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Ubisoft Announces Two-Week Delay, Specifications For PC Version of Watch Dogs 2

by Suriel Vazquez on Oct 18, 2016 at 06:57 AM

Ubisoft has announced the PC version of Watch Dogs 2 will see a two-week delay, pushing the game's release date from November 15 to November 29.

The company will use the additional two weeks "for additional polish and will help ensure the game runs smoothly across a broad range of PC hardware."

Ubisoft also detailed the minimum and recommended hardware requirements for the PC version, as well as some the version's additional features, like 4K support and field-of-view sliders. You can find the full details below.

HARDWARE REQUIREMENTS

MINIMUM

Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Processor
Intel Core i5 2400S @ 2.5 GHz | AMD FX 6120 @ 3.5 GHz

RAM
6GB

Video Card
NVIDIA GeForce GTX 660 (2GB) | AMD Radeon HD 7870 (2GB) or better

Hard Disk Space
50 GB

Peripherals
Windows-compatible keyboard and mouse, Microsoft Xbox One Controller, Dual Shock 4 Controller

Multiplayer
256 Kbps or faster broadband connection

RECOMMENDED

Supported OS – (64-bit versions only)
Windows 7 SP1, Windows 8.1, Windows 10

Processor
Intel Core i5 3470 @ 3.2GHz | AMD FX 8120 @ 3.9 GHz

RAM
8GB

Video Card
NVIDIA GeForce GTX 780 (3GB) | NVIDIA GeForce GTX 970 (4GB) | NVIDIA GeForce GTX 1060 (3GB) or better | AMD Radeon R9 290 (4GB) or better

Hard Disk Space
50 GB

Peripherals 
Windows-compatible keyboard and mouse, Microsoft Xbox One controller, Dual Shock 4 controller

Multiplayer
256 Kbps or faster broadband connection

ADDITIONAL FEATURES

General

• 4K support
• Stuttering/lag framerate optimization – We employed a fix that makes all controls much more responsive and less framerate-related. We’ve optimized resource creation, GPU VRAM upload and required VRAM for the game.
• No FPS cap
• Full SLI/Crossfire support at launch
• Multiple save file support – This feature allows players to have up to three auto save slots for three separate playthroughs.
• Multi-monitor support with borderless mode and advanced settings that allow for customized placement of menu and HUD.
• Multiple windowed mode options – Windowed mode with flexible/resizable windows, multi-monitor borderless.

Improved Graphic Features
• Screen Space Reflections
• Headlight Shadows – Support for additional shadows from car headlights
• Extra Details Options – Increases the level of detail for all objects in the game, and adds more details to objects in the distance.

Improved Graphics Options
• FOV sliders
• Pixel Density sliders
• Sharpness sliders
• Ultra Textures pack available at launch
• Ambient Occlusion options:
o Ubisoft proprietary ambient occlusion techniques: SSBC and HMSSAO
o HMSSAO
• Anti-aliasing options:
o TXAA
o MSAA
o Post Processing Anti-Aliasing options SMAA and FXAA

Improved Keyboard/Mouse controls
• Full adaptation with mouse and keyboard
• We’re using raw mouse input to reduce latency and use the Windows hardware cursor throughout the game without any additional signal filtering to smooth or accelerate mouse movement by default
• Advanced keyboard support – Keyboard hotkeys for every menu and app for faster access. Additionally, all hotkeys can be remapped.
• Mouse-centric UI – Any UI screen, menus or smartphone app supports full mouse interaction, so the player can finish any UI task with the mouse only. Everything is clickable and has appropriate button states.
• Toggle/Hold modes for different controls (aim, sprint, walk, inventory, etc.)

Driving
• Driving has been adapted to suit the keyboard controls, with adjustable steering sensitivity. Same goes for driving camera sensitivity and auto-centering camera behavior

Gamepad support
• On-the-fly switching between mouse and keyboard to gamepad, without any additional options, UI will just switch to gamepad mode
• Supported gamepads: Xbox 360 and Xbox One controllers, third-party XInput gamepads (everything Xbox-based), PlayStation 4 Controller. We do not officially support Direct Input gamepads, Steam controllers or game wheels.

[Source: Official Ubisoft blog]