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  • Blog Post: Space Qube Is Part Shooter, Part Voxel-Creation Kit

    Tucked away in the GDC Play booth at the Moscone Center in San Francisco, California is an upcoming iOS game that lets players built their own voxel space craft. The developer gave me a brief tour through the game, which allows you to share your 3D, pixelated creations with friends via Facebook. Here... More
  • Blog Post: Media Molecule Talks About Crafting The World Of Tearaway

    Media Molecule’s Little Big Planet series struck a chord with gamers thanks to it arts-and-crafts visuals. The developer’s upcoming Vita title, Tearaway , finds its artsy inspiration from papercraft. Today at the Game Developers Conference in San Francisco, lead designer Rex Crowle talked... More
  • Blog Post: Borderlands 2 Writer Talks Humor - Including Claptrap’s Birthday Party

    Anthony Burch, the writer of Borderlands 2 shared some insight into its humor in a panel at the Game Developer’s Conference in San Francisco. The topics ranged from the energizing bane to bonerfarts. Burch had the auditorium in laughter as he drove home his biggest advice for comedic writers: never... More
  • Blog Post: How Bungie Built The World Of Destiny

    Bungie admits that there is no secret to creating a brand new fictional universe from scratch. In order to create the world of Destiny, Bungie drew hundreds of pieces of concept art, argued about the team’s ideas in meetings, and scraped a lot of concepts and started over before they finally landed... More
  • Blog Post: Hands On With Nvidia Project Shield

    It’s not hard to get excited by Project Shield’s feature set, but I have to wonder who the system will be marketed towards. If you’re not familiar with Nvidia’s Project Shield, it’s an Android-driven mobile device that comes attached to a controller. Nvidia hopes it will... More
  • Blog Post: N++ Announced

    The existence of the sequel to the skills-testing platforming game was casually announced by Metanet Software president Mare Sheppard on a GDC panel today. No further information was forthcoming – no release date, no platforms, no images – but the announcement is good news on its own. Check... More
  • Blog Post: Reader Discussion: The Future of Mobile Gaming

    Today while at the Game Developer's Conference in San Francisco, I attended a panel called "The Future of Mobile Gaming." While the panel had eight participants, questions were often asked to the audience to foster debate and discussion. Now I'm turning the questions on you. One of... More
  • Blog Post: Exotic Dancers Cause IGDA Resignations

    The employment of female exotic dancers at an International Game Developers Association at a party during this week's Game Developers Conference has caused high-profile members of the trade group to resign in protest. Most notably, Brenda Romero, an experienced and respected game developer whose... More
  • Blog Post: Jason Rohrer Wins GDC’s Final Game Design Challenge

    Today at the Game Developers Conference in San Francisco, California, the 10th annual and final Game Design Challenge took place. The decade-long series of contests tasks talented game makers with making a game based off an abstract topic. In years past, SimCity creator Will Wright made a romance game... More
  • Blog Post: Diablo III Director Admits Auction House Mistakes

    Jay Wilson of Blizzard, director of Diablo III until he transferred to a different project within the company in January, said in his GDC talk that he feels both the gold and real-money auction houses "really hurt the game." While the auction houses reduced the fraud and effectively killed... More
  • Blog Post: Telltale: Why Fewer People Saved Doug In The Walking Dead

    During an empathy and character choice panel at the Game Developer's Conference in San Francisco, Telltale's Sean Vanaman and Jake Rodkin revealed why they think few people saved Doug in the first episode of The Walking Dead. Originally, Telltale wanted a big gut-busting choice by making you... More
  • Blog Post: Journey Dominates The 2013 Game Developers Choice Awards

    Tim Schafer delightfully hosted this year's Game Developers Choice Awards with his trademark humor intact. No topic was off limits. Sorry SimCity, you're still in the hot seat. But the real thrill was seeing who won this year. Journey swept the show, garnering more awards than any other nominee... More
  • Blog Post: Independent Games Festival Award Winners For 2013

    Founded in 1998, this year marks the Independent Games Festival Awards 15th annual show. Tonight's ceremony awarded and acknowledged some of the excellent independent games in the industry. Over 900 entries were submitted for consideration. With such fierce competition, who came out on top? One game... More
  • Blog Post: Kojima Explains The Relationship Between Ground Zeroes, The Phantom Pain, And Metal Gear Solid V

    To the surprise of no one, today we learned that The Phantom Pain is Metal Gear Solid V , which begs the question, what is Metal Gear Solid: Ground Zeroes? After showcasing the new Metal Gear Solid V: The Phantom Pain trailer, and showing off the Fox engine at GDC, Metal Gear Solid creator Hideo Kojima... More
  • Blog Post: Witcher Developer: Pin-Up Trading Cards Didn't Pan Out

    Maciej Szcześnik of CDProjektRED, the company behind The Witcher and the upcoming Cyberpunk 2077, took the stage today at the Game Developers Conference in San Francisco to discuss the creative process and problems he encounters when designing games. The talk was insightful for developers working under... More
  • Blog Post: Kojima Productions Building New Studio Based In LA

    At the end of a panel about Metal Gear’s Fox engine, Kojima Productions announced that it would be opening up a new studio located in L.A. Kojima Production Japanese Studio was initially formed back in 2005 in order to relieve Kojima of the business management aspects of game design. Konami must... More
  • Blog Post: Double Fine's Greg Rice Offers Advice For Kickstarter Success

    During a panel at the Game Developers Conference in San Francisco, California, Double Fine producer Greg Rice talked about what made the company’s high-profile Kickstarter for Broken Age such a success. The panel was aimed to equip independent developers seeking crowd-funding money with helpful... More
  • Blog Post: Trailer Confirms Phantom Pain As Metal Gear Solid V

    Update: We've added the trailer to the story. Metal Gear V: The Phantom Pain is currently scheduled to release on PS3, Xbox 360, and PC, but the game already looks next gen. ------------------------ During a panel at GDC, Hideo Kojima showed up wearing bandages and then showed a new trailer that... More
  • Blog Post: AMD Announces Graphics Cards Designed For Cloud Gaming

    During a press conference at the Game Developers Conference in San Francisco, California, graphics card developer AMD reiterated its commitment to the gaming market and then announced the Sky Series line of graphics cards specifically designed to play games off the cloud. AMD actually announced three... More
  • Blog Post: Minority Media's Next Project Silent Enemy Discussed

    Not only did Vander Caballero let me know about Papo & Yo coming to Steam this morning, but but he also discussed his next project with me: Silent Enemy. Silent Enemy is an adventure game set to lauch later this year. In my time with Caballero he discussed making it on iOS and hinted he's looking... More
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