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  • Blog Post: BioWare Interested In Creating Another New IP

    In our third installment of Consulting the Doctors, BioWare heads Ray Muzyka and Greg Zeschuk discuss the Activision/Infinity Ward fallout, launching two games simultaneously, and their plans for creating new IP. One of the more industry-shaking events that happened before GDC was the Infinity Ward/Activision... More
  • Blog Post: BioWare Head: FF XIII "May Be On The Bottom Of My List"

    In a recent interview with Game Informer, BioWare figureheads Ray Muzyka and Greg Zeschuk expressed reservations about Final Fantasy XIII. "I've been reading some reviews on that one. That may be on the bottom of my list right now," said Muzyka in reference to his queue of must-play games... More
  • Blog Post: Consulting The Doctors, Part II

    BioWare heads Ray Muzyka and Greg Zeschuk talk about the progress storytelling has made in video games, the moral ambiguity in Mass Effect 2, and why Final Fantasy XIII is at the bottom of their to-play lists. BioWare has always been a champion of storytelling in video games, and you've been around... More
  • Blog Post: Will Wright Makes Surprise Appearance at GDC

    As the mystery guest for GDC's final panel, Spore creator Will Wright came out of hiding to discuss leaving Electronic Arts, the game he's spent the most time with in his life, and a little thing he calls the "metaphysics of game development." In typical Will Wright fashion, the speech... More
  • Blog Post: Borderlands And The 11th Hour Art Style Change

    The Borderlands we've all come to know and love is a drastically different beast than the one that debuted in our magazine. In a recent panel hosted by Gearbox Software, key team members clued us into why they opted for a complete visual overhaul so late in the development process. To give some context... More
  • Blog Post: DICE Built Battlefield 1943 In Spare Time

    According to producer Patrick Liu, the Xbox Live Arcade and PlayStation Network phenom Battlefield 1943 was created by a revolving door dev team with limited resources. Poaching interested developers as they came off other projects at DICE, Liu and the rag tag group took advantage of the down time to... More
  • Blog Post: The Art Direction Of Batman: Arkham Asylum

    Reimagining a beloved franchise isn’t an easy task, especially one with a legacy like that of Gotham’s Dark Knight. Inspired by a comic – an inherently visual medium – the aesthetics and atmosphere of Batman: Arkham Asylum were integral to the experience, something Art Director... More
  • Blog Post: Valve and Blizzard Defend PC Platform, Diss Console Flexiblity

    In a GDC discussion panel titled "The Connected Future of Games," Valve director of business development Jason Holtman and Blizzard executive vice president Rob Pardo made strong arguments championing the PC platform's flexibility and deriding the rigid framework of the Xbox 360 and PlayStation... More
  • Blog Post: Consulting The Doctors, Part I

    BioWare heads Ray Muzyka and Greg Zeschuk discuss the trials, tribulations, and successes born from their transition from independent developer to Electronic Arts employees in our first of three conversations with the illustrious developers. It's been about three years since your acquisition by Electronic... More
  • Blog Post: Behind the Scenes: Uncharted 2's Unique Cinematic Production Process

    As if it wasn’t obvious enough after Among Thieves cleaned house at the Game Developers Choice Awards last night, the Naughty Dog team has made clear that nontraditional thinking can yield phenomenal results. Host to several panels this week, Naughty Dog educated peers on many of their unique design... More
  • Blog Post: Intellivision Next Was Almost A Reality

    While speaking at GDC, industry legend Don Daglow, who was one of the original five programmers for Mattel's Intellivision, revealed that he was working on a follow up to the classic machine. Daglow called the console the "Intellivision Next" and mentions it would release in 1983. During... More
  • Blog Post: Nintendo DS Successor Already Being Developed For?

    Details have surfaced from GDC at San Francisco, CA pointing to a potential release this year of Nintendo’s DS follow-up. This isn’t a new iteration of existing DS tech, either. The report mentions dual screens being used as one, an accelerometer, and development kits comparable to the GameCube... More
  • Blog Post: Sid Meier: Gamers Aren't Logical

    This year's GDC keynote was delivered by none other than the king of strategy himself, Sid Meier. Titled "The Psychology of Game Design," the Civilization creator proposed to the large crowd of developers that "Everything you know is wrong." The focus of his talks really centered... More
  • Blog Post: Deus Ex: Human Revolution Details Divulged At GDC Panel

    During a GDC panel that mainly focused on Eidos Montreal's struggle to create a distinct visual style for its Deus Ex prequel, art director Jonathan Jacques-Belletete slide a few gameplay details into his presentation. Deus Ex: Human Revolution takes place in the year 2027 and chronicles the rise... More
  • Blog Post: Winners: 2010 IGF And GDC Awards

    The dual Game Developer Conference award shows just ended and we've got the list of big winners. Check out the roster of lucky developers below, highlighted in red among their peers. 2010 Independent Games Festival Awards Seumas McNally Grand Prize Joe Danger (Hello Games) Monaco (Pocketwatch Games... More
  • Blog Post: Today's Big News From GDC To NPD

    There was a ton of news coming out of the industry today – so much news that you may have missed some. Here is a recap of all the big stories we posted today, with links to each article. First, we posted fresh screens for upcoming games: Clash of the Titans , Green Day: Rock Band , the Medal of... More
  • Blog Post: Interview: Sony's Scott Rohde Talks PlayStation Move

    After the PlayStation Move press conference, I sat down with Sony Worldwide Studios VP Scott Rohde to talk about his company's game development philosophy, the unsung features of Sony's new technology, and the arduous task of turning cynical hardcore gamers onto motion controls. When Sony launched... More
  • Blog Post: Behind The Scenes Of The PlayStation Move

    Still curious about the PlayStation Move? Sony has spent the last 24 hours here at GDC proudly showing off their new motion controller both with the games we played earlier , and also the technical side. We sat in on a meeting with Sony where key members of the team shared some high-level technical information... More
  • Blog Post: A Day At The Museum: How The Smithsonian Is Embracing Games

    A welcome sign of mainstream culture accepting the relevance of interactive entertainment, The Smithsonian Museum hosted a panel today highlighting how games have begun to influence even the most traditional of establishments. The mantra of the Smithsonian is to collect pieces of significant visual culture... More
  • Blog Post: Move Party Screens Showcase Immersive Minigames

    Are you tired of controlling an onscreen avatar? Do you think you could survive if you were magically whisked away to video game land? With Sony's motion controlled Move Party, you'll get the chance to do so in stunning high definition. Check out the first screenshots of the painting, haircutting... More
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