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tags
Blog Post:
How To Unlock 1999 Mode In BioShock Infinite
by
Joe Juba
on March 25, 2013 at 07:02 AM
If you want to experience BioShock Infinite at its most difficult, you need to play on 1999 Mode. This typically isn't an option on your first playthrough...unless you input a secret code. The best part? You probably already know the code. Going back to the sensibilities of late-'90s shooters...
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Blog Post:
Ken Levine Discusses The Evolution Of AI Companions
by
Kyle Hilliard
on March 16, 2013 at 12:14 PM
At a recent BAFTA event, Ken Levine took the stage to discuss his personal history in the gaming industry, and talk about the evolution of storytelling and character interaction in video games. It's full of neat trivia about Levine's experience making video games, as well as some thoughtful consideration...
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Blog Post:
Ken Levine Shut Down The BioShock Film Adaptation
by
Kyle Hilliard
on March 12, 2013 at 04:15 PM
Ken Levine, the man who wrote BioShock and imagined its world, officially put a stop to the film adaption. At one time, Pirates of the Caribbean and The Weather Man director Gore Verbinski was behind the project, fighting to make sure it was an R-rated film that paid proper tribute to the game's...
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Blog Post:
Ken Levine: BioShock Vita Not Currently In Development
by
Matt Helgeson
on February 26, 2013 at 03:14 PM
In an interview with IGN, BioShock creator Ken Levine said that, because no deal has been signed between Sony and publisher Take Two, the much-discussed BioShock game for Vita has not been started. Levine says business concerns and lack of a funding deal has delayed the project, which he still hopes...
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Blog Post:
Irrational Reveals Bioshock Infinite's Other Official Cover Art
by
Kyle Hilliard
on December 23, 2012 at 12:15 PM
After the negative feedback from the Internet to Bioshock Infinite's official cover art, Irrational Games held an online poll to select an alternative cover art, and a decision has been made. The news comes from the Irrational Games official blog . The cover you see above and below won 38% of the...
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Blog Post:
Bioshock Infinite Cover Poll
by
Mike Mahardy
on December 12, 2012 at 01:05 PM
Irrational games is asking fans to vote on their favorite alternate Bioshock Infinite cover. Following controversy from the cover reveal, Ken Levine posted on the Irrational website asking fans to vote on for the best design. The top-voted design will be on the reverse side of the above box art. Additionally...
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Blog Post:
BioShock Infinite's Box Art Is Not For The Hardcore Fans
by
Kyle Hilliard
on December 09, 2012 at 11:43 AM
In an interview with wired.com , BioShock Infinite's creative director Ken Levine talked about the decision behind the game's box art, which has received a negative reception online from fans. Basically it comes down to the idea that the cover is not for fans who have been following BioShock...
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Blog Post:
Meet The Official Face Of BioShock Infinite's Elizabeth
by
Kyle Hilliard
on December 03, 2012 at 09:17 AM
Irrational Games has hired Anna Moleva, the talented cosplayer with an uncanny resemblance to Elizabeth even without the costume, to represent the character in all of BioShock Infinite's marketing material. Moleva will be representing Elizabeth from BioShock Infinite on the game's box art, at...
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Blog Post:
Unlock Powerful Heroes In XCOM: Enemy Unknown
by
Ben Reeves
on October 11, 2012 at 07:21 PM
Need a little more power to survive the alien threats in XCOM: Enemy Unknown? Try playing as video game designers Sid Meier or Ken Levine. PC Gamer describes a Easter Egg, which allows you to unlock several overpowered psionic operatives by changing a soldiers name. Achievements are unlocked when you...
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Blog Post:
BioShock Infinite Delayed
by
Matthew Kato
on May 09, 2012 at 08:31 AM
BioShock Infinite was surely going to be one of the buzzed-about games of E3, but unfortunately, not only will the game not be at the convention, but it's being delayed as well. The game is being pushed out of 2012 and into 2013. February 26 to be exact. Furthermore, the title won't be shown...
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Blog Post:
Ken Levine Interviews Amy Hennig On Irrational Podcast
by
Matt Helgeson
on April 26, 2012 at 08:30 PM
Listen in as two of gaming's most talented storytellers trade notes on the art of game writing. As part of the ongoing "Irrational Interviews" podcast series, BioShock creator Levine picks the brain of Naughty Dog's Amy Hennig, who has won praise for her work over the years, including...
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Blog Post:
New BioShock Infinite Screen Teases Spike VGA Premiere
by
Andrew Reiner
on December 05, 2011 at 09:57 PM
Spike TV's annual Video Game Award show is known more for its premieres than awards. For gamers who want to see what they'll be spending their hard earned money on in the coming year, this isn't necessarily a bad thing. This year, Spike will air 13 different premieres, one of which is a new...
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Blog Post:
Details From BioShock Infinite’s Recording Sessions
by
Ben Reeves
on August 27, 2011 at 05:44 PM
BioShock Infinite tells an emotionally-charged story, but to accomplish this Irrational Games had to spend a lot of time in the recording booth. During a panel at PAX 2011, Irrational Game’s Ken Levine, and voice actors Troy Baker and Courtnee Draper talked about this experience. Here are a few...
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Blog Post:
Ken Levine Talks BioShock Infinite, Move, And Vita
by
Adam Biessener
on August 09, 2011 at 04:12 PM
Irrational Games founder and BioShock creator Ken Levine has never been one to avoid a channel by which he can transmit his thoughts about games. Today, that channel is a heavily produced video courtesy of Sony's official PlayStation Blog. Levine touches on many aspects of BioShock Infinite in the...
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Blog Post:
Ken Levine: Irrational Has No Plans For Wii U
by
Matthew Kato
on July 13, 2011 at 08:44 AM
Irrational Games' creative director Ken Levine was one of the developers singing the praises of Nintendo's new Wii U when it was debuted at Nintendo's E3 press conference last month, but Levine says that Irrational has no plans at the moment to make a game for the 2012 system. Levine told...
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Blog Post:
Ken Levine: Motion Control "Needs To Be Kept Separate"
by
Adam Biessener
on June 23, 2011 at 01:43 PM
BioShock creator Ken Levine told OXM that integrating motion control into traditional games needs to be undertaken with great care in a recent interview. "What you don't want to do is add something in and enforce it on anybody," Levine declared. Levine may as well be telepathic. "Any...
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Blog Post:
BioShock Infinite To Incorporate Move Controls
by
Jeff Marchiafava
on June 06, 2011 at 08:38 PM
We never expected BioShock Infinite to incorporate motion controls -- and neither did Irrational's creative director Ken Levine. However, after admitting his skepticism during Sony's press conference, Levine announced that Sony's motion controller has won him over and will be featured in...
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Blog Post:
Seamus Blackley Leaves CAA
by
Matt Bertz
on May 26, 2011 at 05:52 PM
The head of the games division at the Creative Artists Agency is stepping down to set up a new game production studio. Blackley, one of the principal architects of the original Xbox, joined the company in 2003 to bolster its presence in the video games industry. Under his guidance the agency won over...
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Blog Post:
Ken Levine Still Talking To People About A BioShock Movie
by
Phil Kollar
on May 25, 2011 at 08:50 PM
The potential BioShock film adaptation has been on again , off again for some time, but apparently the game's creator is not giving up hope of it happening one day. The latest word is that Ken Levine remains in talks with various Hollywood sources about one day making a film based on the franchise...
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Blog Post:
Ken Levine On BioShock Infinite, BioShock 2, Current Favorite Games, And More
by
Phil Kollar
on May 23, 2011 at 08:35 PM
Last week when I was off checking out an insanely impressive new BioShock Infinite demo , I was lucky enough to have some time to talk to Ken Levine, the co-founder of developer Irrational Games and one of the main creative forces behind the BioShock franchise. We've split my lengthy conversation...
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