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  • Blog Post: Hands On With The Game Stick

    If you’re convinced you want to get Android games on your TV, then the Ouya isn’t the only option. Game Stick could give the Ouya a run for its money. I got my hands on the system during a recent GDC event and I think the system has potential, but I wonder if the little device has staying... More
  • Blog Post: 22,500 Attended GDC 2012

    Along with the four other GI staffers that recently returned from San Francisco, I'm currently recovering from the GDC madness. After a week of panels, talks, and game demos, some stats have come in regarding this year's show. With a 17 percent increase over last year's numbers, the 2012... More
  • Blog Post: Alone In The Dark Creator Wants An HD Remake

    The Alone in the Dark series has fallen into disfavor some time between the 1992 original and 2008's mature reboot, but there's still hope for remembering why the series was once beloved. Joystiq reports that original Alone in the Dark designer Frédérick Raynal, speaking at the... More
  • Blog Post: Ex-BioWare Dev Defends Day One DLC

    There has been a lot of controversy over EA and BioWare's day one DLC for Mass Effect, the highly questionable From Ashes downloadable content. While some consumers are feeling burned, an ex-BioWare developer defended the practice at the Game Developers Conference. ShackNews reports that Christina... More
  • Blog Post: Resident Evil: The Mercenaries 3D Made RE: Revelations Possible

    During his presentation at the Game Developers Conference in San Francisco, California, Resident Evil: Revelations producer Masachika Kawata revealed how efficient he found the simultaneous development of 3DS games Resident Evil: The Mercenaries 3D and Resident Evil: Revelations. Kawata says the method... More
  • Blog Post: Nintendo Aimed To Make Japan Smile With Super Mario 3D Land

    During his presentation at the Game Developers Conference in San Francisco, California, Super Mario 3D Land director Koichi Hayashida reflected on the earthquake and subsequent disasters that plagued Japan last year. The Mario director took a somber moment during his otherwise upbeat talk to touch on... More
  • Blog Post: Tony Hawk On The Future Of Skateboarding Games

    After seeing the rise and fall of the skateboarding game genre, Tony Hawk hopes his latest HD title can reinvigorate the hungry fanbase. After unsuccessful attempts with Tony Hawk Ride and Tony Hawk Shred, Activision is going back to the start with Tony Hawk's Pro Skater HD, which offers a collection... More
  • Blog Post: Sucker Punch Addresses Infamous 2's Disappointing User Content

    During a GDC talk today titled "User-Generated Content in Infamous 2 (And Does It Make Sense For Your Game?)," Sucker Punch co-founder Chris Zimmerman discussed criticisms of the sequel's user-generated content feature. Speaking candidly, he said "Most users were disappointed by the... More
  • Blog Post: David Cage Goes Behind Quantic Dream's Kara GDC Demo

    Heavy Rain developer Quantic Dream's Kara engine demo is making waves across the Internet, and studio co-founder David Cage answers questions about it in a new video. The interview comes from the European PlayStation Blog and covers building a new game engine from scratch, advancements in performance... More
  • Blog Post: Epic Games Betting On Flash

    Epic Games one day hopes to see last year's Samaritan demo running in your browser. VP Mark Rein gave a presentation at the Game Developers Conference in San Francisco today showing off some of Unreal Engine's new tricks. Of the highlights included demos of Epic Citadel, Dungeon Defenders, and... More
  • Blog Post: Portal 2's Wildly Different Origins

    In their GDC talk "Making A Sequel To A Game That Doesn't Need One," Portal 2 writers Erik Wolpaw and Chet Faliszek detailed a very different version of one of the most beloved games of this generation. Early in development, Portal 2 shared little in common with the original outside of... More
  • Blog Post: Inafune Hints Comcept May Be Developing For Vita

    Today during his presentation at GDC 2012, former Capcom legend and CEO of Comcept Keiji Inafune hinted that his company may be working on a new title for the PlayStation Vita. During his presentation "The Future of the Japanese Gaming," Inafune stated that Japanese developers need to create... More
  • Blog Post: Inafune Offers Japan "Winning" Advice

    Keiji Inafune, co-creator of Mega Man and CEO of Comcept, took the stage today at the Game Developers Conference in San Francisco, California to give a presentation titled "The Future of Japanese Gaming." The always outspoken Inafune opened up the talk by recalling his now infamous description... More
  • Blog Post: Notch Talks Minecraft Development, Regrets, And Piracy

    Today at the Game Developers Conference in San Francisco, California, Markus Persson, aka Notch, participated in an insightful chat headed by Spore developer and creator of Spy Party, Chris Hecker. Lit by the gentle glow of a crackling 8-bit fireplace, Notch shared some interesting Minecraft facts, development... More
  • Blog Post: John Romero To Prospective Indie Devs: What Are You Waiting For?

    The Doom creator says if you want to start making games, there is no better time to start doing it than right now. "Lots of people want to make indie games, and they are usually waiting for permission to do it," he told the GDC audience during his "Back To The Garage: The Return of Indie... More
  • Blog Post: PlayStation Move Ships 10.5 Million

    Sony provided an update on how well PlayStation Move is doing since release. During a panel at the Game Developers Conference this week, the company said it shipped 10.5 million units to date. Gabe Ahn, Sony's field developer support engineer, did not provide a specific sell-through number, however... More
  • Blog Post: Heavy Rain Dev Shows Off New Game Engine

    At his "Technologies To Support Emotion" talk at GDC, Quantic Dream's David Cage showed off a year-old demo of the company's new "Kara" motion capture engine. What we saw during the presentation was running in-game on Kara v1, but he says it's 50% more powerful in its... More
  • Blog Post: Deus Ex Designer "Truly Sorry" For Human Revolution's Boss Fights

    When it released last year, Deus Ex: Human Revolution was met with generally positive reviews from critics and fans. Despite this, many took issue with the game’s boss battles. These unsubtle bulletfests stood out from the main game’s nuanced, option-filled action. During his “Reimagining... More
  • Blog Post: Battlefield 3 Getting Three More Expansions

    Following up its first download expansion Back to Karkand, DICE today revealed plans to bring three more expansions to Battlefield 3. Coming this June a week earlier on PlayStation 3, Close Quarters focuses on tight infantry battles with smaller maps and includes 10 more weapons. The third expansion... More
  • Blog Post: Gadgets To Be Introduced In Jetpack Joyride’s Biggest Update Yet

    Halfbrick Chief Creative Officer Luke Muscat hosted a GDC session today about the iOS updating process, and it coincided with the announcement of Jetpack Joyride’s biggest update yet. During the session, he mentioned that it’s much harder to update Halfbrick games like Jetpack Joyride and... More
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