The lights are on
Fans have many ways of expressing their adoration for their favorite games. Fan art, cosplay, lego models, and more are celebrated by developers and publishers. Unfortunately, there is a line in the legal sand, and a new Metal Gear Solid fan project has likely crossed it.
Shadow Moses is intended as a complete recreation in Unreal Engine 4 of the original PlayStation Metal Gear Solid. It’s also not at all sanctioned by Konami.
That likely means that the publisher will be bringing the legal hammer down soon. Airam Hernandez, the creator of the project, acknowledges he’s aware of the copyright issues and says he hopes that being open about the initiative will have a positive result.
We just need to clarify something:
Konami owns the MGS copyright and therefore sooner or later
we will need their full permission.
We have therefore chosen to openly share this project from the beginning so that we can deal with any issues that may arise as they come.
We believe this is better than putting years of work into a project only
to get it shut down.
Please, respect this decision.
Thanks for your attention,
With Shadow Moses now public for the world to see, we’ve reached out to Konami for comment. We’re interested to see how the publisher will react to the project, especially in light of last year’s messy split with series creator Hideo Kojima.
Update: Konami has responded to our inquiry. The publisher has no comment at this time.
[Source: Shadow Moses on Facebook via Destructoid]
Our TakeKonami could slam the lid on this, but it also could do something unexpected. It’s not unheard of for developers and publishers to take talented fans under their wings and give them legitimacy. Konami could leverage resources and bring Hernandez in to make this a reality. In doing so, it would earn some much needed good will from the gaming community and create something special as it figures out what it’s going to do with the franchise.