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Ultra Street Fighter IV Patch Hitting PS4 To Fix Numerous Problems

by Mike Futter on Jun 03, 2015 at 07:01 AM

Capcom's Ultra Street Fighter IV launch on PS4 didn't exactly go smoothly. In fact, the game has so many problems that the publisher had to pull that version from its own competition.

A patch is now rolling out that should improve the performance of the title, including the menu lag that many have reported. This update also fixes the disppearing projectile problem, the sound effect issues, and other visual oddities. 

Here's the full patch list:

  • Reduce interface lag within menus
  • Addressed disappearing projectiles
  • Fixed Decapre’s teleport animation
  • Fixed Rolento’s audio glitch (during victory screen)
  • Fixed missing SFX for Red Focus attack
  • Fixed Akuma’s stomp SFX not playing
  • Addressed bottom portion of the ON/OFF text being cutoff under the graphics settings in the Options menu
  • Removed extra character ¦ that was sometimes displayed in Leaderboards at the end of a player’s name even if they have not set it to be there
  • Fixed issue when seeking an Arcade match-up with LAN cabled disconnected and then starting up training results in a message ID being displayed
  • Addressed Online IDs not appearing correctly
  • Addresses issue when changing the HP bar’s HUD position in Options, the Online ID HUD position does not move with it and is displayed at the default position
  • Anisotropic Filtering (AF) changes to decrease blur
  • Fixed appearance of white box after backing out of a command list menu
  • Addressed Fight Request issue in Arcade Mode

[Source: PlayStation Blog]

 

Our Take
Hopefully this fixes the problems, but these should never have made it to release. Players expect games to work, and that goes double for ports of previously released titles. Publishers need to do better.