The lights are on
This week we use the disappointing new Medal of Honor game as a jumping off point to discuss the industry's increasing reliance on day one patches. Also, meet our new interns!
In the first segment, host Matt Helgeson is joined by Matt Bertz (who reviewed Medal of Honor: Warfighter), Matt Miller, and PC editor Adam Biessener for a wide-ranging discussion on the use and misuse of day one patching for games. Love it or hate it, it's a reality now and moving forward, but some companies seem to take a better approach to it than others. We also break down why -- patch or no patch -- Warfighter misses the mark in many important ways.
In the second segment, Matt introduces you to our new crop of Game Informer interns: Odell Harmon, Jordan LaPorte, and Mike Mahardy. These guys have already been posting tons of news and opinion on the site, and in this podcast you can get to know them a little better.
Email the author Matt Helgeson, or follow on Twitter, and Game Informer.
intro is funk-a-delic.
Time to Meet the Interns. *Plays TF2 theme*
This game is a cross between Battle Field and Call Of Duty. The game itself isn't so bad, they just needed a bigger patch that should've dealt with the still existing " VOIP chat and spawning outside the map problems "!
Yeah I thought the lack of review copies raised a red flag on Medal of Honor, and honestly didn't like what I've played so far.
I like these interns, you should keep 'em around.
It's not great..
I really, really, really didn't like Medal of Honor: Warfighter. The graphics were good but aren't all games knowadays offering advanced graphics ? I mean it goes past graphics for me, I think the gameplay, storyline, and the amount of dialogue in the game makes or breaks a game for me. And to be quite frank, MoH : Warfighter did not deliver.
Hi new interns!
I never really expect Medal of Honor games to be good but I think that stems from the fact that I never played the earlier ones. I do hope it gains momentum again since the first one was helped out by Spielberg.