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Overkill Promises Fix For Crippling Payday 2 Problems On Xbox One By End Of 2015

by Mike Futter on Sep 23, 2015 at 03:44 AM

Payday 2 has enjoyed a great deal of success on PC, but console fans have felt jilted since the game’s arrival on Xbox 360 and PlayStation 3. With the Crimewave Edition landing on Xbox One and PlayStation 4, players hoped things would improve. So far, some have been left disappointed.

The Xbox One version has suffered from matchmaking problems that have severely impacted the experience. According to a post on Reddit by Overkill producer Almir Listo, the team will be rebuilding the matchmaking solution for Microsoft’s latest console.

“We are currently working on a radical change - a full remake of the matchmaking system which will simplify the way you join games and improve the matchmaking,” he writes. “This is a solution that is built from the ground up, as the previous matchmaking system we have for PS4 and PC doesn't work well with your platform. Right now this is our number one priority. Our ambition is to go live with the new matchmaking system and additional fixes within the coming weeks, and no later than the end of the year. Does that mean that we want to release it on 31st of December? Absolutely not, we want to get it done ASAP.”

Listo also says that Overkill is still working on how and when it will deliver DLC to console players on Xbox One and PlayStation 4. Rather than the regular drip feed found on PC, Overkill needs to bundle DLC for certification submission to Microsoft and Sony.

“Our ambition is that you will get all the content that the PC version has, but because we have to make builds and submit them to each platform, we have to do a cut-off at some point,” he writes. “We're looking into where that is exactly, more information regarding this and what content we're talking about in the coming weeks.”

For more on Payday 2: Crimewave Edition, check out our review. In it, we cite significant problems with Crime.net and matchmaking.

[Source: Reddit via Eurogamer]

 

Our Take
Whether you choose to purchase definitive edition games or leave them on the shelves, I think we can all agree that these ports can’t be sloppy. Customers expect that by the time a game reaches the point of a “definitive” outing, that it had better work correctly and exceed the experience of previous installments. A six-month turnaround on a fix that should have been in place from the start isn’t good business.