The lights are on
During our meeting with Oculus, we had a chance to be Neo (or a reasonable facsimile thereof) in indie Kickstarter darling Superhot Team's eponymous title. Superhot's conceit is that bullets only move when you do, making for strategic first-person shooting like nothing else I've ever played.
The title, which doubled its $100,000 Kickstarter goal and wraps up in a few days, is clever in a traditional gameplay environment. In virtual reality, it's a fluid, challenging, and utterly astounding experience.
The demo put me in a hallway with three guards at the end. The goal is to reach a gun on the ground and fire your three bullets into the aggressors, taking them out of play. The first time through, each of three only has a pistol, and they typically aim for your head.
This led me to bob and weave around bullets (all while seated) in order to sneak past the oncoming projectiles. I was able to look around freely and did the most touristy thing possible while visiting Superhot's polygonal playground: turned my head to watch a bullet whiz past in slow motion.
After completing the first trial, things get really hard. One of the three assailants is given a shotgun. Dodging around the blasts of pellets while still avoiding the pistol fire from the other two is extremely challenging.
Superhot is already a wickedly clever concept. With the addition of virtual reality on the Oculus DK2, it could be the best reason to purchase a consumer unit when they finally become available. For more on Superhot, you can check out the Kickstarter campaign, which ends on Saturday. For more on Oculus, check out our impressions of an Alien: Isolation demo.
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