5.5.134.12297)</generator><item><title>GI Show 157: Metro: Last Light, Back of The Game Box Trivia</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/05/16/gi-show-157-metro-last-light-back-of-the-game-box-trivia.aspx</link><pubDate>Fri, 17 May 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2857281</guid><dc:creator>Ben Hanson</dc:creator><slash:comments>36</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2857281</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/05/16/gi-show-157-metro-last-light-back-of-the-game-box-trivia.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep157/GIShow-Ep157-610.jpeg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Our regular podcast host Matt Helgeson is busy with top-secret magazine features, so video producer Ben Hanson is filling in for the first time as the host of the show. If you&amp;#39;re a fan of post-apocalyptic worlds and competitive trivia games then you are in for a treat.&lt;/p&gt;
&lt;p&gt;In the first segment we talk about the new title from 4A Games and Deep Silver called Metro: Last Light with Jeff Marchiafava (&lt;a href="http://www.gameinformer.com/games/metro_last_light/b/pc/archive/2013/05/13/metro-last-light-review.aspx"&gt;who reviewed it and enjoyed it&lt;/a&gt;) and executive editor Andrew Reiner. Centering around the survivors of a nuclear armageddon that live in the Russian subway tunnels, the sequel to Metro 2033 maintains the dark, survivalist tone while refining some of the more annoying aspects of its predecessor. Listen to the segment to learn more.&lt;/p&gt;
&lt;p&gt;In the second segment we bring back our recurring trivia show that has contestants Dan Ryckert, Bryan Vore, Jeff Cork, and Kyle Hilliard trying to guess the game based on the descriptions and quotes from the back of the box. It is a close round and a new champion is crowned, so tune in, play along, and let us know what you think in the comments below. Thanks!&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2857281" width="1" height="1"&gt;</description><enclosure url="http://www.gameinformer.com/cfs-file.ashx/__key/CommunityServer-Components-PostAttachments/00-02-85-72-81/theshow_2D00_ep157.mp3" length="54739884" type="audio/mp3" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/The+Game+Informer+Show/default.aspx">The Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Metro+2033/default.aspx">Metro 2033</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/game+informer/default.aspx">game informer</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/thq/default.aspx">thq</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/trivia/default.aspx">trivia</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/metro_3A00_+2033/default.aspx">metro: 2033</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/metro/default.aspx">metro</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/mero_3A00_+last+light/default.aspx">mero: last light</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/back+of+the+box+trivia/default.aspx">back of the box trivia</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/techalnd/default.aspx">techalnd</category></item><item><title>Respec Radio Ep. 42: Neverwinter</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/05/10/respec-radio-ep-42-neverwinter.aspx</link><pubDate>Fri, 10 May 2013 22:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2840392</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>15</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2840392</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/05/10/respec-radio-ep-42-neverwinter.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep42/Respec-Radio-610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;We&amp;#39;ve been playing Cryptic&amp;#39;s new free-to-play Dungeons &amp;amp; Dragons MMORPG, and we have deep thoughts to share. Or at least some observations about the lack of bards and RP servers and a comparison to the upcoming Elder Scrolls Online.&lt;/p&gt;
&lt;p&gt;I hate to disappoint, but Andy McNamara has a rare absence in today&amp;#39;s show. You&amp;#39;ll have to make do with GI&amp;#39;s Matt Miller instead, though I think you&amp;#39;ll find his &lt;span style="text-decoration:line-through;"&gt;ability to be baited about 4th Edition&lt;/span&gt; knowledge of Dungeons &amp;amp; Dragons to be a solid addition to the podcast.&lt;/p&gt;
&lt;p&gt;This week&amp;#39;s bumper music is the main theme from Cryptic&amp;#39;s Neverwinter.&lt;/p&gt;
&lt;p&gt;Find more Respec Radio on&amp;nbsp;&lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt;&amp;nbsp;or our&amp;nbsp;&lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;&amp;nbsp;and/or&amp;nbsp;&lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;the hub&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2840392" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep42/respec42.mp3" length="-1" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMO/default.aspx">MMO</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Cryptic/default.aspx">Cryptic</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Neverwinter/default.aspx">Neverwinter</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMORPG/default.aspx">MMORPG</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dungeons+and+dragons/default.aspx">dungeons and dragons</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/free+to+play/default.aspx">free to play</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/perfect+world+entertainment/default.aspx">perfect world entertainment</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/bards/default.aspx">bards</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/free+games/default.aspx">free games</category></item><item><title>GI Show 156: EA's Star Wars, Mario Minis, Ace Patrol</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/05/09/gi-show-156-ea-39-s-star-wars-mario-minis-ace-patrol.aspx</link><pubDate>Fri, 10 May 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2837695</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>27</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2837695</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/05/09/gi-show-156-ea-39-s-star-wars-mario-minis-ace-patrol.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep156/gi-show-Ep148-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;With regular host Matt Helgeson out of town, GI&amp;#39;s Adam Biessener steps in on a week without a standout game release. At least Electronic Arts and Disney made some news by announcing a partnership for Star Wars video games.&lt;/p&gt;
&lt;p&gt;The usual three-segment format survives the hosting controversy, though. After chatting about our hopes for &lt;a href="http://www.gameinformer.com/b/news/archive/2013/05/06/ea-signs-exclusive-publishing-deal-with-disney-for-star-wars-games.aspx"&gt;EA&amp;#39;s recently announced stewardship of the Star Wars license&lt;/a&gt; with Joe Juba and Matt Miller, Bryan Vore relays &lt;a href="http://www.gameinformer.com/games/mario_and_donkey_kong_minis_on_the_move/b/3ds/archive/2013/05/08/mario-and-donkey-kong-minis-on-the-move-review.aspx"&gt;his experiences with Mario and Donkey Kong: Minis on the Move&lt;/a&gt; and Sid Meier&amp;#39;s &lt;a href="http://www.gameinformer.com/games/ace_patrol/b/ios/archive/2013/05/06/sid-meier-charts-a-flight-plan-for-ace-patrol.aspx"&gt;just-released iOS game, Ace Patrol&lt;/a&gt;. Finally, Tim Turi and Kim Wallace join Adam to close out the show with a PSA to Microsoft and Sony with the mistakes we&amp;#39;ve seen in previous console generations that we just shouldn&amp;#39;t have to put up with in the next.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2837695" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep156/theshow-ep156.mp3" length="53939340" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Electronic+Arts/default.aspx">Electronic Arts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Disney/default.aspx">Disney</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/star+wars/default.aspx">star wars</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/next+gen/default.aspx">next gen</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/sid+meier/default.aspx">sid meier</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/ace+patrol/default.aspx">ace patrol</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/mario+and+donkey+kong+minis+on+the+move/default.aspx">mario and donkey kong minis on the move</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/mario+and+donkey+kong/default.aspx">mario and donkey kong</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/firaxis+games/default.aspx">firaxis games</category></item><item><title>GI Show 155: Batman Reader Q&amp;A, Far Cry 3: Blood Dragon</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/05/02/gi-show-155-batman-reader-q-amp-a-far-cry-3-blood-dragon.aspx</link><pubDate>Fri, 03 May 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2812816</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>42</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2812816</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/05/02/gi-show-155-batman-reader-q-amp-a-far-cry-3-blood-dragon.aspx#comments</comments><description>&lt;p&gt;

&lt;/p&gt;
&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep155/GIShow-Ep155-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;This week, we got to speak with some of the leads on Batman:
Arkham Origins and ask them questions submitted by readers. Bryan Vore and Matt
Miller, both of who were on our cover story trip for the game, helm the first
segment. They asked GI readers for questions, and put the best of them to
creative director Eric Holmes and senior producer Ben Mattes.&lt;/p&gt;
&lt;p&gt;Host Matt Helgeson returns for the second segment with Andy
Reiner and Tim Turi in tow. They are here to talk about Ubisoft&amp;#39;s excellent Far
Cry 3: Blood Dragon, a new standalone game in the FC universe that provides a
unique and excellent take on 1980s pulp sci-fi and action films.&lt;/p&gt;
&lt;p&gt;


&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&lt;a href="http://www.gameinformer.com/p/arkhamorigins.aspx"&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/warnerbros/7894681325/0513_BatmanAO_610_Ad_v1.jpg" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2812816" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep155/theshow-ep155.mp3" length="49214311" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/ubisoft/default.aspx">ubisoft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/batman_3A00_+arkham+origins/default.aspx">batman: arkham origins</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/warner+bros-+interactive/default.aspx">warner bros. interactive</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/far+cry+3_3A00_+blood+dragon/default.aspx">far cry 3: blood dragon</category></item><item><title>GI Show 154: Dead Island Riptide, Nintendo Sales, AC3 DLC</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/25/gi-show-154-dead-island-riptide-nintendo-struggles-assassin-39-s-creed-iii-dlc.aspx</link><pubDate>Fri, 26 Apr 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2783815</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>31</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2783815</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/25/gi-show-154-dead-island-riptide-nintendo-struggles-assassin-39-s-creed-iii-dlc.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep154/GIShow-Ep154-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;In this episode of the Game Informer Show, we discuss the
highly anticipated new Dead Island game, Nintendo&amp;#39;s continuing sales struggles,
and some new DLC for Assassin&amp;#39;s Creed III.
&lt;/p&gt;
&lt;p&gt;Host Matt Helgeson kicks things off with Tim Turi and Jeff
Marchiafava, who are on hand to talk about &lt;a target="_blank" href="https://www.gameinformer.com:443/games/dead_island_riptide/b/ps3/archive/2013/04/22/zombie-killing-bliss-with-some-rough-edges.aspx"&gt;Dead Island Riptide&lt;/a&gt;, the follow-up
to Deep Silvers&amp;#39; breakout zombie hit. The game features a lot of the elements
that attracted horror fans to the original, but it also misses the mark in
terms of polish. Tim and Jeff discuss the game&amp;#39;s considerable strengths and nagging flaws.
&lt;/p&gt;
&lt;p&gt;In the second segment, Matt is joined by Matt Bertz and Ben
Hanson to talk about the recent Nintendo financial &lt;a target="_blank" href="https://www.gameinformer.com:443/b/news/archive/2013/04/24/nintendo-operating-income-shortfalls-leadership-changes-and-wii-u-sales-numbers-disclosed.aspx"&gt;report&lt;/a&gt;, which revealed some
disappointing Wii U sales numbers and a shakeup in the company&amp;#39;s management
structure. Things aren&amp;#39;t looking especially good for the Big N right now;
we discuss what&amp;#39;s gone wrong so far and what Nintendo can do to right the ship.
&lt;/p&gt;
&lt;p&gt;Finally, Matt Miller stops by to talk about the final part
of Ubisoft&amp;#39;s &amp;quot;The Tyranny of King Washington&amp;quot; DLC trilogy. This chapter is
entitled &amp;quot;The Redemption&amp;quot; and, like the previous chapter, contains both some
intriguing content and some frustrating design choices. Miller breaks down his
impressions of the DLC in detail.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2783815" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep154/theshow-ep154.mp3" length="53467046" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/The+Game+Informer+Show/default.aspx">The Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Nintendo/default.aspx">Nintendo</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Nintendo+3DS/default.aspx">Nintendo 3DS</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/ubisoft/default.aspx">ubisoft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/3ds/default.aspx">3ds</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dead+island/default.aspx">dead island</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wii+u/default.aspx">wii u</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/ac3/default.aspx">ac3</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/assassin_26002300_39_3B00_s+creed+iii/default.aspx">assassin&amp;#39;s creed iii</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dlc/default.aspx">dlc</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/satoru+iwata/default.aspx">satoru iwata</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/deep+silver/default.aspx">deep silver</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/impressions/default.aspx">impressions</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/sales/default.aspx">sales</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+tyranny+of+king+george/default.aspx">the tyranny of king george</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dead+island+riptide/default.aspx">dead island riptide</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+redemption/default.aspx">the redemption</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/techland/default.aspx">techland</category></item><item><title>Respec Radio Ep. 41: MMO War Stories</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/19/respec-radio-ep-41-mmo-war-stories.aspx</link><pubDate>Fri, 19 Apr 2013 21:30:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2759054</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>19</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2759054</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/19/respec-radio-ep-41-mmo-war-stories.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep41/Respec-Radio-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;We promised it forever ago, but Andy McNamara, Adam
Biessener, and special guest Robert Johnson of Namco Bandai are finally
delivering some of the crazy stories that have taken place in our years playing
MMOs.&lt;/p&gt;
&lt;p&gt;Andy and Robert have been playing MMOs together since the
glory days of EverQuest, and they reminisce about some of the ridiculous things
they&amp;#39;ve done over the years &amp;ndash; up to and including camping rare spawns for weeks
at a time as a guild. As the host I get in a couple tales of my own (I finally get to tell my favorite-ever story of the Infernal Whisperer on the air), but this
week I gladly take a back seat to let the old men tell their tales.&lt;/p&gt;
&lt;p&gt;Bumper music this week is the totally classic EverQuest main theme. Enjoy.&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Forty more episodes of Respec Radio and counting can be found on&amp;nbsp;&lt;/span&gt;&lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt;&lt;span&gt;&amp;nbsp;or our&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;&lt;span&gt;&amp;nbsp;and/or&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;the hub&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2759054" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep41/respec41.mp3" length="54835440" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/World+of+Warcraft/default.aspx">World of Warcraft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/EverQuest/default.aspx">EverQuest</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMORPG/default.aspx">MMORPG</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/war+stories/default.aspx">war stories</category></item><item><title>GI Show 153: Injustice, Dishonored DLC, Defiance</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/18/gi-show-153-injustice-dishonored-dlc-defiance.aspx</link><pubDate>Fri, 19 Apr 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2756505</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>19</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2756505</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/18/gi-show-153-injustice-dishonored-dlc-defiance.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep153/gi-show-Ep153-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;This week&amp;#39;s GI podcast features an impressive new comic book
fighting game, DLC for one of last year&amp;#39;s best titles, and an intriguing
television show/MMO/shooter hybrid.&lt;/p&gt;
&lt;p&gt;We kick it off with Injustice: Gods Among Us, NeatherRealm&amp;#39;s
latest fighting game. This time, it&amp;#39;s not a Mortal Kombat game, but an epic
battle between the greatest DC comic book characters. Reviewer Andy Reiner and
resident GI fighting game expert Jason Oestreicher join host Matt Helgeson for
a lengthy discussion of the game. Both of them love the game, which builds on
the MK formula in interesting ways, while adding a good deal of DC comic flair.
&lt;/p&gt;
&lt;p&gt;Next up, Joe Juba stops by to chat about the Knife of
Dunwall DLC for Arkane&amp;#39;s excellent stealth title Dishonored. It&amp;#39;s a very
substantial DLC release, and features one of Dishonored&amp;#39;s coolest characters,
so fans are advised to check it out.
&lt;/p&gt;
&lt;p&gt;Finally, Reiner returns with Adam Biessener and Matt Miller
in tow to talk about the intriguing partnership between Trion Worlds and SyFy
Network - the MMO shooter Defiance. This has a bit of everything: co-op
shooting, MMO play, and a strong story-driven tie to the TV show of the same
name. It&amp;#39;s one of the more interesting experiments we&amp;#39;ve seen in years, and, so
far, they&amp;#39;ve managed to pull it off.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2756505" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep153/theshow-ep153.mp3" length="57667118" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/The+Game+Informer+Show/default.aspx">The Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/PC/default.aspx">PC</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMO/default.aspx">MMO</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/PlayStation+3/default.aspx">PlayStation 3</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/2K+Games/default.aspx">2K Games</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/fighting+games/default.aspx">fighting games</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Defiance/default.aspx">Defiance</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wii+u/default.aspx">wii u</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/arkane+studios/default.aspx">arkane studios</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dishonored/default.aspx">dishonored</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/shooters/default.aspx">shooters</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dlc/default.aspx">dlc</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/warner+bros+interactive/default.aspx">warner bros interactive</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/science+fiction/default.aspx">science fiction</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/trion+worlds/default.aspx">trion worlds</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/television/default.aspx">television</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+knife+of+dunwall/default.aspx">the knife of dunwall</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/neatherrealm/default.aspx">neatherrealm</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/tv/default.aspx">tv</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/syfy/default.aspx">syfy</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/injustice_3A00_+gods+among+us/default.aspx">injustice: gods among us</category></item><item><title>Respec Radio Ep. 40: Defiance</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/12/respec-radio-ep-40-defiance.aspx</link><pubDate>Fri, 12 Apr 2013 23:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2736839</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>15</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2736839</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/12/respec-radio-ep-40-defiance.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep40/Respec-Radio-610.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;The shooter MMO from Trion has had some launch pangs, particularly with its console versions, but we have some good things to say about it too.&lt;/p&gt;
&lt;p&gt;GI&amp;#39;s Andy Reiner and Mike Futter, who have had the ill fortune to (attempt to) play the Xbox 360 version, join host Adam Biessener and his perspective from the vastly superior PC incarnation of the game. As frustrating as the lag and crashing have been for the poor Xbox players, they&amp;#39;re not quite as full of anger and hate as you might imagine.&lt;/p&gt;
&lt;p&gt;The bumper music in this episode is the &lt;i&gt;Theme from Defiance&lt;/i&gt; by the excellent Bear McCreary (of &lt;i&gt;Battlestar Galactica&lt;/i&gt; fame, among others). Special thanks to Trion Worlds for supplying the music.&lt;/p&gt;
&lt;p&gt;&lt;i&gt;[Note: I said I&amp;#39;d double-check to see if episode missions are in fact removed from the game after the episode in question airs, and it appears that that is indeed the case. Get the sexy purple assault rifle while it&amp;#39;s hot, folks.]&lt;/i&gt;&lt;/p&gt;
&lt;p&gt;&lt;span&gt;The rest of the years-long Respec Radio ouevre longs to caress your earbones, and can be found on&amp;nbsp;&lt;/span&gt;&lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt;&lt;span&gt;&amp;nbsp;or our&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;&lt;span&gt;&amp;nbsp;and/or&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;the hub&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2736839" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep40/respec40.mp3" length="38275060" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMO/default.aspx">MMO</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Defiance/default.aspx">Defiance</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/shooter/default.aspx">shooter</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/trion+worlds/default.aspx">trion worlds</category></item><item><title>GI Show 152: Microsoft's Always-On Controversy, Guacamelee</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/11/gi-show-152-microsoft-39-s-always-on-controversy-guacamelee.aspx</link><pubDate>Fri, 12 Apr 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2733769</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>30</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2733769</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/11/gi-show-152-microsoft-39-s-always-on-controversy-guacamelee.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep152/gi-show-Ep152-610.jpg" style="max-width:610px;" border="0" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;This week we get into the controversy started by the tweets
heard &amp;#39;round the world by ex-Microsoft Studios&amp;#39; creative director Adam Orth.
&lt;/p&gt;
&lt;p&gt;It&amp;#39;s been a tough week for Microsoft, particularly now-ex
Microsoft Studios&amp;#39; Adam Orth, who &lt;a target="_blank" href="https://www.gameinformer.com:443/b/news/archive/2013/04/10/following-twitter-tirade_2c00_-microsoft-designer-adam-orth-resigns.aspx"&gt;touched off&lt;/a&gt; a firestorm of online controversy
after sending out a series of sarcastic tweets that seemed to confirm that the
next Xbox will require an &amp;quot;always-on&amp;quot; Internet connection to play games. This
was in addition to a seemingly endless set of rumors and leaks regarding the
console. In the first segment, host Matt Helgeson, Matt Bertz, Joe Juba, and
Adam Biessener sift through the fallout and give our opinions on the concept of
an always-on console.
&lt;/p&gt;
&lt;p&gt;The second segment is much less controversial, but no less
interesting. We actually get to talk about a good game - specifically, DrinkBox
Studios&amp;#39; excellent brawler/Metroid hybrid &lt;a target="_blank" href="https://www.gameinformer.com:443/games/guacamelee/b/ps3/archive/2013/04/10/guacamelee-review-drinkbox-returns-with-high-flying-fun.aspx"&gt;Guacamelee&lt;/a&gt;. It&amp;#39;s one of the year&amp;#39;s best,
and Bryan Vore, Dan Ryckert, and Ben Hanson will tell you why.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2733769" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep152/theshow-ep152.mp3" length="50153466" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/The+Game+Informer+Show/default.aspx">The Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Microsoft/default.aspx">Microsoft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/xbox+live/default.aspx">xbox live</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/xbox/default.aspx">xbox</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/durango/default.aspx">durango</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/drm/default.aspx">drm</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/tweets/default.aspx">tweets</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/guacamelee/default.aspx">guacamelee</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/drinkbox+studios/default.aspx">drinkbox studios</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/adam+orth/default.aspx">adam orth</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/twitter/default.aspx">twitter</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/always+on/default.aspx">always on</category></item><item><title>Respec Radio Ep. 39: Elder Scrolls Online</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/05/respec-radio-ep-38-elder-scrolls-online.aspx</link><pubDate>Fri, 05 Apr 2013 22:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2686456</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>23</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2686456</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/05/respec-radio-ep-38-elder-scrolls-online.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep39/Respec-Radio-610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;GI editor-in-chief Andy McNamara makes his long-awaited return to our MMO podcast this week to grill Respec Radio host and GI PC editor Adam Biessener about The Elder Scrolls Online.&lt;/p&gt;
&lt;p&gt;Anything that I can speak about from my four hours of playtime in two of the game&amp;#39;s starter zones is fair game, and we touch on most of it in between generous helpings of snark and love for &lt;i&gt;&lt;a href="http://www.readyplayerone.com/"&gt;Ready Player One&lt;/a&gt;&lt;/i&gt; (which you should totally read if you&amp;#39;re listening to an MMO podcast).&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&lt;span&gt;Complete your collection (guaranteed to never be worth anything, ever) of Respec Radio with every episode we&amp;#39;ve ever made, available via&amp;nbsp;&lt;/span&gt;&lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt;&lt;span&gt;&amp;nbsp;or our&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;&lt;span&gt;&amp;nbsp;and/or&amp;nbsp;&lt;/span&gt;&lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;the hub&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2686456" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep39/respec39.mp3" length="54419988" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/bethesda+softworks/default.aspx">bethesda softworks</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMORPG/default.aspx">MMORPG</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/elder+scrolls/default.aspx">elder scrolls</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/zenimax+online+studios/default.aspx">zenimax online studios</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/zenimax+media/default.aspx">zenimax media</category></item><item><title>GI Show 151: LucasArts R.I.P., Metal Gear Solid/The Phantom Pain</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/04/04/lucas-arts-rip-metal-gear-solid-the-phantom-pain.aspx</link><pubDate>Fri, 05 Apr 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2709210</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>26</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2709210</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/04/04/lucas-arts-rip-metal-gear-solid-the-phantom-pain.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep151/gi-show-610-151.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;In this episode, we bid a fond farewell to LucasArts and ponder where it all went wrong.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;Host Matt Helgeson is joined by Matt Bertz, Tim Turi, Andy
Reiner, and the newest member of the Game Informer staff, news editor &lt;a target="_blank" href="http://www.gameinformer.com/members/gimike/default.aspx"&gt;Mike Futter&lt;/a&gt;. We&amp;#39;re happy to have Mike aboard, but sadly this was a bad in the world
of video games. We discuss the &lt;a target="_blank" href="http://www.gameinformer.com/b/news/archive/2013/04/03/disney-closes-game-publisher-lucasarts.aspx"&gt;demise of LucasArts&lt;/a&gt;, why it happened, and how
the publisher will ultimately be remembered by gamers.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;In the second segment, Matt welcomes back Tim, and they are
joined by MGS fans Joe Juba, Dan Ryckert, and Ben Hanson to unravel the sneaky
saga of Hideo Kojima&amp;#39;s now-legendary fakeout &amp;quot;The Phantom Pain.&amp;quot; After all the
fake trailers, fake bandaged developers, and subterfuge it turns out to be - as
we expected - &lt;a target="_blank" href="http://www.gameinformer.com/b/news/archive/2013/03/27/phantom-pain-confirmed-as-metal-gear-v.aspx"&gt;the next Metal Gear Solid game&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2709210" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep151/theshow-ep151.mp3" length="58958194" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/The+Game+Informer+Show/default.aspx">The Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Konami/default.aspx">Konami</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Disney/default.aspx">Disney</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/lucasarts/default.aspx">lucasarts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/mgs/default.aspx">mgs</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/lucasfilm/default.aspx">lucasfilm</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+secret+of+monkey+island/default.aspx">the secret of monkey island</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/industrial+light+_2600_amp_3B00_+magic/default.aspx">industrial light &amp;amp; magic</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/joakim+mogren/default.aspx">joakim mogren</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/star+wars_3A00_+knights+of+the+old+republic/default.aspx">star wars: knights of the old republic</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/metal+gear+solid/default.aspx">metal gear solid</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/rogue+squadron/default.aspx">rogue squadron</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/grim+fandango/default.aspx">grim fandango</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/metal+gear+solid+v/default.aspx">metal gear solid v</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/hideo+kojima/default.aspx">hideo kojima</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dark+forces/default.aspx">dark forces</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+phantom+pain/default.aspx">the phantom pain</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/full+throttle/default.aspx">full throttle</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/start+wars/default.aspx">start wars</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/day+of+the+tentacle/default.aspx">day of the tentacle</category></item><item><title>Respec Radio Ep. 38: Funcom's Joel Bylos</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/03/29/respec-radio-ep-38-funcom-joel-bylos.aspx</link><pubDate>Fri, 29 Mar 2013 22:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2693333</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>5</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2693333</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/03/29/respec-radio-ep-38-funcom-joel-bylos.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep38/Respec-Radio-610.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;The newly appointed creative director of the live teams for The Secret World, Age of Conan, and Anarchy Online joins GI&amp;#39;s Adam Biessener for a chat about the dramatic restructuring of Funcom&amp;#39;s development teams, commercial disappointments, and the company&amp;#39;s future.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;Joel Bylos was one of the principal designers on The Secret World, an MMO from last year that won critical praise but failed to hit sales expectations. Now he&amp;#39;s tasked with running the recently reorganized teams that work on all three of the company&amp;#39;s live games. Listen in for a refreshingly honest and straightforward interview in which Bylos fully owns up to the flaws in his company&amp;#39;s games while laying out a series of ideas and goals he has for keeping his players happy and loyal.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;Special thanks to Funcom for supplying the Secret World theme music used as bumper beats in this episode and to Bylos for his time and honesty. Please accept my apologies for my own sound quality; Skype was being intransigent.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;Get all the MMO banter you can handle and then some with all of the Respec Radio episodes we&amp;#39;ve recorded, available via&amp;nbsp;&lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt;&amp;nbsp;or our&amp;nbsp;&lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;&amp;nbsp;and/or&amp;nbsp;&lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;the hub&lt;/a&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2693333" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep38/respec38.mp3" length="28600977" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMO/default.aspx">MMO</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Age+of+Conan/default.aspx">Age of Conan</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Funcom/default.aspx">Funcom</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/interview/default.aspx">interview</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMORPG/default.aspx">MMORPG</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/the+secret+world/default.aspx">the secret world</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/massively+multiplayer/default.aspx">massively multiplayer</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/anarchy+online/default.aspx">anarchy online</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/joel+bylos/default.aspx">joel bylos</category></item><item><title>Special Edition Podcast: Thief</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/03/29/special-edition-podcast-thief.aspx</link><pubDate>Fri, 29 Mar 2013 17:49:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2693097</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>39</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2693097</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/03/29/special-edition-podcast-thief.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/thiefpodcast/special%20edition-610-thief.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;We asked for questions about the upcoming Thief reboot from our readers, then posed them two of the game&amp;#39;s leads.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;This podcast was hosted by Game Informer&amp;#39;s Ben Reeves and Bryan Vore, who asked the questions to Eidos Montreal lead producer Stephane Roy and lead level designer Daniel Windfeld Schmidt.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;(Please visit the site to view this media)&lt;br /&gt;&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;a href="http://gameinformer.com/thief"&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/square-enix/eidosmontreal/thief4/cover-reveal6654321/banner.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/a&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2693097" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/thiefspecial/thiefspecial.mp3" length="29370443" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/special+edition+podcast/default.aspx">special edition podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/thief/default.aspx">thief</category></item><item><title>GI Show 150: BioShock Infinite, Halo 4 Castle DLC</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/03/28/gi-show-150-bioshock-infinite-halo-4-castle-dlc-interview.aspx</link><pubDate>Fri, 29 Mar 2013 00:00:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2690594</guid><dc:creator>Matt Helgeson</dc:creator><slash:comments>52</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2690594</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/03/28/gi-show-150-bioshock-infinite-halo-4-castle-dlc-interview.aspx#comments</comments><description>&lt;p&gt;&lt;img src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/thegishow/ep150/gi-show-610-150.jpg" border="0" style="max-width:610px;" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;BioShock Infinite creator Ken Levine headlined last week&amp;#39;s
podcast, and this week we&amp;#39;re coming back with another Infinite-heavy show. It&amp;#39;s
just that good.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;This time around, we do our more traditional review impressions
and discussion of the game, which will stand as one of the greatest games of
the year, if not this generation. The world that Irrational created in Columbia is amazingly creative and immersive, and the game is grounded in one
of the most affecting relationships we&amp;#39;ve seen in a video game. There&amp;#39;s also a
ton of finely crafted combat powers and gunplay to go around. All in all, it&amp;#39;s
a masterpiece, and host Matt Helgeson, Joe Juba (who &lt;a target="_blank" href="http://www.gameinformer.com/games/bioshock_infinite/b/pc/archive/2013/03/25/enjoying-the-view-from-above.aspx"&gt;reviewed&lt;/a&gt; the game), Dan Ryckert, and Andy
Reiner will tell you why.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;In the second segment, we welcome some special guests to the
program (via phone). Certain Affinity&amp;#39;s senior brand and community manager Mike
McCarthy and senior producer Tom Potter call in to talk about the company&amp;#39;s upcoming
Castle Map Pack for Halo 4. Certain Affinity has deep roots with Bungie, 343,
and Halo, and has worked on multiplayer DLC for some of the biggest franchises
in gaming, including Halo, Halo Reach, Call of Duty, and Left 4 Dead. They tell
us a little bit more about their company and talk about the art and science of
creating multiplayer maps.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;&lt;strong&gt;Note:&lt;/strong&gt; This podcast is SPOILER FREE.&lt;/span&gt;&lt;/p&gt;
&lt;p&gt;&lt;span style="font-size:small;"&gt;(Please visit the site to view this media)&lt;/span&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2690594" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/theshow/ep150/theshow-ep150.mp3" length="47476855" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/gameinformershow/default.aspx">gameinformershow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Xbox+360/default.aspx">Xbox 360</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/irrational+games/default.aspx">irrational games</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/ken+levine/default.aspx">ken levine</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/podcasts/default.aspx">podcasts</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Game+Informer+Show/default.aspx">Game Informer Show</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/News/default.aspx">News</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Xbox+Live+Arcade/default.aspx">Xbox Live Arcade</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/XBLA/default.aspx">XBLA</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/2K+Games/default.aspx">2K Games</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/BioShock+Infinite/default.aspx">BioShock Infinite</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/impulse/default.aspx">impulse</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/interview/default.aspx">interview</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/343+industries/default.aspx">343 industries</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/xbox+live/default.aspx">xbox live</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/halo+4/default.aspx">halo 4</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/dlc/default.aspx">dlc</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/microsoft+game+studios/default.aspx">microsoft game studios</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/map+pack/default.aspx">map pack</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/certain+affinity/default.aspx">certain affinity</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/castle+map+pack/default.aspx">castle map pack</category></item><item><title>Respec Radio Ep. 37: Wildstar Dev Interview</title><link>http://www.gameinformer.com/b/podcasts/archive/2013/03/22/respec-radio-wildstar-interview-podcast.aspx</link><pubDate>Fri, 22 Mar 2013 21:58:00 GMT</pubDate><guid isPermaLink="false">79ef0c18-1c65-4225-984f-fdaeab0f0862:2675773</guid><dc:creator>Adam Biessener</dc:creator><slash:comments>12</slash:comments><wfw:commentRss xmlns:wfw="http://wellformedweb.org/CommentAPI/">http://www.gameinformer.com/b/podcasts/rsscomments.aspx?WeblogPostID=2675773</wfw:commentRss><comments>http://www.gameinformer.com/b/podcasts/archive/2013/03/22/respec-radio-wildstar-interview-podcast.aspx#comments</comments><description>&lt;p&gt;&lt;img style="max-width:610px;" border="0" src="http://media1.gameinformer.com/imagefeed/featured/gameinformer/respec-radio/ep37/Respec%20Radio%20610-wildstar.jpg" alt="" /&gt;&lt;/p&gt;
&lt;p&gt;Mike Donatelli and Mike Geldard from Wildstar development studio Carbine join the GI MMO podcast for an informal chat about housing, tabletop role-playing, and space bacon.&lt;/p&gt;
&lt;p&gt;Host Adam Biessener grills content director Donatelli and global brand manager Geldard on a variety of topics on their upcoming MMORPG. Things start to get out of hand once anecdotes about high-school tabletop role-playing get busted out, though, and really go off the rails shortly thereafter.&lt;/p&gt;
&lt;p&gt;No joke: This is my favorite Respec Radio episode I&amp;#39;ve done in recent memory. Even if Wildstar doesn&amp;#39;t sound like a game for you, I encourage you to listen in.&lt;/p&gt;
&lt;p&gt;I said I&amp;#39;d dig up some Wildstar video, but the best thing to do honestly is &lt;a href="http://www.youtube.com/user/WildStarOnline" target="_blank"&gt;head to the game&amp;#39;s official YouTube channel&lt;/a&gt; where you can find trailers, gameplay, and more.&lt;/p&gt;
&lt;p&gt;Wildstar comes out later this year; look for a beta announcement soon since the developers have started to let fans go hands-on at PAX East as of today.&lt;/p&gt;
&lt;p&gt;For those curious, the music in the podcast is the character select track from Wildstar. Special thanks to publisher NCsoft for sending Donatelli and Geldard out to our offices in the first place and supplying the bumper music as well.&lt;/p&gt;
&lt;p&gt;For more MMO chatter from GI, subscribe via &lt;a href="https://itunes.apple.com/us/podcast/respec-radio/id354582010"&gt;iTunes&lt;/a&gt; or our &lt;a href="http://www.gameinformer.com/b/mainfeed.aspx?Tags=wowshow"&gt;RSS feed&lt;/a&gt;, and/or &lt;a href="http://www.gameinformer.com/p/respec_radio.aspx"&gt;head to the hub&lt;/a&gt; for every episode we&amp;#39;ve ever recorded.&lt;/p&gt;
&lt;p&gt;(Please visit the site to view this media)&lt;/p&gt;
&lt;p&gt;&lt;i&gt;&lt;span style="color:#808080;"&gt;[Note: The original version of this article incorrectly listed Mike Geldard&amp;#39;s name as Matt Geldard. Game Informer regrets the error.]&lt;/span&gt;&lt;/i&gt;&lt;/p&gt;&lt;div style="clear:both;"&gt;&lt;/div&gt;&lt;img src="http://www.gameinformer.com/aggbug.aspx?PostID=2675773" width="1" height="1"&gt;</description><enclosure url="http://media1.gameinformer.com/media/audio/wow/ep37/respec37.mp3" length="32795197" type="audio/mpeg" /><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Podcast/default.aspx">Podcast</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMO/default.aspx">MMO</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/Respec+Radio/default.aspx">Respec Radio</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wowshow/default.aspx">wowshow</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/NCSoft/default.aspx">NCSoft</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/interview/default.aspx">interview</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/MMORPG/default.aspx">MMORPG</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/carbine+studios/default.aspx">carbine studios</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/massively+multiplayer/default.aspx">massively multiplayer</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/wildstar/default.aspx">wildstar</category><category domain="http://www.gameinformer.com/b/podcasts/archive/tags/space+bacon/default.aspx">space bacon</category></item></channel></rss>