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  • Blog Post: Test Chamber – The First Hour Of Sunset Overdrive

    Insomniac's Sunset Overdrive offers a surprisingly colorful take on the apocolypse, and we took a look at the game's opening hour. Join Tim Turi, Andrew Reiner, and myself as we cut our way through hordes of mutant enemies while sliding along rails high above the streets of Sunset City. It’s... More
  • Blog Post: Weekend Warrior 10/10/2014

    We here at Game Informer are still stuck on Middle Earth: Shadow of Mordor and Smash Bros., while being predated by a xenomorph in Alien: Isolation is an endearing experience to some of us. Plus, Dan and Tim are being intentionally secretive and Stolpe's lying to himself again. What are your plans... More
  • Blog Post: Weekend Warrior 10/03/14

    Super Smash Bros. for 3DS is dominating much of the GI staff’s time this weekend, but some editors have managed to make room for some little known, so-indie-you-haven’t-heard-of-them titles like Middle-earth: Shadow of Mordor and Destiny. What are you all up to? Ben Hanson: This weekend I'm... More
  • Blog Post: Opinion: The (Continued) Importance of Local Multiplayer

    With the prevalence and importance of online multiplayer in today’s gaming landscape, it can be easy to discount the importance of local multiplayer. However, I don’t think local multiplayer is any less important now than it was before online gaming, and I think it will always be an essential... More
  • Blog Post: E3 2014 Day Two Recap

    Day two of E3 is actually the first day the convention floor is open, and Nintendo opened the floodgates, including its Nintendo Direct E3 video. Lots to see here! Note: There's a lot to chew on here, and we've tried to organize everything accordingly. However, there's some crossover, so... More
  • Blog Post: Analysis - Microsoft Kicks Off E3 With 90 Minutes Of Games

    Despite leaks, pre-announcements, and pre-announcement leaks, Microsoft still delivered surprises. It wasn't what we didn't know that made the biggest impact though, it's how Microsoft delivered on its most important promise: games. What We Saw (And Loved) In addition to showing off titles... More
  • Blog Post: Analysis - Breaking Down The Kinect-Free Xbox One

    Since Microsoft unveiled the Xbox One on May 21, 2013, the company has been haunted by decisions and comments about the console’s direction . Today, Head of Xbox Phil Spencer and his team announced three major changes that should shrug off the specter of the past in favor of striding into the future... More
  • Blog Post: Opinion – Sequels Are Vital To The Video Game Industry

    As some of our readers know, my path to Game Informer was not via a traditional journalism route. My background is in business and arts administration. One of the intersecting lessons from those courses of study is the need for reliable, sustainable cash flow. The business term is “cash cows.”... More
  • Blog Post: CEO Talks About The Next Generation Of Ubisoft Games

    Amidst the madness of Gamescom 2013, we had a moment to catch our breath and sit down with Ubisoft CEO Yves Guillemot. In the video interview, we speak about his company's publishing strategy, how long he expects Ubisoft to support the current generation of consoles, ever-increasing development budgets... More
  • Blog Post: Nordic Games Plans The Future Of THQ's Titles

    Back in April, Nordic Games walked away from the second THQ intellectual property auction $4.9 million poorer, but dozens of properties richer. Included in the publisher's haul are Darksiders, Titan Quest, and the console distribution rights to two Double Fine digital titles (Costume Quest and Stacking... More
  • Blog Post: Tapping Into The Minds Behind Blizzard's Hearthstone

    The collectible card game market has exploded in the digital space thanks to the advent of free-to-play models, and Blizzard is polishing its own addition to the genre. Hearthstone, which is built upon the popular Warcraft aesthetic and mythos, has just entered closed beta. In the video interview below... More
  • Blog Post: Blizzard Details Diablo III: Reaper Of Souls' New Features And Class

    Yesterday's Diablo III expansion announcement brought with it a slate of good news for fans of the title. Today we learned more about the Crusader class's abilities (powered by a self-regenerating resource called Wrath), fully randomized end game content called Loot Runs, and a smart drop system... More
  • Blog Post: Losing The Spark

    When you experience a game or genre for the first time it is new and exciting. I believe that this is like a spark – a sensation of euphoria that comes from the story, gameplay, or tone of the game. I have often felt that special quality was being lost under the formulaic trend of mainstream titles... More
  • Blog Post: Delayed Games Of 2012

    Think the back half of 2012 was stacked with video game releases? It could have been even more crowded. Game delays are common in the industry; publishers try to find the best time to release their big titles to maximize sales. But now it seems no month is safe. Below are a list of some of the big titles... More
  • Blog Post: Test Chamber - Zero Escape Virtue's Last Reward

    As I professed in my review , Zero Escape Virtue's Last Reward is one of my favorite games this year. Naturally, I did a Test Chamber so people could get a feel for the intensity of the puzzles and story. For those who are in the dark, Zero Escape: Virtue's Last Reward is the sequel to the underground... More
  • Blog Post: Test Chamber - Nintendo Land

    After spending time with Nintendo Land for our review , I thought it would be fun to rally some of the GI troops and play some of my favorite attractions. Of course, this lead to the competitive modes, where the hunt was on in Mario Chase, Luigi's Ghost Mansion, and Animal Crossing Sweet Day. We... More
  • Blog Post: How Do You Feel About An iOS Borderlands Game?

    We’ve seen a shift in more games heading to iOS, the latest – Borderlands Legends – which promises to keep the love for loot alive with thousands of different weapons. The iOS title also taps into the RPG elements from its older brother with abilities to unlock and powers unique to... More
  • Blog Post: Why Quick-Time Events Work

    Yesterday, Adam Biessener wrote a passionate editorial on why he feels quick-time events (QTEs) are never the right solution. While he raises some good points, I don’t think QTEs have no value in games, they function well in some scenarios. Never say never, Adam. Below I’ve mapped out reasons... More
  • Blog Post: An Open Letter To Silent Hill

    Look, I get it. The stakes are higher this generation - you don’t want to be left in the dust, and changing directions is important to innovation. But you’re all over the place lately; I feel like a series that used to make my heart race with every footstep into the unknown fog is losing... More
  • Blog Post: Picking A Winner: Release Date Battles

    We just saw it this week - a clash of two highly-anticipated and powerful games: Dishonored and XCOM: Enemy Unknown. This isn't the first time two high-profile titles have gone head-to-head and I thought it would be fun to look at some games that were pitted up against each other on the same release... More
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