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Blog Post:
Bethesda To "Make More Noise" This Year
by
Kyle Hilliard
on April 14, 2013 at 02:39 PM
It's an ambiguous quote, but it also has large implications for what Bethesda has in store for the future. In a recent episode of the OXM Podcast , company vice-president Pete Hines said, "I think you'll hear us making considerably more noise this year than we did last year, as a publisher...
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Blog Post:
Modder Adds A Whole Lot Of Doom To Half-Life 2
by
Kyle Hilliard
on March 20, 2013 at 05:45 PM
What is the one thing Half-Life 2 has been missing all these years? Doom's weapons and enemies, of course. The video below comes from YouTube user GhorsHammer who added Doom's weapons and enemies to Gordon Freeman's world using the always entertaining Garry's Mod. Freeman is used to fighting...
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Blog Post:
Is John Romero Working On Something With Square Enix?
by
Kyle Hilliard
on February 16, 2013 at 03:03 PM
John Romero, famed id Software developer who had an important hand in projects like Wolfenstein, Doom, and Quake, is cooking up something at Square Enix. We have no idea what he is working on, but according to his official Facebook account, he's doing something at Square Enix. He posted a status...
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Blog Post:
Doom's Cacodemon Created In Legos
by
Kyle Hilliard
on February 10, 2013 at 11:12 AM
The Cacodemon from Doom is an oddly shaped circular beast that doesn't seem like it would lend itself to Legos, but Bart De Dobbelaer went for it anyway. In Doom 2's instruction booklet, this is how the Cacodemon is described: "They float in the air, belch ball-lightning, and boast one Hell...
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Blog Post:
Doom 3 BFG Edition Zeroes In On Release Date
by
Jeff Cork
on June 19, 2012 at 09:45 AM
Bethesda announced that an enhanced version of Doom 3 would be coming this fall, but they didn't provide a release date beyond that vague time frame. That's changed, with news that the Doom 3 BFG Edition is coming this October. More specifically, the game is releasing Oct. 19 on the PC, PlayStation...
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Blog Post:
Doom Returns To Xbox Live Arcade
by
Jim Reilly
on January 18, 2012 at 11:51 AM
After a three month hiatus, Bethesda today said the classic first-person shooter Doom is now available for download again on Xbox Live Arcade. In October 2011, Doom was pulled from the Marketplace store and no explanation was ever given. One theory is that Doom on Xbox Live was originally published by...
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Blog Post:
[Updated] Playable Doom (and Quake!) Levels Hidden In id's Rage
by
Matt Helgeson
on October 05, 2011 at 04:22 PM
[Update] Thanks to GI readers Garrett, Jake Hofmann, and Tyler, we now know that id's other major franchise, Quake, is also seen in a Rage Easter egg [Original Story] Yesterday, it was revealed that there was a small Wolfenstein Easter egg in id Software's latest shooter Rage. Now, it appears...
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Blog Post:
Doom Finally Gets Its Day In Germany
by
Jeff Marchiafava
on August 31, 2011 at 03:50 PM
After more than a decade since the original releases of Doom and Doom II, id's iconic shooters will finally be available to German consumers with fewer restrictions on how shops can sell them. Previously both games had been "indexed" by Germany's Federal Department for Media Harmful...
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Blog Post:
Doom 3 Source Code Will Be Released This Year
by
Phil Kollar
on August 05, 2011 at 03:23 PM
Id Software has always been good about supporting the developer community by releasing the source code for its older games. Now as the release of id's latest title, Rage, approaches, the developer has promised that Doom 3 source code is coming. Phoronix has this happy piece of news, which comes courtesy...
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Blog Post:
Doom 4 Not Listed For QuakeCon 2011
by
Matthew Kato
on July 07, 2011 at 09:13 AM
Id Software's annual QuakeCon event is a fan favorite – and we're sure a lot of fans were hoping that details on Doom 4 would be announced, but this year's festival will center around Bethesda/id games on the near horizon. Bethesda has sent out a press release with the itinerary of...
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Blog Post:
Id Software May Soon Bring Doom And Quake Out Of Storage
by
Ben Reeves
on May 02, 2011 at 05:08 PM
It’s been about six years since id software touched the Doom franchise, and even longer since the studio released a numbered entry in the Quake series (2010’s Quake Arena Arcade for Xbox Live doesn’t count). Maybe it’s time that changed. Jason Kim, senior producer at id Software...
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Blog Post:
Doom Movie Reboot In The Works?
by
Meagan Marie
on March 13, 2011 at 11:21 AM
According to Australian movie blog What’s Playing , Doom may get a second chance on the big screen. Universal is allegedly shopping around for a script writer as we speak, looking to craft a new film that will ignore the events of the 2005 movie entirely. The only other tidbit of information we’ve...
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Blog Post:
John Romero And Tom Hall Look Back On Doom
by
Bryan Vore
on March 03, 2011 at 07:25 PM
Anyone who's read David Kusher's Masters of Doom already knows how fascinating the early days of id Software were. John Romero and Tom Hall have long ago left the company, but they reflected on the glory days of development and showed several early builds of one of the most influential games...
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Blog Post:
The Original Doom Running On A Calculator
by
Ben Reeves
on February 18, 2011 at 07:45 PM
Seems like Doom is on anything with a screen these days. As proof here’s a video of the game running on Texas Instrument’s TI-Nspire calculator! A few tech savvy geeks at Omnimaga have figured out how to get id’s popular shooter to run on their graphing calculators. It’s better...
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Blog Post:
Happy 20th Birthday, Id Software! What's Your Favorite Id Game?
by
Phil Kollar
on February 01, 2011 at 06:05 PM
Thanks to the Bethesda Blog Twitter account , I was reminded that developer id Software was founded exactly 20 years ago today. I decided we should not only wish them happy birthday but celebrate with some memories. From Wolfenstein to Doom to Quake -- and hopefully with the upcoming Rage as well --...
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Blog Post:
John Carmack Wants To Get Kinected
by
Adam Biessener
on November 19, 2010 at 12:58 PM
Even though he doesn't have time for it what with building Rage, id Software tech mastermind John Carmack told Joystiq that he has "an itch to make a Kinect title for Xbox Live." Don't worry about Rage being dumbed down to work with motion controls, though. "I can't use Kinect...
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Blog Post:
DOOM Pulled From XBLA
by
Matt Helgeson
on October 25, 2010 at 08:43 PM
The website GamerBytes noticed something odd about DOOM for Xbox Live Arcade. Specifically, the game is not available for download on the service anymore. This is odd, as it's been a strong seller. While no explanation was given, it's been speculated that it has to do with Bethesda Softworks'...
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Blog Post:
id Mobile Gaming Sale During QuakeCon 2010
by
Annette Gonzalez
on August 12, 2010 at 05:40 PM
Today id announced at QuakeCon that several iPhone titles from id Mobile will be on sale from Thursday, August 12 through Sunday, August 15 at the iTunes store . id fans can get the following deals from Apple's online retail service: Wolfenstein 3D Classic Platinum $.99 (was $1.99) DOOM Classic ...
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Blog Post:
John Carmack To Be Awarded Lifetime Achievement Award
by
Meagan Marie
on February 22, 2010 at 10:31 AM
Just as with Hollywood, the award season is once again upon us. The next event looming on the horizon is the 2010 Game Developer Choice Awards, integrated into the annual Game Developers Conference. Event details are starting to come to light, including the recipient of the coveted Lifetime Achievement...
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Blog Post:
id Strikes Doom, Quake Clones Off Of Android Market
by
Bryan Vore
on December 16, 2009 at 03:30 PM
ZeniMax Media, the parent company of id Software, has filed a Digital Millennium Copyright Act complaint with Google requesting the removal of all unauthorized Doom, Quake, and Wolfenstein games. Android developer L!th!um confirmed the move with website AndroidAndMe.com : "Some of you may have noticed...
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