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Phoenix Wright: Ace Attorney Trilogy HD Arrives Next Week
May 25 2013 06:34 PM
Conker's Creator Is Working On Something For Wii U
May 25 2013 04:35 PM
New Dragon's Crown Trailer Introduces The Dwarf
May 25 2013 03:02 PM
Microsoft Won't Abandon The Xbox 360 For At Least Five Years
May 25 2013 01:03 PM
Shadowrun Returns Developer Details Character Customization
May 25 2013 12:46 PM
Mega Man X Coming To Wii U Virtual Console Next Week
May 25 2013 11:15 AM
Booker DeWitt Adjusts To Life After Bioshock Infinite
May 25 2013 10:08 AM
The Biggest Stories Of The Week (May 25, 2013)
May 25 2013 09:00 AM
How To Build Cloud's Buster Sword From Final Fantasy VII
May 24 2013 08:42 PM
Splinter Cell: Blacklist Spies Vs Mercs In Real Life
May 24 2013 07:47 PM
tags
Blog Post:
The Bureau's Lead Narrative Designer On His Influences, The Future, And Infusing RPG Into A Shooter
by
Mike Futter
on May 24, 2013 at 03:51 PM
The XCOM series has seen a recent resurgence, with Firaxis' popular Enemy Unknown delighting series faithful and wooing new fans. But what about the other XCOM game? As we mentioned in a recent preview , The Bureau: XCOM Declassified is shaping up quite nicely, retaining much of what makes the series...
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Blog Post:
Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg
by
Mike Futter
on May 21, 2013 at 10:10 PM
Today following the Xbox One reveal, Game Informer editor-in-chief Andy McNamara and executive editor Andrew Reiner sat down with Activision Publishing CEO Eric Hirshberg to talk about Call of Duty: Ghosts. The conversation covered changes to multiplayer, the next-generation engine, and the story behind...
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Blog Post:
Precursor Games Responds, Assets From Silicon Knights Converted To CryEngine3
by
Mike Futter
on May 16, 2013 at 12:24 PM
After last week's announcement of Shadow of the Eternals, we had a number of questions about the relationship between Silicon Knights and new studio Precursor Games. As you might recall, Precursor Games is billing Shadow of the Eternals as a spiritual successor to Nintendo's Eternal Darkness...
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Blog Post:
Rift Creative Director On Free-To-Play Conversion
by
Adam Biessener
on May 15, 2013 at 01:59 PM
Trion’s fantasy MMO is going free-to-play starting June 12. We spoke with creative director Bill Fisher on the upcoming conversion and what it means to new and existing players. Trion announced yesterday that Rift is joining the majority of its peers as a fully free-to-play MMORPG this summer....
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Blog Post:
Ed Boon Moving Beyond Mortal Kombat, Hints On Injustice DLC, And Life After Midway
by
Mike Futter
on April 17, 2013 at 07:53 PM
With the launch of Injustice: Gods Among Us this week, we thought it would be a great time to catch up with NetherRealm creative director Ed Boon. During our conversation, we had a chance to talk about how Injustice evolved over its development, the tough choices made when selecting the roster of characters...
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Blog Post:
Trion Worlds' Nathan Richardson Talks The Future Of Defiance And Player Good Will
by
Mike Futter
on April 11, 2013 at 02:55 PM
Truth be told, if it weren't for the SyFy Channel tie-in, I may not have purchased Defiance. My intention was always to play on the Xbox 360 (though watching Game Informer PC editor Adam Biessener shook my resolve a bit), and the early days on Microsoft's platform were rocky to say the least...
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Blog Post:
Geoff Keighley To Interview Phantom Pain's Mystery Man
by
Matt Helgeson
on March 14, 2013 at 09:01 PM
The saga of The Phantom Pain, a game assumed by many to be an elaborate joke created by Metal Gear creator Hideo Kojima and Konami, is set to get even weirder. Okay, for those of you who haven't followed our previous coverage of The Phantom Pain, here's the short version: A trailer for a new...
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Blog Post:
Gabe Newell Opens Up About Steam Box
by
Matt Miller
on January 08, 2013 at 06:35 PM
A new interview offers a number of details about what’s being planned for Valve’s entry into TV-based gaming. The Verge posted today an extensive interview with Gabe Newell , in which the Valve CEO offers more information about the long-rumored Steam Box. Among a number of other insights...
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Blog Post:
Pikmin 3 Will Be More Like The First Game
by
Ben Reeves
on January 02, 2013 at 11:02 AM
Nintendo Buddha, Shigeru Miyamoto said that he didn't like the design choices made during Pikmin 2, and that the third entry will be more in line with the first Pikmin game. During a recent interview with the UKs Official Nintendo Magazine , Shigeru Miyamoto said, "Our main aim in Pikmin 2 was...
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Blog Post:
Ryback Discusses The Attitude Era And WWE '13's New DLC
by
Dan Ryckert
on December 04, 2012 at 10:00 AM
Fans of WWE '13 have access to several new WWE superstars today thanks to a new DLC pack. Drew McIntyre, Tensai, Yoshi Tatsu, AJ Lee, and Natalya are included in the pack, but the headliner is the wrestling industry's newest main eventer -- Ryback. "Big Hungry" is now available, and...
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Blog Post:
A League Of Their Own
by
Jim Reilly
on November 14, 2012 at 11:27 AM
Longtime friends Brandon Beck (center) and Marc Merrill (right) founded Riot Games in 2006 and later released League of Legends, which is now one of the most popular games in the world with over 11 million monthly players. We spoke to Beck about Riot’s massive success and how the company is building...
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Blog Post:
Crytek Prepares For The Future
by
Jim Reilly
on November 12, 2012 at 04:30 PM
Developer Crytek is known for creating some of the most impressive graphics in the games industry. The third entry in the team's sci-fi shooter franchise Cyrsis is coming out this February. Game Informer spoke to CEO and president Cevat Yerli about where Crytek is going forward, the studio's...
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Blog Post:
Shigeru Miyamoto On The Future Of F-Zero And The Creation Of Link
by
Kyle Hilliard
on November 03, 2012 at 05:00 PM
French gaming website Gamekult.com recently posted an interview with Nintendo's Shigeru Miyamoto where he was surprised to hear excitement about the F-Zero series and spoke about Link's creation. You will have to forgive any translation errors, as my knowledge of French stretches only as far...
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Blog Post:
State Of Decay: Zombie Horror Goes Open World
by
Jim Reilly
on September 17, 2012 at 02:09 PM
Seattle-based game developer Undead Labs finally unveiled State of Decay, an open-world zombie apocalypse title for PC and Xbox Live Arcade due out next year. The project was announced last year under its code name Class3 and debuted at the Penny Arcade Expo earlier this month. After going hands-on with...
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Blog Post:
How Dark Souls PC Became Awesome
by
Jim Reilly
on August 28, 2012 at 12:01 PM
Peter "Durante" Thoman did what FromSoftware wouldn't. Leading up to the release of Dark Souls: Prepare to Die Edition for PC, many expected a bare-bones port after comments made from the developer indicated not much effort was going into it. Players later discovered the PC version had...
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Blog Post:
The New Face Of THQ
by
Jim Reilly
on July 27, 2012 at 02:45 PM
[Note: This article originally ran in issue 232 of Game Informer] After reorganizing to focus on core gaming titles, THQ has brought in Naughty Dog co-founder Jason Rubin as president to oversee publishing, marketing, and production. We spoke to Rubin about his new role at THQ and what his plans are...
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Blog Post:
American McGee's Free-To-Play Future
by
Jim Reilly
on July 16, 2012 at 02:00 PM
After developing Alice: Madness Returns in 2011, game designer American McGee shifted focus from console development to free-to-play gaming. His Shanghai-based independent video game studio, Spicy Horse, is currently working on three titles: Bighead Bash , Crazy Fairies , and Akaneiro: Demon Hunters...
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Blog Post:
Taking On The Human Element
by
Jim Reilly
on July 09, 2012 at 05:10 PM
[ Note: This article originally ran in issue 231 of Game Informer] After spending six years working on the Call of Duty: Modern Warfare franchise at Infinity Ward, former creative strategist Robert Bowling decided to quit and form a new independent game company called Robotoki. His team’s first...
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Blog Post:
Inafune Talks First Game Launch And Capcom "Divorce"
by
Tim Turi
on March 29, 2012 at 12:25 PM
This year at the Game Developers Conference in San Francisco we got a chance to sit down with Mega Man creator and founder of Comcept/Intercept, Keiji Inafune. While he wasn't quite as outspoken as he was during his presentation in which he lambasted the Japanese video game industry , we managed...
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Blog Post:
Super Mario 3D Land Director Talks Sequel Possibilities And More
by
Tim Turi
on March 22, 2012 at 03:25 PM
We got a chance to sit down with the director of Super Mario 3D Land, Koichi Hayashida. The expressive, charismatic Nintendo developer worked as the main programmer of Super Mario Sunshine and directed Super Mario Galaxy 2 and several other games at the company. During our interview, we spoke with him...
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