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Special Edition Podcast: Assassin's Creed III

As part of our month-long coverage of Assassin's Creed III, our readers submitted questions for the game's creative director Alex Hutchinson.

In this special edition podcast, cover story author Matt Miller and GI editor Matt Bertz pose the reader questions to Alex, giving listeners an in-depth look on this groundbreaking new title in the series.

To learn more about Assassin's Creed III, click on the banner below.

Attachment: http://media1.gameinformer.com/media/audio/theshow/ac3/theshow-ac3.mp3

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Comments
  • ezio's family is over used -_-

    (track at the beginning, for those who don't know)

  • what about some new way to get fast down?

    like using the tomahawk to hold on to the building while you slide down of a wire or somthing?

  • It may be a little gruesome but I always hated when I jumped off a building and got hurt because i had nothing to land on so i think it would be sick if you could land on people to prevent getting hurt.
  • Excellent podcast GI!  This was one of the most informative cover feature podcasts I've listened to, almost makes me wish it was longer.  I'm particularly happy to hear the return of throwing knives and the expanded non-lethal offense.  

    Alex Hutchinson's opinion is very interesting to listen to, he sounds like he has a balanced vision of what to change, discard and hold sacred, opinions that so far make him a worthy successor to Patrice Desilets as Creative Director of this important franchise.

    Being an AC nut since 2009 with ACII, this game is one of the most important for me, of this year or the next, and this podcast has made me even hungrier for more info!  

  • You could jump into tea bags. No really, bags of tea.

  • Great episode guys! This game looks awesome!

  • I am so pissed, they didn't ask my question about conner being involved in the sons of liberty

  • I have to say, I got really angry when he said they didn't want to make the game too long because then their completion percentage would fall.  Who cares if some people don't finish, give us a long game.

  • In the winter he could jump into snow drifts along the side of buildings.

  • Feathers maybe? They did used to tar and feather people. A really interesting mechanic would be in the frontier for Connor to sort of slide down the branches of trees as he falls to save himself.

  • oh joy

  • Love the "Ezio's Family" track opening. I absolutely love that song.

    I think Connor should be able to land in a pile of dung like Alex mentioned. Funny stuff.

  • I loved the idea in brotherhood, such as using parachutes. Maybe in AC3 Connor could use like a air glider, as he did a tiny bit in AC2 to get down from places. I'm just saying you shouldn't limit the aspect of getting down from a high spot to a lower area by just, "falling." I think if you could glide around, it would add another level of activity to the game. Such as gliding into enemies and attacking targets from the air. IMHO
  • How about you jump into large piles of laundry?
  • I like how this podcast was player driven with the questions and all
  • about the assassins buddies that come to help you will be the same way to call and attack will it become smarter will it take an attention in the game???

  • there hasn't been a single thing i've heard that i haven't liked. im really looking forward to finding out more
  • Is there any way to download this? Because it is really not my thing to sit and listen to stuff, i usually download podcast and listen to them on the go...

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