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  • Blog Post: Molyneux Shifts To Creative Director Role As 22Cans Promotes New CEO

    Peter Molyneux is stepping away from the CEO position at his 22Cans studio, handing over the reins to the company's executive director, Simon Phillips. According to Phillips, the leadership change will give Molyneux more time to focus on the creative side of the business. The studio's most recent... More
  • Blog Post: Godus’ Deity Contest Winner Has Yet To Receive His Promised Power And Riches

    On a Sunday in 2013, our quiet day quickly became a bustle of activity as Peter Molyneux’s 22 Cans reached the end of its mobile Curiosity experiment. At the end was a prize for a single winner. That individual turned out to be 18-year-old Bryan Henderson, whom we had the chance to speak with.... More
  • Blog Post: Godus Headed To Steam Early Access

    Peter Molyneux's return to god gaming is nearly upon us. On September 13, a Steam early access version of Godus is launching to the world. Molyneux's studio, 22 Cans, announced the game last November, and raised nearly $750,000 for the project by its December 21 Kickstarter funding deadline ... More
  • Blog Post: Peter Molyneux Talks Curiosity And The New Supreme Deity Of Godus

    This weekend was exciting for Peter Molyneux, his new 22 Cans studio, and a flood of people interested in the conclusion of the Curiosity project. More importantly, with Curiosity behind him Molyneux can turn his full attention to 22 Cans' next endeavor, the Kickstarter success Godus. We spoke with... More
  • Blog Post: An Interview With Curiosity Winner Bryan Henderson

    It's been a whirlwind day for Peter Molyneux's new 22 Cans studio. Not only did the Curiosity experiment come to a close, but the developer has been thrust back into the spotlight. As you may have read , the prize at the center of the Curiosity cube went to Edinburgh, Scotland resident Bryan... More
  • Blog Post: Former Ubisoft Design Director Joins Molyneux's 22 Cans

    Jamie Stowe, former Ubisoft Singapore level and mission design director, has made a career change and to take on the role of technical director for the Kickstarter funded Godus with Peter Molyneux's 22 Cans. Stowe's new job title (and work station) was shown in the latest 22 Cans online video... More
  • Blog Post: Molyneux's Project Godus Kickstarter Ends, Meets Major Stretch Goal

    The Kickstarter for Peter Molyneux's proposed god game Godus has officially ended, securing five of its six stretch goals before time ran out. See what additions the final game will get thanks to its generous contributors. Earlier this week Godus was closing in on its first stretch goal with just... More
  • Blog Post: Godus Hits Kickstarter Goal, Multiplayer Prototype Revealed

    With just 43 hours to go, Peter Molyneux's proposed god game has surpassed its Kickstarter goal. The famed designer walks viewers through a multiplayer prototype of Godus in a new video. 22 Cans has reached its £450,000 goal, and is now setting its sights on a variety of stretch goals. The... More
  • Blog Post: Godus Can Be Played Offline

    Peter Molyneux's Kickstarter project Godus will not require an internet connection to play single player. Developer 22Cans says that an internet connection will be required fore multiplayer and a few other features, but nothing else. "The answer is simple; you will be able to play the single... More
  • Blog Post: Peter Molyneux Unveils God Game On Kickstarter

    Peter Molyneux is best known as the godfather of the god game simulator. Now, the Populous creator is going back to his roots with a new Kickstarter project. Today 22cans revealed Godus, a reinvention of Populous that involves creating and destroying the world around you. According to Molyneux, "Godus... More
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