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Jun 19 2013 12:51 PM
Bethesda: Prey 2 “Simply Not Good Enough”
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Rumor: Steam Game Sharing Could Be Coming
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tags
Blog Post:
First Screens Of Xbox One's Killer Instinct Revival
by
Kyle Hilliard
on June 10, 2013 at 04:36 PM
A new trailer was shown for a brand new Killer Instinct coming exclusively to Xbox One. It had no numbers after the title or subtitles following a colon. The game is simply Killer Instinct. Along with gameplay, and the familiar over the top announcer announcing fighter names and shouting “Ultra...
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Blog Post:
November Release Revealed For Xbox One
by
Liz Lanier
on June 10, 2013 at 11:53 AM
In a pre-show interview with Spike TV for the Microsoft E3 press conference, more details were slipped for the release of the Xbox One. A developer with Rare revealed to host Geoff Keighley that the console will be released for November. An exact day has not been released as of yet. [Source: Kotaku ...
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Blog Post:
Conker's Creator Is Working On Something For Wii U
by
Kyle Hilliard
on May 25, 2013 at 04:35 PM
Christopher Seavor, project lead on Conker's Bad Fur Day and its remake Live & Reloaded, tweeted earlier today about the need to acquire Wii U development kits for his studio, Gory Detail. Along with being project leader and game designer on Conker, Seavor also voiced the vulgar squirrel, and...
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Blog Post:
Microsoft Promises 'Historic' Franchise Reappearance From Rare At E3
by
Kyle Hilliard
on May 21, 2013 at 06:50 PM
Today's Xbox One presentation was light on games, but it sounds like Microsoft has surprises up its sleeves for E3. Speaking with Polygon , Microsoft's Studios corporate vice president Phil Spencer confirmed that one of Rare's established franchises will be making an appearance at E3 this...
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Blog Post:
Banjo-Kazooie Composer Creating Music For Castle of Illusion Starring Mickey Mouse HD
by
Kyle Hilliard
on April 27, 2013 at 09:48 AM
Grant Kirkhope, best known for his work on Rare titles like Banjo-Kazooie, Perfect Dark, and Goldeneye, is creating the music for the upcoming Castle of Illusion Starring Mickey Mouse HD remake . Apparently he's pretty far along, too. Yesterday Kirkhope tweeted that he was finishing his final piece...
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Blog Post:
Microsoft And Fox Come To Terms Over Killer Instinct Trademark
by
Mike Futter
on April 04, 2013 at 11:21 AM
Hope springs eternal for fans of Rare’s classic over-the-top fighting game, Killer Instinct. It originally appeared in arcades in 1994, before making its way to the SNES and Game Boy a year later. For over a decade, fighting game enthusiasts have been clamoring for a return to Ultratech’s...
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Blog Post:
55 Halloween Costumes Coming To Minecraft 360, Proceeds Go To Charity
by
Andrew Reiner
on October 25, 2012 at 09:32 AM
Starting tomorrow, Minecraft Xbox 360 players will be able to outfit their characters with 55 new Halloween-themed skins, OXM reports. Developer 4J enlisted the talents of The Behemoth, Twisted Pixel, Toylogic, Rare, and many more to create these spooky skins. This Halloween Skin DLC pack costs 160 Microsoft...
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Blog Post:
Twelve Tales Conker 64 Gameplay Surfaces
by
Jim Reilly
on September 17, 2012 at 06:06 PM
In the late 90s, Rare began work on Twelve Tales Conker 64, a sequel to Conker's Pocket Tales for the Game Boy Color. The team eventually scrapped the project and reworked it to be less cutesy and more sweary in Conker's Bad Fur Day. The website Rare Minion acquired 30 minutes of the canned project...
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Blog Post:
Killer Instinct Trademark Renewed
by
Jim Reilly
on September 17, 2012 at 12:47 PM
Perhaps Microsoft is planning on doing something with Killer Instinct after all. While there's no real details to work with here, Microsoft confirmed it renewed the trademark for the classic fighting game from Rare. "Our legal eagles have authorized us to say: 'We have either renewed or...
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Blog Post:
Rare Job Postings Hint At Free-To-Play & Next-Gen Projects
by
Matthew Kato
on July 12, 2012 at 10:01 AM
Rare has become recently known for its work with Microsoft's avatars, but the company may have plenty of other plans for its future. Superannuation at Kotaku has dug up some intriguing job postings by the company. One is looking for an engineer who can, "understand, assess, and be capable of...
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Blog Post:
Working On Halo 4 Is An Awesome Job
by
Kyle Hilliard
on March 02, 2012 at 07:54 PM
You won't find very many details about the Halo 4 here. In fact, to be honest, there are none. It does, however, give you some insight into the number of talented people who are working on the game. In the video, you'll see people with backgrounds from Rare, Electronic Arts, Pixar, ILM, Kojima...
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Blog Post:
Free Kinect Sports: Season Two DLC Adds Darts Vs. Zombies, More
by
Jeff Cork
on March 02, 2012 at 08:32 AM
Microsoft has released some DLC that could very well convince you to dust off your copy of Kinect Sports: Season Two. The Challenge Pack #2 adds new modes for each of the game's sports, including Darts Vs. Zombies. Spendthrifts can rejoice, since the download is available at no charge. Judging from...
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Blog Post:
GoldenEye Video Remembers The Worst Part Of The N64 Classic
by
Kyle Hilliard
on February 19, 2012 at 12:13 PM
One of my favorite things about HD re-releases are that they allow you to see older games as you remember them, rather than how they actually are. This GoldenEye video by YouTube user Warialasky reminds me of that. It looks like GoldenEye, because when I played it back in 1997, it looked this good to...
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Blog Post:
Eurogamer Details The Troubled Marriage Of Microsoft And Rare
by
Matt Helgeson
on February 09, 2012 at 08:26 PM
In a new article, writer Simon Parkin examines the history of Microsoft's acquisition of Rare, and ponders the decline of the studio. It's a well-researched article, entitled "Who Killed Rare?" It's peppered with quotes from insiders like former Rare programmer Martin Hollis, who...
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Blog Post:
Rumor: Alan Wake 2 Is For The Next Xbox
by
Joe Juba
on October 04, 2011 at 06:43 PM
Remedy, the developer behind the atmospheric action/horror title Alan Wake, is reportedly hard at work on the sequel. The catch? It isn't even for the current console generation…if you believe the rumors. According to a report from CVG , the latest issue of Xbox World hints that Remedy (along...
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Blog Post:
Want To See A $13,000 NES? So Does This Guy On Storage Wars
by
Jeff Cork
on August 14, 2011 at 07:25 AM
In case you're not familiar with basic-cable reality shows, A&E's Storage Wars follows several people who make a living buying and reselling stuff they buy from auctions. The gimmick is that they're bidding on the contents of storage units, without really knowing what they contain. In...
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Blog Post:
See How Rare Played With Its Food
by
Jeff Cork
on May 18, 2011 at 09:02 AM
Last month, Rare released the Calorie Challenge DLC for Kinect Sports. The add-on let players sweat their way through a variety of sporting challenges as they took on six edible rivals. The studio has posted a few concept sketches on its official blog , providing some insight on how the artists tackled...
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Blog Post:
Rare Thinks Kinect Has Big Potential
by
Matt Miller
on March 31, 2011 at 05:33 PM
The makers of Kinect Sports feel that they've only tapped "10-15 percent" of the Kinect's capabilities. So what's next? Rare's Nick Burton had a lot of glowing things to share about working on Kinect as he spoke recently at London's Institute for Contemporary Arts. He talked...
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Blog Post:
Canceled Perfect Dark Sequel Revealed In Prototype Footage
by
Dan Ryckert
on March 22, 2011 at 11:32 AM
While the original Perfect Dark for Nintendo 64 is regarded as a classic and a worthy successor to Goldeneye 007, its sequel for Xbox 360 didn't earn the same praise. Perhaps that's why Rare's planned sequel, titled Perfect Dark Core, never saw the light of day. This sequel would have placed...
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Blog Post:
Rare Slashes Art Department
by
Adam Biessener
on February 16, 2011 at 03:34 PM
Looks like the venerable English developer is drastically changing gears. The last of its full-time artists have been de facto made redundant, according to several reports. UK magazine Edge is reporting that two separate sources have confirmed that the 42 permanent members of Rare's art department...
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