Earlier this week, Sony announced that it has given the Project Morpheus head-mounted virtual reality display a final name. PlayStation VR, which was first shown off at GDC 2014, is slated for arrival in the first half of 2016.

There are still a number of unknowns about the peripheral, including specific pricing, launch library, and recommended room setup. While we don’t yet know exactly how much it will cost, Sony Computer Entertainment CEO Andrew House told Bloomberg what to expect.

House didn’t give the publication specifics, but indicated that it will be priced like a new game platform. If House is using the PlayStation 4 as a model, customers can expect to pay somewhere in the neighborhood of $400.

Sony also told the publication that it plans to have more than 10 titles available during 2016. Sony, HTC, and Oculus all plan to enter the market in the next nine months with virtual reality headsets. None have announced price or put a fine point on what we can expect in terms of software during the launch window.

HTC plans to release the Vive, a partnership with Valve, later this year. Oculus is targeting first quarter 2016 for release of the first consumer Rift.

[Source: Bloomberg]

 

Our Take
Assuming that House was specifically pointing to the PlayStation 4 as a benchmark for PlayStation VR pricing, I’m not sure who is going to rush out to get one. All we’ve seen so far from Project Morpheus are smaller games and tech demos. The software needs to be more compelling at that price. Given that Sony also has a spotty track record with peripherals like Move and PlayStation TV is all but dead, I’m waiting to see if there’s long-term support.