The lights are on
The first Metal Gear Solid on the original PlayStation was a turning point in the game industry. In 1998, Hideo Kojima and his team at Konami delivered a game widely praised as one of the most cinematic, interactive experiences in gaming. A large part of the game's positive reception hinged on some of the most memorable voice-work in the industry. On this special edition of The Game Informer Show, we take a deep dive into the history and recording process of that first game.
Hosts Ben Hanson and Tim Turi (who is no longer with Game Informer) are joined by voice director Kris Zimmerman Salter and the stellar menagerie of voice actors involved with that first game, including David Hayter (Snake), Cam Clarke (Liquid), and others, to tell the full story. This is not your typical interview on The Game Informer Show, it has been edited to be more of an audio documentary (with a YouTube component) so we hope you enjoy the show.
You can watch the video below, subscribe and listen to the audio on iTunes, or listen to this episode on SoundCloud. Also, be sure to send any feedback to firstname.lastname@example.org.
To jump to a particular point in the discussion, check out the timestamps below...
2:38 - Casting and auditioning for Metal Gear Solid11:08 - The surprising recording process20:05 - Kris Zimmerman Salter's directing style22:35 - The voice of Solid Snake26:55 - Recording Otacon32:33 - Creating the classic Game Over screams33:30 - Recording Meryl34:50 - Recording Liquid Snake41:30 - Recording Vulcan Raven47:43 - The fan reaction to Metal Gear Solid57:55 - David Hayter's thoughts on Metal Gear Solid V: The Phantom Pain1:03:50 - The legacy of the first Metal Gear Solid
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