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News

Neverwinter: Elemental Evil Emerges From The Shadows

by Matt Miller on Jan 20, 2015 at 12:40 PM

Perfect World and Cryptic Studios today announced the pending arrival of the newest and largest expansion to date for Neverwinter. The new content is said to be on target for release in early 2015.

Elemental Evil expands the number of classes out to eight with the addition of the paladin, a holy warrior who can choose between a healing and tanking build. In addition, the expansion pushes the level cap out from 60 to 70, ensuring that even established adventurers have something to do. To surmount those new levels, players will have access to a number of new quests, and be rewarded with new feats and character abilities. 

For longtime D&D players, one of Neverwinter’s more interesting features is its ties to the ongoing storyline being played out in the new 5th edition of the tabletop game. In keeping with that goal, Neverwinter: Elemental Evil is being released to coincide with the broader fiction rolling out in the tabletop game in the coming months. 

While today’s announcement was focused on Elemental Evil, Cryptic also took the opportunity to highlight a few other major features on the way before the end of the year, including the addition of iconic D&D characters into the game, as well as guild housing in the form of strongholds. 

While Neverwinter is currently only available on PC, a release on Xbox One is also planned for an unspecified time in early 2015. 

 

Our Take
Neverwinter is one of a handful of MMOs in recent years that has impressed me with its drive to continue adding meaningful and engaging new content. I haven’t played since initial launch, but I’m fascinated by Cryptic’s cooperative venture with Wizards of the Coast, and the idea of an integrated storyline that plays out in both a digital and tabletop game.