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Special Edition Podcast: Assassin's Creed III

As part of our month-long coverage of Assassin's Creed III, our readers submitted questions for the game's creative director Alex Hutchinson.

In this special edition podcast, cover story author Matt Miller and GI editor Matt Bertz pose the reader questions to Alex, giving listeners an in-depth look on this groundbreaking new title in the series.

To learn more about Assassin's Creed III, click on the banner below.

Attachment: http://media1.gameinformer.com/media/audio/theshow/ac3/theshow-ac3.mp3

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Comments
  • Another question i thought of during this was what is AC3 going to do about armor? It has been important all the other assassins creed games but with AC3 taking place in the early age of guns will we see it in the game?
    I'm thinking no because during this time any armor that could stop a bullet was much to heavy for a soldier to use much less an assassins climbing through trees!
    And during the winter time large snow banks could be used because roads in cities would have to be swept clear of snow
  • :) The music in the beginning makes me cry! It reminds me of the epicness of AC2. It gives me hope for AC3 and the future of AC. It brings out the faith in me.

  • sails on ships

    fruit baskets

    piles of rope

    carts of fireworks

    soiled clothing

    papers

    clothes lines store front shelters

    tents

    plenty of options... have fun animating them though...

  • jump into the back of a moving horse carriage filled with bedding material and expensive colorful royal fabrics that send feathers into the air after the leap.

  • confetti

  • Got to love the song at the end. The composers working on the game are truly amazing.

  • OMG THEY ANSWERED MY QUESTION :D 13:45

  • What about piles of discarded British flags?

  • Jaw-dropping magnificence is what this'll be, folks. I might have to call in sick with Assassins fever.

  • Wow, they used my question! I laughed a little when they had trouble pronouncing my "crazy" name lol. But Alex Hutchinson is sure I'll have no complaints regarding the cities, and after hearing that podcast, I know I won't =D

  • Non-lethal options! This is awesome! I would always try playthroughs where I try to only kill targets but the game always seems to set me up to kill dozens of guards in every mission. The game starts to feel so much more real when the body count isn't astronomical

  • I honestly like the poop idea...

  • I hope they include one pile of hay that is three or four times bigger than normal as a joke.

  • wagons of flour near bakeries and when landed in a giant poof of white and also when you get out you are covered in white for 30 seconds or so

  • great game in the making lol

  • right after they answer all the questions I suddenly had some really good ones that I wanted to know fml.

  • I love the assassins creed's soundtracks, like "earth" (which played at the beginning), hearing anything from II or brotherhood, makes me miss ezio. Revelations didn't impact me as much.

  • Thanks for the podcast. Guess I'll have to find out myself if we still get some of the conspiracy puzzles in the new game. Good questions, everyone!

  • what about landing into cart full of bags with duck/bird feathers or cotton?! after landing the feathers could go up in air same as hay?

  • Gotta love that soundtrack :)
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