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"Know Your Enemy" Trailer Teases Call Of Duty Sequel
Apr 30 2016 04:55 PM
Nintendo Announces Splatoon Amiibo Squid Sisters Arriving This July
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First Footage Of 1666: Amsterdam Emerges From European Conference
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Apr 30 2016 10:20 AM
[Update] Vivendi Tightens Hold On Ubisoft With Additional Stock Purchase, Ubisoft Responds
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2016 Video Game Release Schedule
Apr 29 2016 03:11 PM
Sega's Shinobi Becoming A Feature Film
Apr 29 2016 03:06 PM
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Apr 29 2016 12:50 PM
Crystal Dynamics Formally Welcomes Nate Wells And Tore Blystad
on February 17, 2015 at 05:36 PM
In early December 2014, we reported that former Naughty Dog employee Nate Wells had joined Crystal Dynamics as an art director. Today, the studio has posted an official welcome to Wells and another new staff member, Tore Blystad. In addition to serving as lead artist on The Last of Us, Wells is credited...
Nate Wells Becomes One Of Crystal Dynamics' New Art Directors
on December 01, 2014 at 02:53 PM
Earlier this year, Nate Wells left The Last of Us developer Naughty Dog. Since leaving he spent some time at The Unfinished Swan developer Giant Sparrow, and now has joined Crystal Dynamics as one of the studio's new art directors. After leaving Naughty Dog, Wells spent some time at The Unfinished...
Naughty Dog Lead Artist Nate Wells Joins The Unfinished Swan Developer
on April 21, 2014 at 10:40 AM
Nate Wells, lead artist on The Last of Us, has left Naughty Dog. Wells confirmed via Twitter that he joined The Unfinished Swan developer Giant Sparrow earlier this month. Giant Sparrow is currently working on a project codenamed “Edith Finch.” It was first revealed in March 2013, and the...
Meet The Guys At Irrational
on September 17, 2010 at 06:30 PM
If you think Bioshock was a fun game to play, imagine how cool it would be to work with the guys who made it. The team at Irrational is a bunch of lovable goofballs and we flipped on the camera just to see what we'd get as we wandered the office. Whether it's jokes about Richard Dreyfus or silly...
Irrational Musings: BioShock Infinite In Their Words
on September 13, 2010 at 06:05 PM
Our latest cover story is packed with details about BioShock Infinite, but even 12 pages isn't enough space to fit all of the cool observations and insights from the team at Irrational Games. During our visit to Boston-based studio, we heard plenty of interesting comments pertaining to many facets...
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