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  • Blog Post: New The Last Of Us Developer Diary Explores Joel And Ellie

    In a new, spoiler-free developer diary, the cast and crew behind Naughty Dog's The Last of Us come together to explore the protagonists of the story. Joel and Ellie are more than characters in a game, they are embodiments of a world gone by and an unvarnished life in a devastated society respectively... More
  • Blog Post: Shock And Panic Resident Evil: Revelations Developer Diary Talks Replayability

    The latest developer diary for the upcoming console and PC versions of Resident Evil: Revelations looks at what keeps players on their toes. This is the third diary in a series covering the upcoming re-release of Resident Evil: Revelations. The first diary looked at the heritage of the series , and the... More
  • Blog Post: Resident Evil: Revelations HD Developer Diary Stresses The Importance Of Viruses

    The latest developer diary for the high-definition port of Resident Evil: Revelations explains why viruses are scary, and why they're important to Resident Evil. This is the follow-up to Revelation's first diary where the developers spoke of Resident Evil's heritage . Resident Evil: Revelations... More
  • Blog Post: Dead Or Alive 5 Fighter Chronicles Episode 3 Covers The Stages

    In the latest episode of Dead or Alive 5's Fighter Chronicles, which are basically developer diaries, Team Ninja talks about creating its dynamic fighting stages. Everything breaks, falls apart, and becomes dangerous mid-fight in Dead or Alive 5. The video below shows the game's developers talk... More
  • Blog Post: Get A Leg Up In Uncharted 3 Multiplayer

    The Uncharted series is known for its great single-player, but Uncharted 3 is also bringing a substantial multiplayer component with it as well. Here's some tips on how you can survive in the wilds of the game's multiplayer. Sony's PlayStation Blog has this video tutorial of sorts with one... More
  • Blog Post: Resistance 3 Video Documents Motion Capture Process

    As the release date for Sony and Insomniac's epic shooter Resistance 3 draws near, the developer has released a new documentary trailer that details the extensive motion capture process that went into making the game. This time around, Insomniac did both body and facial motion capture at the same... More
  • Blog Post: Resistance 3 Multiplayer Development Diary

    Yesterday, Insomniac celebrated the fact that Resistance was going gold with a new single player trailer. Today, the company released a development diary where the team discusses their inspirations for Resistance 3’s multiplayer. As mentioned on the company's blog , players who bought specially... More
  • Blog Post: Making SSX Dev Diary: Characters

    Producer Sean Smillie and other members of the EA Canada team talk about how EA is evolving and updating SSX’s classic roster for the upcoming SSX title. All we can say is that Moby better be in the game. More
  • Blog Post: Hitting Slopes: The Level Design of SSX

    How did EA’s SSX team go about designing natural looking half-pipes on the top of Everest? Find out in this developer diary. EA’s SSX developer diary continues. In this third entry, art director Dave Taylor explains the process of creating an exaggerated SSX world on top of real topographical... More
  • Blog Post: Dirt 3 Dev Diary Keeps It Real

    In this new developer diary, the team at Codemasters describes the lengths they went to in order to create a more realistic rally racing game. I'll admit I've never played any of the Dirt games before, but I do enjoy the excitement of rally racing games, and this video makes me think I should... More
  • Blog Post: The Player Styles of Top Spin 4

    Maybe you don't know your Roger Federer from your Andy Murray, but the latest Top Spin 4 developer diary is here to explain that at least you'll know the difference when playing the game. In his new blog, Top Spin 4 gameplay designer Rémi Ercolani talks about the different styles of players... More
  • Blog Post: Two Worlds II Devs Ready To School You On Interface

    If you're playing an RPG, it's almost inevitable that you're going to spend a fair amount of time wading through menus and sorting through your inventory. While most of us have just resigned ourselves to that fate, it seems as though some game designers aren't happy with that facet of... More
  • Blog Post: Celebrate Dead Space 2's Launch With A Lesson On Lighting

    Dead Space is one of the more atmospheric series around, and a great deal of that is courtesy of the game's lighting. Environments are often ruined, strobe-lit places, and players often manage to freak themselves out by imagining the horrors that may be lurking in the shadows. In this new developer... More
  • Blog Post: Making Dragon Age II

    "It's almost hard to communicate how this game still feels like Origins despite feeling completely different," says Dragon Age II lead designer Mike Laidlaw. Find out how Laidlaw and the team changed the franchise in this new making of Dragon Age II video. Starting with a cartoon animatic... More
  • Blog Post: New Vids Shine A Light Into The Depths Of Dead Space 2

    Dead Space 2 is just around the corner, and EA and developer Visceral Games has released these two new videos talking about the game. The game's art director, Ian Milham, goes through the game's multiplayer and what it's going to take to scare fans this second time around. Enjoy. Dead Space... More
  • Blog Post: Get In Dirt 3's Co-Driver Seat

    Some rally fans might have felt disappointed that Dirt 2 and the Dirt series in general put the racing discipline more on the back burner than developer Codemasters' previous Colin McRae rally series. Dirt 3, however, brings rally racing back to the forefront (the developer says its 60 percent of... More
  • Blog Post: Fallout: New Vegas Devs Want To Take You To The Strip

    In the latest look at Fallout: New Vegas, the guys at Obsidian talk about how they worked to bring their post-apocalyptic version of the Vegas Strip to life. There's really not much in the way of new information in this one, but it's always good to see the game in action. Check it out in the... More
  • Blog Post: Latest New Vegas Dev Diary Sheds Spotlight On Art Direction

    One of the most striking differences between Fallout: New Vegas and its predecessor, Fallout 3, is how visually distinct they are from one another. Fallout 3 introduced players to the Capital Wastelands, a broken version of Washington D.C. and its surrounding area. It looked great for a ruined wasteland... More
  • Blog Post: Fallout: New Vegas Video All About Guns And Noises

    In the latest Fallout: New Vegas developer diary, the guys at Obsidian Entertainment talk about the game's weaponry and audio. Players will be able to take some interesting new hardware along with them in the Mojave wastelands, including a recharger rifle, which generates its own ammunition over... More
  • Blog Post: Supreme Commander 2 Dev Diary Shows Off AI Improvements

    When you think about DLC, you probably imagine extra levels, new characters, and additional art assets. You might not immediately land on AI improvements, however, which is why Supreme Commander 2's upcoming DLC is a bit unusual. In the developer diary below, Gas Powered Games employees talk about... More
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