Tacoma developer Fullbright has announced it is pushing the release date of the game six months or so into the Spring of 2017.

According to a blog post on the company's website, the developer says it's not just a case of needing more polish time, but the team has decided to rework some fundamental aspects of the title, such as gravity and how players interact with the story. The post elaborates:

We dove in and took this job seriously, redefining a number of elements that really needed it. It's been an important process (and we've recently sent out another playtest, the response to which has made our months of deep-structure soul-searching feel very worth it) but it's also taken time... time that would've otherwise been devoted to getting the game further on toward being finished and shipped.

Despite the work being done on the game, Fullbright says it will show off the game this summer.

For more info on the game, check out the hub from our cover story.

[Source: Fullbright]

 

Our Take
Hopefully this summer's showing will be hands-on (Fullbright doesn't explicitly state as such), so we can judge if the work is a definite improvement.