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  • Blog Post: The Bureau's Lead Narrative Designer On His Influences, The Future, And Infusing RPG Into A Shooter

    The XCOM series has seen a recent resurgence, with Firaxis' popular Enemy Unknown delighting series faithful and wooing new fans. But what about the other XCOM game? As we mentioned in a recent preview , The Bureau: XCOM Declassified is shaping up quite nicely, retaining much of what makes the series... More
  • Blog Post: Working With In-Development Hardware A 'White-Knuckle Ride,' Says Activision's Eric Hirshberg

    Today following the Xbox One reveal, Game Informer editor-in-chief Andy McNamara and executive editor Andrew Reiner sat down with Activision Publishing CEO Eric Hirshberg to talk about Call of Duty: Ghosts. The conversation covered changes to multiplayer, the next-generation engine, and the story behind... More
  • Blog Post: Precursor Games Responds, Assets From Silicon Knights Converted To CryEngine3

    After last week's announcement of Shadow of the Eternals, we had a number of questions about the relationship between Silicon Knights and new studio Precursor Games. As you might recall, Precursor Games is billing Shadow of the Eternals as a spiritual successor to Nintendo's Eternal Darkness... More
  • Blog Post: Rift Creative Director On Free-To-Play Conversion

    Trion’s fantasy MMO is going free-to-play starting June 12. We spoke with creative director Bill Fisher on the upcoming conversion and what it means to new and existing players. Trion announced yesterday that Rift is joining the majority of its peers as a fully free-to-play MMORPG this summer.... More
  • Blog Post: Ed Boon Moving Beyond Mortal Kombat, Hints On Injustice DLC, And Life After Midway

    With the launch of Injustice: Gods Among Us this week, we thought it would be a great time to catch up with NetherRealm creative director Ed Boon. During our conversation, we had a chance to talk about how Injustice evolved over its development, the tough choices made when selecting the roster of characters... More
  • Blog Post: Trion Worlds' Nathan Richardson Talks The Future Of Defiance And Player Good Will

    Truth be told, if it weren't for the SyFy Channel tie-in, I may not have purchased Defiance. My intention was always to play on the Xbox 360 (though watching Game Informer PC editor Adam Biessener shook my resolve a bit), and the early days on Microsoft's platform were rocky to say the least... More
  • Blog Post: Geoff Keighley To Interview Phantom Pain's Mystery Man

    The saga of The Phantom Pain, a game assumed by many to be an elaborate joke created by Metal Gear creator Hideo Kojima and Konami, is set to get even weirder. Okay, for those of you who haven't followed our previous coverage of The Phantom Pain, here's the short version: A trailer for a new... More
  • Blog Post: Gabe Newell Opens Up About Steam Box

    A new interview offers a number of details about what’s being planned for Valve’s entry into TV-based gaming. The Verge posted today an extensive interview with Gabe Newell , in which the Valve CEO offers more information about the long-rumored Steam Box. Among a number of other insights... More
  • Blog Post: Pikmin 3 Will Be More Like The First Game

    Nintendo Buddha, Shigeru Miyamoto said that he didn't like the design choices made during Pikmin 2, and that the third entry will be more in line with the first Pikmin game. During a recent interview with the UKs Official Nintendo Magazine , Shigeru Miyamoto said, "Our main aim in Pikmin 2 was... More
  • Blog Post: Ryback Discusses The Attitude Era And WWE '13's New DLC

    Fans of WWE '13 have access to several new WWE superstars today thanks to a new DLC pack. Drew McIntyre, Tensai, Yoshi Tatsu, AJ Lee, and Natalya are included in the pack, but the headliner is the wrestling industry's newest main eventer -- Ryback. "Big Hungry" is now available, and... More
  • Blog Post: A League Of Their Own

    Longtime friends Brandon Beck (center) and Marc Merrill (right) founded Riot Games in 2006 and later released League of Legends, which is now one of the most popular games in the world with over 11 million monthly players. We spoke to Beck about Riot’s massive success and how the company is building... More
  • Blog Post: Crytek Prepares For The Future

    Developer Crytek is known for creating some of the most impressive graphics in the games industry. The third entry in the team's sci-fi shooter franchise Cyrsis is coming out this February. Game Informer spoke to CEO and president Cevat Yerli about where Crytek is going forward, the studio's... More
  • Blog Post: Shigeru Miyamoto On The Future Of F-Zero And The Creation Of Link

    French gaming website Gamekult.com recently posted an interview with Nintendo's Shigeru Miyamoto where he was surprised to hear excitement about the F-Zero series and spoke about Link's creation. You will have to forgive any translation errors, as my knowledge of French stretches only as far... More
  • Blog Post: State Of Decay: Zombie Horror Goes Open World

    Seattle-based game developer Undead Labs finally unveiled State of Decay, an open-world zombie apocalypse title for PC and Xbox Live Arcade due out next year. The project was announced last year under its code name Class3 and debuted at the Penny Arcade Expo earlier this month. After going hands-on with... More
  • Blog Post: How Dark Souls PC Became Awesome

    Peter "Durante" Thoman did what FromSoftware wouldn't. Leading up to the release of Dark Souls: Prepare to Die Edition for PC, many expected a bare-bones port after comments made from the developer indicated not much effort was going into it. Players later discovered the PC version had... More
  • Blog Post: The New Face Of THQ

    [Note: This article originally ran in issue 232 of Game Informer] After reorganizing to focus on core gaming titles, THQ has brought in Naughty Dog co-founder Jason Rubin as president to oversee publishing, marketing, and production. We spoke to Rubin about his new role at THQ and what his plans are... More
  • Blog Post: American McGee's Free-To-Play Future

    After developing Alice: Madness Returns in 2011, game designer American McGee shifted focus from console development to free-to-play gaming. His Shanghai-based independent video game studio, Spicy Horse, is currently working on three titles: Bighead Bash , Crazy Fairies , and Akaneiro: Demon Hunters... More
  • Blog Post: Taking On The Human Element

    [ Note: This article originally ran in issue 231 of Game Informer] After spending six years working on the Call of Duty: Modern Warfare franchise at Infinity Ward, former creative strategist Robert Bowling decided to quit and form a new independent game company called Robotoki. His team’s first... More
  • Blog Post: Inafune Talks First Game Launch And Capcom "Divorce"

    This year at the Game Developers Conference in San Francisco we got a chance to sit down with Mega Man creator and founder of Comcept/Intercept, Keiji Inafune. While he wasn't quite as outspoken as he was during his presentation in which he lambasted the Japanese video game industry , we managed... More
  • Blog Post: Super Mario 3D Land Director Talks Sequel Possibilities And More

    We got a chance to sit down with the director of Super Mario 3D Land, Koichi Hayashida. The expressive, charismatic Nintendo developer worked as the main programmer of Super Mario Sunshine and directed Super Mario Galaxy 2 and several other games at the company. During our interview, we spoke with him... More
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