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Konami Outlines Details On Paid Metal Gear Online DLC

by Jeff Cork on Feb 09, 2016 at 07:09 AM

Late last month, Konami revealed that some new DLC would be making its way to Metal Gear Online in March. Today, the publisher has providing additional information on the Cloaked in Silence pack, which includes three maps and Quiet as a playable character. You'll also be able to add some additional personality to the game – but it'll cost you.

The Cloaked in Silence DLC will set you back $3.99, and it includes the following maps (with descriptions from Konami):

 

  • Coral Complex: A dedicated Motherbase environment, allowing players to access tall towers, use storage containers and other internal areas as cover for tactical advantage. Coral Complex mixes open areas and a myriad of hiding opportunities.
  • Rust Palace: Set within Afghanistan, the Rust Palace is a large multi-level building. The skeletal nature of the decrepit ruin means that cover is scarce, and the internal areas are rich in dusty rooms and high-up sniping positions.
  • Azure Mountain: An outdoor plain under Africa’s baking sky. A small cluster of buildings offers scant cover, with only derelict walls and occasional scrubland surrounding the massive rock known locally as the Cradle of Spirits. 

 

Players can also use Quiet in the game, taking advantage of her movement speed and ability to jump up to areas that would otherwise require the use of a ladder.

Players who want to use in-game emotes will be able to do so in several new downloads, which Konami is calling Appeal Actions. Characters can equip up to five of these emotes. Each of these downloads – the Basic Appeal, Battle Appeal, Dance Appeal, and Hero Appeal packs – costs $1.99.

There will be a free update to the game in March, too, timed with the release of the paid DLC. It adds a new competitive mission type called Sabotage, where players have to either destroy or Fulton the opposing side's missile before the timer ends. Attackers have to first hack into computers to deactivate an electromagnetic barrier, at which point defenders can either focus on rearming the barrier or protecting the missile.