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  • Blog Post: John Romero Dissects Doom’s Design While Playing It

    Double Fine’s Devs Play series features classic games played by experienced developers. In the most recent episode, John Romero walks Double Fine’s JP LeBreton through the first level of Doom. During the 15 minute session, Romero explains how id Software created visual variety using horseshoes... More
  • Blog Post: See The Original Sketch And Model That Inspired Doom's Doomguy

    Doom's 21st anniversary occurred on Wednesday, and in honor of the occasion, Doom programmer John Romero has been tweeting out images from the game's development – including original sketches of the Doomguy. You can find just a few or Romero's tweets below which detail how Doomguy's... More
  • Blog Post: University Of California Santa Cruz Hires John And Brenda Romero To Lead Games And Playable Media Program

    Two of gaming's most well known designers have joined the faculty of University of California Santa Cruz. Brenda Romero (neé Brathwaite) and her husband John Romero will serve as program director and creative director respectively of the Games and Playable Media program. Prior to this, Brenda... More
  • Blog Post: Is John Romero Working On Something With Square Enix?

    John Romero, famed id Software developer who had an important hand in projects like Wolfenstein, Doom, and Quake, is cooking up something at Square Enix. We have no idea what he is working on, but according to his official Facebook account, he's doing something at Square Enix. He posted a status... More
  • Blog Post: John Romero To Prospective Indie Devs: What Are You Waiting For?

    The Doom creator says if you want to start making games, there is no better time to start doing it than right now. "Lots of people want to make indie games, and they are usually waiting for permission to do it," he told the GDC audience during his "Back To The Garage: The Return of Indie... More
  • Blog Post: John Romero And Tom Hall Look Back On Doom

    Anyone who's read David Kusher's Masters of Doom already knows how fascinating the early days of id Software were. John Romero and Tom Hall have long ago left the company, but they reflected on the glory days of development and showed several early builds of one of the most influential games... More
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