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  • Blog Post: Afterwords: Disney Epic Mickey

    Disney’s Epic Mickey released on November 25 to mixed reviews. Some critics praised the rich Disney world and choice-driven gameplay, while others called out problems with the camera and mission structure. We spoke with Junction Point studio head Warren Spector for his take on the company’s... More
  • Blog Post: Super Meat Boy Afterwords

    We spoke with creators Edmund McMillen and Tommy Refenes at length about the origins of Meat Boy, battling PETA, designing Braid characters, and why they'll never make another punishing platformer again. How did the idea for Meat Boy first come about? Edmund McMillen, artist and designer: I got tired... More
  • Blog Post: Supreme Commander 2 Afterwords

    The latest release from Gas Powered Games goes down a road rarely traveled by sequels. Lead designer/studio head Chris Taylor explains why Supreme Commander 2's design is so different than the original in this Afterwords feature. SupCom 2 makes more changes to the core design of the original than... More
  • Blog Post: Afterwords: Marvel Ultimate Alliance 2

    Raven Software’s Marvel Ultimate Alliance was one of the best comic based video games we’ve ever played. Meanwhile Marvel Comic’s 2006 Civil War storyline has been one of the biggest comic events in recent history. Combing the two seemed like the perfect fusion. But comic fans are notoriously... More
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