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  • Blog Post: We Would Play A Game Based On Mega64's 'Kutaragi's Way'

    At the 2014 Game Developers Conference Awards ceremony last week in San Francisco, Ken Kutaragi received acknowledgement for his lifetime of contributions to the video game industry. The man known as the “Father of PlayStation” came from humble beginnings on the mean streets, though. At least... More
  • Blog Post: Ken Levine Talks Player Participation and Breaking Away From Linear Narratives

    Ken Levine shocked many when announcing he would be " winding down " Irrational Games, keeping only select members to start what he called "a smaller, more entrepreneurial endeavor at Take-Two." Things might be changing professionally for Levine, but his passion for rich storytelling... More
  • Blog Post: Phil Spencer Talks About Indies, Games, And More At GDC Fireside Chat

    Corporate vice president of Microsoft Game Studios Phil Spencer participated in the annual GDC fireside chat at this year's conference. Marc Whitten was originally slated for the event, but he was replaced after announcing earlier this week that he was leaving Microsoft. Spencer was joined by the... More
  • Blog Post: Former Microsoft Creative Director Adam Orth Sounds Off About Overcoming Internet Abuse

    People often take to social media to vent and share their thoughts. Last year, Adam Orth, former creative director at Microsoft, did just that when speculation about the Xbox One having to be always-online surfaced in the media. Orth took to Twitter, making some harsh comments about how people should... More
  • Blog Post: Kerbal Space Program's NASA Update Sends Players To Capture Asteroids

    The Kerbal Space Program team is fresh off winning the Audience Choice Award at GDC 2014, and we sat down with them to discuss an upcoming update designed in collaboration with NASA. The Asteroid Redirect Mission (ARM) will give players new ship parts and a new mission: to track, capture, and maneuver... More
  • Blog Post: Gameface's Self-Contained VR Unit Is Making A Play For Users On The Go

    One of the big challenges that virtual reality hardware pioneers need to surmount is the convenience conundrum. Making sure that users can easily get their headsets on and into the experience quickly is crucial. One company is looking to take that a step further by completely cutting the cord with a... More
  • Blog Post: Three Demos, One VR Defining Moment With Project Morpheus

    GDC is rapidly drawing to a close, and the Game Informer team is bidding adieu to San Francisco tomorrow. Before we could leave the halls of the Moscone Center though, we had to make sure to stop by Sony's Project Morpheus demo. We had the opportunity to test the device alongside Sony engineer Anton... More
  • Blog Post: Robotron: 2084 Creator Eugene Jarvis Breaks Down The Arcade Classic

    Robotron: 2084 was a pioneer of its day, and it remains just as fun to play now as it was when it was released in arcades back in 1982. Today at GDC the game's designer, Eugene Jarvis, talked about the game's development as part of the conference's series of classic-game postmortems. Jarvis... More
  • Blog Post: Drakengard, Nier Director Talks About Making Weird Games For Weird People

    Taro Yoko is known for his work as a creative director for games including Drakengard and Nier , which are both on the weirder side of the RPG spectrum. Talking spell tomes aren't exactly conventional party members, after all. Today at GDC, Yoko gave a presentation on making weird games for weird... More
  • Blog Post: Fullbright Company Makes The Case For Gone Home's Game Status

    Is Gone Home a game? It certainly seemed as though that question was being asked a lot after the Fullbright Company released it last year. The game's designer and writer Steve Gaynor made his case for Gone Home's game status during a GDC panel this morning. This post contains Gone Home spoilers... More
  • Blog Post: Inafune: Indie Development Could Re-Energize Japanese Market

    Given a chance to backtrack on his comments about the Japanese game development scene, Mega Man co-creator Keiji Inafune stood firm, saying Japanese games are still not doing well and that the energy level necessary to compete with the Western developers hasn't risen enough yet. "Overall we... More
  • Blog Post: Deep Silver CEO: 'The Market Needs Someone Like Us'

    "We were just lucky, you know," Klemens Kundratitz laughs in response to my inquiry about the series of events that led to his company's acquisition of Saints Row, Metro, and Volition Games from THQ in 2013. The CEO of Deep Silver parent Koch Media's affable nature only slightly masks... More
  • Blog Post: I Didn't Die On The Virtuix Omni VR Treadmill (Despite My Best Efforts)

    Ever since its successful $1 million Kickstarter in 2013, I've wanted to step into the concave Virtuix Omni. The octagonal, treadmill-like enclosure is designed to add locomotion to virtual-reality. It took some getting used to, but once I did it provided a unique VR experience that will find a home... More
  • Blog Post: The Last Of Us Takes Home Top Prize At 14th Annual Game Developers Choice Awards

    Naughty Dog wrapped up the 2013 award season with another collection of well- deserved trophies. At the annual GDC award show, hosted this year by Respawn Entertainment community manager Abbie Heppe, The Last of Us landed top honors along with best narrative and best game design. Indie darling Papers... More
  • Blog Post: FFXIV: Realm Reborn Director Blames Troublesome Initial Launch On Franchise Success, Graphical Focus

    Today at the Game Developers Conference in San Francisco, Final Fantasy XIV: A Realm Reborn producer and director Naoki Yoshida shared some insight into why Final Fantasy XIV's original launch was such a failure. Yoshida noted how much success Square Enix had from Final Fantasy XI, making Square... More
  • Blog Post: Yu Suzuki Reminisces About Shenmue, Expresses Interest In Shenmue 3

    Yu Suzuki, the mind behind Shenmue, spoke today at the Game Developers Conference in San Francisco about how his vision came together. The project was ambitious from its beginnings, but Suzuki was always after something grandiose. After joining Sega in '93, Suzuki's early work was creating arcade... More
  • Blog Post: Seebright Is Tackling Virtual Reality With Smoke And Mirrors

    Virtual Reality is one of the predominant themes at this year's GDC. Sony and Oculus are clearly the headliners, but others, like Seebright, are tackling this revived medium in different ways. Unlike Project Morpheus, Oculus Rift, and even Cortex , Seebright is creating immersion without isolation... More
  • Blog Post: Epic Announces Unreal Engine 4 Subscription Plan

    When you think Unreal Engine, you traditionally think about triple-A games with cutting edge graphics. But with the game industry stretching into so many new arenas – games as service, niche indie development, mobile games – Epic decided it was time to evolve the engine accordingly. To make... More
  • Blog Post: Ubisoft Dev Diary States The Case For Snowdrop Engine's Graphical Capabilities

    When facing the challenge of trying to keep development team sizes down and still pushing the boundaries of console technology, Ubisoft-owned developer Massive knew it had to rethink the tools it provided to its creative design teams. The result of its self-evaluation and educated guesses on the direction... More
  • Blog Post: Pre-Orders For 1080p, Head Tracking Oculus Dev Kit Open

    Yesterday, we had a chance to go hands-on with Oculus' second developer kit, which is available today for pre-order. The $350 unit incorporates the Crystal Cove motion tracking technology we reported on from CES in January, placing the sensor array behind an LED-permeable piece of plastic. It will... More
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