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Payday 2’s David Goldfarb: ‘I’m Abandoning AAA’

by Mike Futter on Jul 14, 2014 at 09:42 AM

David Goldfarb, lead designer on Overkill’s Payday 2, is striking out on his own. He announced this morning that he’s leaving the studio to form his own team.

Goldfarb spoke to Polygon about his reasons for branching out on his own after 15 years of work that includes Battlefield 3 and Mirror’s Edge at DICE. “I knew that at some point the thing that I always wanted was to make my own thing,” Goldfarb told Polygon. “It doesn't matter who I work with: the desire was never to make other people's games, no matter how good they are.”

Payday 2 earned a big fan base and has received a significant amount of post-launch support on PC (consoles are starting to get that now). The game will be coming out on new-gen consoles, also. Despite that success, Goldfarb wants to find new ways of working with existing genres on his own. “I’m abandoning AAA,” he says. 

Goldfarb has four key team members in place already, but isn’t specifying what his new studio will work on first (though an RPG might be in the cards because of his personal affection for the genre). Whatever it ends up being, expect it to break some of the industry norms and challenge preconceptions. 

For more, read the complete interview at Polygon. For more on Payday 2, check out our review.

[Source: Polygon]

 

Our Take
While I didn’t have the ideal experience with Payday 2 (though I’d be willing to try again with friends), I respect what the game tries to accomplish. Goldfarb has a great deal of talent, and I’m eager to see what he works on next (especially since it won’t be a MOBA with pixel and/or comic-styled art).