The lights are on
2013 was a breakout year for indie games. In this podcast we discuss some of the year's best, including Gone Home, The Stanley Parable, and more.
This week we break down Spike TV's controversial VGX awards and talk about a trio of excellent racing games that have released recently.
We sing the praises of Media Molecule's excellent Vita game Tearaway, and look back at the year that was.
Another week, another console launch – and we're here to talk about it all. Listen in to hear our take on the Xbox One.
Weeks don't get more eventful than this. Sony is ready to release the PlayStation 4, and we've played it. Tune in to hear all about it, and some discussion of a classic new Zelda game.
It's already done $1 billion worth of business, but many feel that the Call of Duty franchises is beginning to slip. We discuss the latest in the blockbuster franchise, Call of Duty: Ghosts.
We asked readers for questions about Ready at Dawn's The Order: 1886, and we pose them to creative director Ru Weerasuriya.
This week we break down three of the year's most anticipated games, and talk about a cool gaming charity even you can get involved with this weekend.
In a diverse show, we discuss the best Lego game yet, as well as 2013's explosion of experimental indie games.
We discuss Telltale's strange new adventure, the latest (and greatest?) Pokémon game, and the fallout from the Watch Dogs delay.
In this week's episode we speak with the lead designer of XCOM: Enemy Within and debate Quantic Dream's polarizing Beyond: Two Souls.
We talk about the huge potential – and painful launch – of Rockstar's Grand Theft Auto Online.